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Walkthrough (PS2)

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<pre><br/><br/> __<br/><br/> .~' `---.--- .'./' ,~--`-.--._<br/><br/> | _.- / /.' | |<br/><br/> \_.--.__.-' | | \_ _.~'<br/><br/> / / .--__ `. /<br/><br/> _-'_ / / \. \ \ |<br/><br/> _.-' `._ / .' / \ |/<br/><br/> .' `. .' .' / /\ \ //<br/><br/> / ._ .--`. \ / _.---. / _`-- \ \\<br/><br/>/ .' `' \ \ / /_.-' | / / `--- \ .`- ||<br/><br/>| | | | | .' \ / \ \ | \ .-_ |<br/><br/>| | | | / .__.-'. `. ' `-.\ / | / \ \\<br/><br/>\ `-______--' | / | \ \ / \.' / ||<br/><br/> \ _/ _.' .' `._.' / |\ /| | ||<br/><br/> `--.______.-' .-' / .' / `--/ | | ||<br/><br/> / _.-' .-' _/ !.' ||<br/><br/> `-._.' `---' .-' `-_.'<br/><br/> | ',<br/><br/> \._ _-_/<br/><br/> `'<br/><br/>(Thanks to 1337mangamaster for the=".<br/"><br/>|Okami FAQ/Walkthrough |<br/><br/>|Author: forweg |<br/><br/>|Version: 1.00 |<br/><br/>|Started: 11/28/06 |<br/><br/>|Last Updated: 10/30/07 |<br/><br/>|E-mail: paridoxicallyidiotic@hotmail.com =".<br/"><br/> .---------------------------------------------.<br/><br/> | Table of Contents |<br/><br/> .---------------------------------------------.<br/><br/> | |<br/><br/> |1. Intro |<br/><br/> |2. Controls |<br/><br/> |3. Game Basics |<br/><br/> |4. Walkthrough |<br/><br/> | 4.1 River of the Heavens |<br/><br/> | 4.2 Kamiki Village |<br/><br/> | 4.3 Shinshu Field (Cursed) |<br/><br/> | 4.4 Hana Valley |<br/><br/> | 4.5 Shinshu Field (Restored) |<br/><br/> | 4.6 Kamiki Village (Second Time) |<br/><br/> | 4.7 Agata Forest |<br/><br/> | 4.8 Tsuta Ruins |<br/><br/> | 4.9 Agata Forest (Post-Tsuta Ruins) |<br/><br/> | 4.10 Taka Pass |<br/><br/> | 4.11 Kusa Village (Cursed) |<br/><br/> | 4.12 The Cutters and Sasa Sanctuary |<br/><br/> | 4.13 Agata Forest (Return Trip) |<br/><br/> | 4.14 Shinshu Field (Return Trip) |<br/><br/> | 4.15 Kamiki Village (Return Trip) |<br/><br/> | 4.16 Gale Shrine |<br/><br/> | 4.17 Kusa Village (Post-Gale Shrine) |<br/><br/> | 4.18 Taka Pass (Post-Gale Shrine) |<br/><br/> | 4.19 Full Moon |<br/><br/> | 4.20 Moon Cave |<br/><br/> | 4.21 Festival |<br/><br/> | 4.22 City Checkpoint |<br/><br/> | 4.23 Ryoshima Coast |<br/><br/> | 4.24 Sei-an City (Cursed) |<br/><br/> | 4.25 Sunken Ship |<br/><br/> | 4.26 Imperial Palace |<br/><br/> | 4.27 Sei-an City (Revived) |<br/><br/> | 4.28 There and Back Again |<br/><br/> | 4.29 North Ryoshima Coast |<br/><br/> | 4.30 Catcall Tower |<br/><br/> | 4.31 Sail On, Sail On |<br/><br/> | 4.32 Watcher's Cape |<br/><br/> | 4.33 Dragon Palace |<br/><br/> | 4.34 Inside the Dragon |<br/><br/> | 4.35 Betrayal |<br/><br/> | 4.36 Oni Island |<br/><br/> | 4.37 Northward Bound |<br/><br/> | 4.38 Kamui |<br/><br/> | 4.39 Wep'keer |<br/><br/> | 4.40 Ezofuji |<br/><br/> | 4.41 Yoshpet |<br/><br/> | 4.42 Ponc'tan |<br/><br/> | 4.43 Inner Yoshpet |<br/><br/> | 4.44 Spirit Gate |<br/><br/> | 4.45 Wawku Shrine |<br/><br/> | 4.46 Backtracking through Nippon |<br/><br/> | 4.47 Ark of Yamato |<br/><br/> |5. Bonuses, Rankings, and New Game+ |<br/><br/> |6. Side Quests |<br/><br/> | 6.1 Wanted Lists |<br/><br/> | 6.2 Guardian Statues |<br/><br/> | 6.3 Blockhead Grande |<br/><br/> |7. Celestial Brush Techniques |<br/><br/> |8. Bosses |<br/><br/> |9. Items |<br/><br/> |10. FAQ |<br/><br/> |11. Contact Info |<br/><br/> |12. Version History |<br/><br/> |13. Legal Garbage |<br/><br/> |14. Credits |<br/><br/> -----------------------------------------------<br/><br/>Note: If you want to quickly find a certain section of the guide, use the<br/><br/>Find function (Ctrl+F). Then, enter the title of the section you're looking<br/><br/>for. For example, if you wish to find the Hana Valley section of the<br/><br/>walkthrough, enter "4.4 Hana Valley".<br/><br/>Also, if you wish to know the location of a specific stray bead, type the<br/><br/>number symbol (#) followed by that bead's number. For example, typing "#13"<br/><br/>leads to the location of Stray Bead="<br/"><br/> 1.="<br/"><br/>Okami follows the dazzling adventures of the wolf/goddess Amaterasu through<br/><br/>the land of Nippon (Japanese for Japan). She is accompanied by a tiny green<br/><br/>sprite named Issun, who rides on her back. Issun can be somewhat compared to<br/><br/>Navi from Ocarina of Time, although he takes a much more central role in the<br/><br/>story. He is also the "voice" of Amaterasu in a sense, since she never<br/><br/>speaks.<br/><br/>The visuals of Okami seem to garner it more praise and attention than<br/><br/>anything else, and rightfully so. I know it sounds horribly cliched, but<br/><br/>they really do have to be seen to be believed. This CANNOT be called<br/><br/>cel-shading. It is something entirely unique.<br/><br/>Okami also seems to be frequently tagged as easy, perhaps too easy. I have<br/><br/>no clue where this comes from. Sure, it starts out rather light on the<br/><br/>difficulty, but the challenge level ramps up about a third of the way<br/><br/>through. Don't get me wrong, Okami is never insanely hard or anything, but I<br/><br/>certainly wouldn't call it easy either. In fact, I personally found it<br/><br/>harder than any 3D Zelda game.<br/><br/>Speaking of Zelda, I've often heard Okami called "the PS2 version of Zelda"<br/><br/>or "a Zelda clone". Puh-leeze. Where does this garbage come from? Sure, they<br/><br/>are both adventure games. Yeah, the player explores villages and dungeons in<br/><br/>both. Aside from minor or vague similarities, what else is there? Just stop.<br/><br/>(Little side-note: Amaterasu is featured in another PS2 game as well: Shin<br/><br/>Megami Tensei: Nocturne. She is portrayed as a floating woman with radiant<br/><br/>light surrounding her. Like with all of the "demons" in Nocturne, you can<br/><br/>fight her plus she can join you as an ally. She may be in other SMT games as<br/><br/>well, but I wouldn't know.<br/><br/>I adore Nocturne, so I just had to get a little plug in there. Both games do<br/><br/>feature mythology heavily.)<br/><br/>One more thing: Xenophobes and racists, steer clear. Just don't play the<br/><br/>game. You don't deserve to.<br/><br/>OK, enough rambling from me. Enjoy the game, and enjoy the="<br/"><br/> 2.="<br/"><br/>X: Jump; Select on the menu screen<br/><br/>O: Talk; Examine things; Bark; Cancel on the menu screen<br/><br/>Square: Headbutt or dash; Attack; Paint with the Celestial Brush<br/><br/>Triangle: Dig; Bite something or someone; Use sub-weapon; Paint with thicker<br/><br/>strokes<br/><br/>Left Analog Stick: Walk or run; Move the cursor on the menu screen<br/><br/>Right Analog Stick: Control Camera<br/><br/>Control Pad: Move the cursor on the menu screen<br/><br/>L1: Press to change camera distance; Hold to change to first-person view<br/><br/>L2: Display Map<br/><br/>R1: Use Celestial Brush<br/><br/>R2: Use Fleetfoot skill (You must learn it first)<br/><br/>R3: Reset Camera<br/><br/>Select: Open Options Menu<br/><br/>Start: Open Fan Menu (which is basically the standard Pause="<br/"><br/> 3. Game="<br/"><br/>This section is going to be quite large, because there is just *so* much to<br/><br/>do in Okami!<br/><br/> .-------------.<br/><br/> | Exploration |<br/><br/> .-------------.<br/><br/>Okami's world of Nippon is a huge one, so you better be prepared for lots of<br/><br/>exploring.<br/><br/>Amaterasu will explore large, wide open plains, villages, dungeons and lots<br/><br/>of other areas. Many places will be blocked initially, and you'll either<br/><br/>need a special brush ability or a key or another item to enter them.<br/><br/>Like many modern adventure games, time progresses naturally in Okami. There<br/><br/>are many differences between day and night. People will appear in different<br/><br/>places, some animals may appear only during the day, and special places to<br/><br/>dig appear only at night.<br/><br/>You may sometimes grow weary of Ammy's slow trot. To speed up, press Square<br/><br/>to dash. Ammy will begin running much faster. Run a bit more, and she'll<br/><br/>break into a full sprint. This is handy for getting to places much more<br/><br/>quickly.<br/><br/> .---------.<br/><br/> | Jumping |<br/><br/> .---------.<br/><br/>Yep, even jumping gets its own section.<br/><br/>You start out with the regular jump, of course, plus a Wall Jump. To Wall<br/><br/>Jump, perform a normal jump by pressing X, then, while in contact with a<br/><br/>wall, press X to jump again. This allows you to jump twice as high as a<br/><br/>regular jump.<br/><br/>You also begin with the ability to jump, then press Square to dash in<br/><br/>mid-air. Doing this lets you reach slightly further distances. It doesn't<br/><br/>have an in-game name, so I'll call be calling it my own generic name: "Super<br/><br/>Jump". Creative, eh?<br/><br/>At a certain point in the game, you will have the opportunity to buy the<br/><br/>Double Jump (or "Holy Eagle", but meh, Double Jump is easier to remember,<br/><br/>right?). It is basically the same as the Wall Jump, except you don't need a<br/><br/>wall to use it. Plus, you can dash after the Double Jump too, so I'll call<br/><br/>that the "Super Double Jump".<br/><br/> .-----------------.<br/><br/> | Celestial Brush |<br/><br/> .-----------------.<br/><br/>The Celestial Brush is a very unique feature present in Okami. Hopefully you<br/><br/>will enjoy it, because you'll be using it quite often!<br/><br/>Press and hold the R1 button to freeze the world around you into a painting.<br/><br/>Press Square to paint with the brush, or Triangle for slightly thicker<br/><br/>strokes.<br/><br/>If you're ever stuck somewhere and don't know what to do, you most likely<br/><br/>need to use the Celestial Brush in some way.<br/><br/> .--------.<br/><br/> | Praise |<br/><br/> .--------.<br/><br/>Ammy will earn Praise for doing good deeds. Feeding animals, blooming trees,<br/><br/>restoring decayed environments, destroying Devil Gates, and many more<br/><br/>activities will earn Praise.<br/><br/>Praise sort of serves as the "experience points" of Okami, although it isn't<br/><br/>earned in battle. Praise is used to power up your four Divine Attributes.<br/><br/>They are health, ink, the Astral Pouch, and the purse.<br/><br/>Enhancing health, ink pots, or the Astral Pouch increases the maximum number<br/><br/>of each of these things you can have. Enhancing the purse increases the<br/><br/>maximum amount of money you can hold.<br/><br/> .--------------.<br/><br/> | Astral Pouch |<br/><br/> .--------------.<br/><br/>The Astral Pouch is an odd little implementation of 1UPs. Amaterasu can fill<br/><br/>the Astral Pouch by eating various types of food. Most food fills it only<br/><br/>one unit, but some types of food can fill it by as much as five units.<br/><br/>When the Astral Pouch reaches 200, it serves as an "extra life". In other<br/><br/>words, if Amaterasu dies with the Astral Pouch at 200, she'll be revived<br/><br/>with full health.<br/><br/>You start out with only one Astral Pouch, but can obtain more by enhancing<br/><br/>the appropriate Divine Attribute.<br/><br/> .-----------------.<br/><br/> | Feeding Animals |<br/><br/> .-----------------.<br/><br/>Amaterasu will come across a wide variety of wildlife on her adventure. The<br/><br/>animals can be fed Seeds, Herbs, Meat, or Fish. These portions of food can<br/><br/>either be bought from merchants for 500 Yen, or they can be found in jars<br/><br/>or other such things. Most animals prefer only one of the four types of<br/><br/>food, although some like more than one.<br/><br/>Ammy will earn Praise for feeding animals. Usually, the bigger the animal,<br/><br/>the more Praise earned. You can also check the Animal Tome on the Fan Menu<br/><br/>to see what percentage of each type of animal you've fed. If 100% is reached<br/><br/>for all animal types, you will obtain a nice reward.<br/><br/>Plus, little hearts will appear over the animals' heads after they've been<br/><br/>fed. Yay!<br/><br/> .---------.<br/><br/> | Digging |<br/><br/> .---------.<br/><br/>Ammy can dig a hole in the ground by rapidly pressing Triangle. Lights<br/><br/>shining onto the ground indicate where you should dig.<br/><br/>White lights only appear at night and indicate that a treasure chest is<br/><br/>below the ground. Green lights will appear at any time and mean that a Lucky<br/><br/>Clover (Clover Studio shoutout!) is below the ground.<br/><br/>Lucky Clovers need to be restored using the Bloom brush technique. Once<br/><br/>restored, they'll give Ammy a bit of Praise.<br/><br/> .---------------.<br/><br/> | Sun Fragments |<br/><br/> .---------------.<br/><br/>If you're at all familiar with the Legend of Zelda series, you should know<br/><br/>what Heart Pieces are. Well, Sun Fragments are extremely similar. Collect<br/><br/>three Sun Fragment, and Amaterasu will gain a new unit of Solar Energy.<br/><br/> .-------------.<br/><br/> | Stray Beads |<br/><br/> .-------------.<br/><br/>If you collect all 100 stray beads, you'll receive a very nice prize at the<br/><br/>end of the game. Some of them are quite far off the beaten path, so it is<br/><br/>quite a difficult goal to accomplish, especially if you're not using a guide<br/><br/>like this one.<br/><br/>This is their only use. If you don't plan on obtaining all 100 stray beads,<br/><br/>then there is no use in getting even one.<br/><br/> .--------.<br/><br/> | Saving |<br/><br/> .--------.<br/><br/>Saving is performed in Okami by stepping on something called the Origin<br/><br/>Mirror. This is a circular object on the ground with light shining out of<br/><br/>it. The game itself advises you to keep multiple save files, and I would<br/><br/>generally recommend doing this as well. You never know when you might<br/><br/>need a previous save for some wacky reason.<br/><br/>Origin Mirrors also fully restore your health and ink.<br/><br/> .--------.<br/><br/> | Combat |<br/><br/> .--------.<br/><br/>The vast majority of non-boss combat takes place with Demon Scrolls. They<br/><br/>can be found wandering all over Nippon. If Amaterasu comes into contact with<br/><br/>a Demon Scroll, she'll be forced into combat with multiple foes in an<br/><br/>arena-like environment.<br/><br/>These battles don't earn you any Praise. The only reward for fighting them<br/><br/>is Yen. You can earn more bonus Yen by defeating enemies quickly, and taking<br/><br/>as little damage as possible.<br/><br/>The combat itself is generally rather easy against Demon Scroll foes. You<br/><br/>can escape from these battles by finding cracks in the surrounding barrier<br/><br/>and breaking them. You should never really need to escape, though, unless<br/><br/>you're really low on health or something.<br/><br/>Avoiding Demon Scrolls isn't difficult at all. You will indeed probably find<br/><br/>yourself avoiding them quite frequently, as there just isn't enough of a<br/><br/>reward to merit fighting them. I recommend only initiating combat with them<br/><br/>when you desperately need some money, want to try out a new weapon, or just<br/><br/>feel like fighting.<br/><br/> .-------------------------.<br/><br/> | Weapons and Sub-Weapons |<br/><br/> .-------------------------.<br/><br/>Amaterasu will find MANY different weapons over the course of her journey.<br/><br/>Generally, the later the weapons are found, the stronger they are.<br/><br/>Gold Dust can be used to power up weapons. It can only be used once on each<br/><br/>weapon.<br/><br/>Sub-weapons can also be equipped, and can be used in battle by pressing<br/><br/>Triangle. Each weapon serves a different purpose as a sub-weapon. Some shoot<br/><br/>ink bullets, some are used as shields etc.<br/><br/> .-------------.<br/><br/> | Devil Gates |<br/><br/> .-------------.<br/><br/>Devil Gates are small, crude constructions that simply look evil. If you<br/><br/>enter one of them, you'll have to fight a series of fiends. These battles<br/><br/>are only slightly more difficult than normal ones. After defeating all<br/><br/>enemies, the local environment will be restored, Ammy will earn some Praise,<br/><br/>and a group of animals will appear.<br/><br/> .-------------.<br/><br/> | Demon Fangs |<br/><br/> .-------------.<br/><br/>Demon Fangs can be used to trade with a few special merchants for some nice<br/><br/>items. There are two ways to acquire them.<br/><br/>After a monster dies, it will temporarily be suspended in the air before<br/><br/>dying. While it is in the air, use a Power Slash on it to extract a Demon<br/><br/>Fang. Some, more powerful foes will hold more than one Demon Fang.<br/><br/>The other way to obtain them is screwing around with the loading screen. If<br/><br/>the screen is blank, rapidly tap X to make paws appear. Get enough, and<br/><br/>you'll receive your Demon Fang. If little paws start showing up at the<br/><br/>bottom of the screen, you need to press X just as they are about to appear<br/><br/>to make them bigger paws. Create a row of big paws, and the Demon Fang is<br/><br/>yours.<br/><br/> .---------.<br/><br/> | Godhood |<br/><br/> .---------.<br/><br/>Godhood acts as a shield, preventing Ammy from taking damage in battle.<br/><br/>Getting high combo counts (which are just consecutive attacks) or using<br/><br/>Traveler's Charms increases Godhood, while running from battles, taking<br/><br/>damage, drowning in water, or dying in cursed zones decreases Godhood.<br/><br/>The Godhood symbol appears at the lower-left corner of the screen during<br/><br/>combat only. A skull is the symbol for the negative Godhood level. The<br/><br/>positive levels appear as a wolf shape with a color surrounding it. From the<br/><br/>lowest to the highest, the colors are red, yellow, and green.<br/><br/> .-----------------.<br/><br/> | Mermaid Springs |<br/><br/> .-----------------.<br/><br/>Mermaid Spring allow you to teleport large distances instantly. A Mermaid<br/><br/>Spring is a small body of water with greenish-blueish light coming out. Toss<br/><br/>a Mermaid Coin into the spring to make the warp point appear.<br/><br/>Mermaid Coins can be bought from merchants for 1000 yen, but only after a<br/><br/>certain point in the game. Therefore, Mermaid Springs are not="<br/"><br/> 4.="<br/"><br/>Yay, finally you were able to sift through all the crap to get to the good<br/><br/>stuff.<br/><br/>The purpose of this walkthrough is to provide a guide in getting through the<br/><br/>main game, while at the same time giving info on all possible bonuses and<br/><br/>side tasks. Collecting all stray beads, feeding all animals, obtaining all<br/><br/>unique treasures, etc.<br/><br/>I'll be including a handy checklist for every section of the game. These<br/><br/>checklists will consist of only the things that I consider important.<br/><br/>Things the checklists will include:<br/><br/>-Animals to feed (By the way, I'll be calling all animals "sets", even if it<br/><br/>is actually only one animal, for the sake of convenience.)<br/><br/>-Stray Beads<br/><br/>-Travel Guides<br/><br/>-Unique Treasures<br/><br/>-Rare, unique, or otherwise important items<br/><br/>-Divine Instruments (Weapons)<br/><br/>-Wanted Lists<br/><br/>-Devil Gates<br/><br/>Things the checklists won't include:<br/><br/>-Common items<br/><br/>-Common Treasures<br/><br/>-Maps<br/><br/>-Clovers<br/><br/>-Trees to bloom<br/><br/>-Miscellaneous Praise<br/><br/>This doesn't mean, however, that I won't include these things in the<br/><br/>walkthrough itself.<br/><br/>Lastly, if you see anything wrong with my walkthrough or anything missing<br/><br/>from it, don't be afraid to contact me! Spot a stray bead or animal(s) I<br/><br/>missed? Contact me! Find a common, crappy item or clover I missed? Contact<br/><br/>me! Notice a minor grammar or spelling error? Contact me! I can't stress<br/><br/>this="<br/"><br/>Important: One more thing I need to say here, after receiving several<br/><br/>confused e-mails. I use compass directions throughout the walkthrough. When<br/><br/>I say east, I mean the actual direction on the map (hold L2). East does NOT<br/><br/>mean="<br/"><br/>----------------------------------------------------------------------------<br/><br/> 4.1 River of the Heavens<br/><br/>----------------------------------------------------------------------------<br/><br/> .------------------------------.<br/><br/> |River of the Heavens Checklist|<br/><br/> .------------------------------.<br/><br/> |*Astral Pouch |<br/><br/> |*Stray Bead #1 |<br/><br/> --------------------------------<br/><br/>Okami starts with a long, expository scene that explains the background of<br/><br/>the story. Yes, it may be a tad overly long, but if you plan on following<br/><br/>the story at all, you should pay attention. After a few more scenes, which<br/><br/>introduce Amaterasu, Issun, and Sakuya, you'll finally gain control. Go the<br/><br/>only way you can, through the light-filled opening. (Remember to try for<br/><br/>those Demon Fangs on the loading screens!)<br/><br/>Issun will explain some of the basic controls. This entire area is sort of<br/><br/>like a tutorial stage. After he's done, and after marvelling at the dazzling<br/><br/>environment around you, head forward towards the bridge. He'll start yapping<br/><br/>again, this time about Origin Mirrors, so go ahead and use this one to save.<br/><br/>I agree with Issun, you should keep at least two save files at all times,<br/><br/>just in case something goes wrong. Head on across the bridge.<br/><br/>Issun explains wall jumps. First, though, headbutt the jars in the area to<br/><br/>collect a bit of Yen. Now turn right, then north to find an unfenced area to<br/><br/>wall jump onto. Open the immediate treasure by headbutting it. Inside is a<br/><br/>Holy Bone S, the basic recovery item. Go north to a nearby broken bridge.<br/><br/>Issun fixes it for you, so cross.<br/><br/>On the other side, if you approach the stone sign, Issun will babble a bit<br/><br/>about the River of the Heavens. Ignore it for now, and go up the eastern<br/><br/>hill. A constellation shows up. Issun will explain how to use the Celestial<br/><br/>Brush, and commands you to fill in the missing star. Do so, it's very easy.<br/><br/>The god of restoration, Yomigami, appears to give you his power. Yippee!<br/><br/>Run down to the river, and fill it in using your new power. It helps if you<br/><br/>press Triangle (and press it hard!) to make thicker strokes. You'll still<br/><br/>probably need to fill it in multiple times. Once you're across, open the<br/><br/>obvious treasure chest to acquire the Astral Pouch. You can find food to<br/><br/>fill it with in some nearby jars. Proceed through the big, shiny opening.<br/><br/>You'll be at the base of a long, elevating pathway. Just follow the path<br/><br/>until you reach a bridge connecting the Fountain of Nagi, but don't cross<br/><br/>it yet. You see that big waterfall nearby? Well, swim to an alcove to the<br/><br/>right (east) of the waterfall. Open the treasure chest on the alcove for<br/><br/>your first bead (Stray Bead #1). Now you can cross the bridge. Continue<br/><br/>along the path, up the stairs, and into the Cave of Nagi.<br/><br/>After a bit of dialogue from Issun, head further into the cave. You should<br/><br/>notice that the big statue of Nagi's sword is broken. Come on, you should<br/><br/>know what to do. Fill it in using your Rejuvenation skillz! Ooh, another<br/><br/>constellation. Replace the one missing star again.<br/><br/>Tachigami, another god, will grant you the Power Slash technique. Issun<br/><br/>forces you to slash a boulder in half, so do it by drawing a straight,<br/><br/>horizontal line. After more Issun chatter, follow the magical arrow and<br/><br/>slash those wooden posts down.<br/><br/>Outside, run back down the stairs. You can cut down trees now, if you like.<br/><br/>Once you reach the bottom of the steps, you'll get your first dose of combat<br/><br/>with two Green Imps. They are laughably easy. Just slash 'em and kill 'em.<br/><br/>Oh, but make sure you Power Slash them while they're dying in mid-air to<br/><br/>glean some Demon Fangs. After you're done laughing at how pathetic they<br/><br/>were, head all the way back down the pathway until you get into another<br/><br/>fight, which is exactly same as the last one. Yep, just as easy. Proceed<br/><br/>through the door.<br/><br/>Back at the River of the Heavens area, simply swim across the river and go<br/><br/>all the way back through the big, light-filled door you entered at the start<br/><br/>of the game.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.2 Kamiki Village<br/><br/>----------------------------------------------------------------------------<br/><br/> .------------------------------------------.<br/><br/> | Kamiki Village Checklist |<br/><br/> .------------------------------------------.<br/><br/> |*Animals to Feed: |<br/><br/> | *4 Sets of Sparrows (Seeds) (Day only) |<br/><br/> | *1 Set of Hares (Herbs) |<br/><br/> | *1 Set of Dogs (Meat) |<br/><br/> | *1 Set of Chickens (Seeds) |<br/><br/> |*Stray Bead #2 |<br/><br/> |*Rabbit Statue |<br/><br/> --------------------------------------------<br/><br/>Once you're back out in Hell, Power Slash that fruit hanging from the big<br/><br/>tree. It makes Kamiki Village all purty again.<br/><br/>Advance down the hill. When you reach the intersection, you'll see a "stone<br/><br/>statue". Oh dear, we've all seen this in video games before. Choose the<br/><br/>left path and proceed until you reach the wooden deck stretching to the<br/><br/>left. Go onto the far end of it and Issun will make a little comment. Okay,<br/><br/>great. Now go back, choose the other path this time, and head into the<br/><br/>actual village.<br/><br/>Hmm, seems old Kamiki isn't quite fully restored after all. Don't bother<br/><br/>going into any houses or anything yet, there's no point. There's an Origin<br/><br/>Mirror at the far side of the village (across the bridge) if you want to<br/><br/>save. Examine a few of the stoned people (teh lolz!) and Issun will<br/><br/>recommend "going to a high place". Ugh, time to go back to the "sacred<br/><br/>deck".<br/><br/>Once you're there, Issun whines about there being no sun. If only a sun god<br/><br/>was around... Just draw a circle in the sky to make a WW2-era Japanese flag,<br/><br/>er, I mean the sun. Mr. Orange drops by to say some stuff, just when three<br/><br/>evil, vicious Green Imps attack! Nope, sorry guys, adding one to your<br/><br/>numbers still doesn't make you tough. Clobber those foos to earn your first<br/><br/>twenty Praise points.<br/><br/>Open the chest right in front of Ammy for a Feedbag (Seeds). And whaddya<br/><br/>know, a flock of sparrows are located right at the top of the nearby hill.<br/><br/>Feed them the seeds you just obtained to receive 5 Praise.<br/><br/>Run down the hill to the intersection. Talking to the guy in the weird mask<br/><br/>named Kumoso leads you into a fight. Be sure to fight his imps quickly<br/><br/>enough so that he congratulates you. It's important for later.<br/><br/>At about the starting point to the right (west) path, tilt the camera<br/><br/>upwards to see some wooden beams located below the deck where you met Mr.<br/><br/>Orange. Two treasure chests lie atop the beams.<br/><br/>The first one isn't too difficult to reach, but does take a bit of skill.<br/><br/>Wall jump off of the wall to the left of the beams, and onto a beam right<br/><br/>across from the lowest treasure. Then, perform a regular jump as far as<br/><br/>possible onto the beam with the treasure chest. Trust me, you will NOT go<br/><br/>too far (unless you accidently run off after reaching the beam). Open the<br/><br/>chest for Stray Bead #2. (Be careful not to fall off while opening it!)<br/><br/>Getting to the second chest is considerably harder. Get back to the first<br/><br/>beam you were on, the one across from the first chest. You need to wall jump<br/><br/>using the nearby mountain wall. The second jump needs to be directly back<br/><br/>from the first, to the beam right above the original beam. The reward this<br/><br/>time is Glass="<br/"><br/>Correction: There is actually a much, much easier way to open the two<br/><br/>mentioned chests. Simply Power Slash them. Thanks to a couple of GameFAQs<br/><br/>message board posters for informing me of this. I cannot remember the="<br/"><br/>Progress into the actual village. You can play a little mini-game here in<br/><br/>the turnip field. Dig up a turnip, and Mushi's Mama will slowly come over<br/><br/>and try to beat you! Cover her with ink to delay her, and continue to dig up<br/><br/>turnips. You need to get all ten before either getting hit or leaving the<br/><br/>field. Pick up the last one and give it to Mushi, who is located to the<br/><br/>right of the field with his dog. He'll reward Ammy with 7 Praise.<br/><br/>You can now enter the houses on the other side of the street. There isn't<br/><br/>much in them, though, other than a bit of food and Yen. Talk to Kushi, who<br/><br/>is working in a field between two houses. Speak to her multiple times, and<br/><br/>she'll babble about Susano.<br/><br/>To the left of the village bridge Mrs. Orange is doing her laundry. Speak to<br/><br/>her a few times and she'll complain that her drying pole is missing. Well,<br/><br/>that looks like a perfect job for us. Draw a line connecting the two posts<br/><br/>and she'll hang the laundry. But now she whines that the sun isn't shining<br/><br/>brightly. Gee, hard to figure out what to do, eh? Make her a sun. She will<br/><br/>reward you with 7 Praise, plus she'll invite you to her house for some<br/><br/>cherry cakes at night. They really fill the old Astral Pouch.<br/><br/>Now cross the bridge, and continue along the path until you reach (what<br/><br/>would be) the village exit. Speak to the merchant trying to remove the giant<br/><br/>boulders, and a Red Imp, along with two of his green buddies, will attack!<br/><br/>Red Imps are slightly trickier than the green ones, because they'll often<br/><br/>block you with their instruments. Just Power Slash them when they do this,<br/><br/>though, and the Red Imps aren't much of a problem.<br/><br/>30 Praise, nice! Looks like you can enhance a Divine Attribute now. I<br/><br/>strongly suggest Solar Energy (health). The merchant will ask for you to<br/><br/>retrieve Susano. Let the magical arrow guide you to him (Go into his house,<br/><br/>break the big jar to the far right, and drop down into the basement).<br/><br/>Headbutt the buffoon and listen to his nonsense.<br/><br/>It seems Susano enjoys riding Ammy. Carry him back to the merchant by the<br/><br/>boulders for a scene. Follow the coward to his training ground behind his<br/><br/>house. He'll mumble something about sake, so go back and talk to Kushi, the<br/><br/>sake brewer, still working in her field. She's upset that her water mill is<br/><br/>broken.<br/><br/>The water mill is located a bit to the east of Kushi. Just use rejuvenation<br/><br/>to fill in the top half. Follow Kushi into her house (right beside the water<br/><br/>mill) and speak to her again. She'll offer Ammy some sake, so pick it up and<br/><br/>head back to Susano.<br/><br/>After he drinks his sake, talk to Susano again. Slash the dummies and the<br/><br/>rock with your brush right after Susano does the same with his sword. He'll<br/><br/>gain the courage to slash the boulders blocking the exit, so do the same<br/><br/>thing here. Susano takes all the credit for what you did. Get used to it,<br/><br/>you'll be dealing with this nuisance a lot. Sakuya shows up as well, and<br/><br/>marks some Gaurdian Saplings on your map.<br/><br/>You may now exit Kamiki and continue on your quest, but there's lots still<br/><br/>left to do in the village. First off, the merchant has opened up his shop<br/><br/>right beside the exit. Sell the Glass Beads if you got them, because<br/><br/>treasures never, ever have any other purpose than to be sold. Buy some<br/><br/>Feedbags. Buy at least 4 Seeds, 1 Herb, and one Meat. You don't need any<br/><br/>Fish for now.<br/><br/>We'll start out by feeding the animals in the village. Run a bit northwest<br/><br/>of the merchant stand to find some hares wandering around a plant-filled<br/><br/>area. Feed them herbs. Now go behind Susano's house to the right of his<br/><br/>training ground to find some sparrows. They like seeds, and also note that<br/><br/>sparrows appear only during the day.<br/><br/>Next, return to Mushi beside the turnip field and feed his dog some meat.<br/><br/>You'll also find some sparrows in the turnip field itself, so feed them too.<br/><br/>Now go directly west from the turnip field to find some chickens in between<br/><br/>two houses. Feed them seeds. Finally, go back to the intersection with the<br/><br/>weird mask guy to find more sparrows to feed. Whew, that's all the animals<br/><br/>in Kamiki Village.<br/><br/>Now I'll list the buried treasures, as well as other miscellaneous<br/><br/>treasures. Please remember, the buried ones only show up at night! They<br/><br/>appear as white lights shining down onto the ground. You need to dig them<br/><br/>up.<br/><br/>Important Note: I actually realized later that I was incorrect about this.<br/><br/>The buried treasures can be dug up at any time, but are just much easier to<br/><br/>see at night.<br/><br/>Traveler's Charm (Buried): Near Kumoso, at the intersection<br/><br/>Dragonfly Bead (Buried): Located on the turnip field<br/><br/>Wooden Bear (Buried): Located on the western island, away from the village<br/><br/>Dragonfly Bead: It's located on the same island, behind the big rock<br/><br/>Vase: Underwater, beside Kushi's field. Power Slash the chest to open it.<br/><br/>Glass Beads: Underwater, just north of the village bridge<br/><br/>Rabbit Statue: Underwater, right beside the Glass Beads<br/><br/>Okay, that's all there is to do in Kamiki for now. It may be a wise idea to<br/><br/>buy more feedbags before leaving, especially seeds. Exit the village.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.3 Shinshu Field (Cursed)<br/><br/>----------------------------------------------------------------------------<br/><br/> .--------------------------------.<br/><br/> |Shinshu Field (Cursed) Checklist|<br/><br/> .--------------------------------.<br/><br/> |*Nothing yet |<br/><br/> ----------------------------------<br/><br/>This place is in bad shape right now. Don't step in the evil-looking areas,<br/><br/>because you'll die if you stay there long at all.<br/><br/>Advance down the linear pathway and Issun will comment on the pathetic state<br/><br/>of the Guardian Sapling in the area. Nothing can be done about it now,<br/><br/>though. Personally, I always try to avoid the Demon Scrolls wandering<br/><br/>around. The extra Yen just isn't worth the annoyance. Your choice, though.<br/><br/>When you reach an intersection of the path, go left (north). Just keep<br/><br/>following this path until you reach the Nameless Man's house. Talk to him if<br/><br/>you like, and continue across the little wooden bridge. On the other side,<br/><br/>turn left (northwest) into what looks like a big cave opening.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.4 Hana Valley<br/><br/>----------------------------------------------------------------------------<br/><br/> .-------------------------------------------.<br/><br/> | Hana Valley Checklist |<br/><br/> .-------------------------------------------.<br/><br/> |*Animals to feed: |<br/><br/> | *1 Set of Boars (Seeds) |<br/><br/> | *1 Set of Boar Piglets (Seeds) |<br/><br/> | *1 Set of Monkeys (Anything but Herbs) |<br/><br/> |*Stray Bead #11 |<br/><br/> |*Sun Fragment |<br/><br/> |*Travel Guide: Greensprout Tips |<br/><br/> |*Travel Guide: Digging Tips |<br/><br/> ---------------------------------------------<br/><br/>There's an Origin Mirror right there at the beginning, so save. Progress<br/><br/>down the linear path, pick up a Traveler's Charm from the chest, and cross<br/><br/>the log bridge. You'll find some imps partying. Kill the hooligans.<br/><br/>Head through the small tunnel, and on the other side you'll run into your<br/><br/>first Evil Tree. They throw fruit at you, which takes away some health.<br/><br/>Power Slash their fruit right back at them, and run by while they're<br/><br/>stunned. Continue along the path, fighting off more evil trees on the way,<br/><br/>and cross the long, wooden bridge.<br/><br/>Turn right at the junction to run into a Yellow Imp and friends. You have to<br/><br/>wait until he comes above ground to hurt him. Finish them off. Great, the<br/><br/>charming Susano is here, too. Examine the big mural to the north. Issun<br/><br/>points out that something is missing. Indeed. Draw a sun where the sun<br/><br/>should be in the picture. The path to Susano's hiding place opens.<br/><br/>Go the same way Susano did, wall jumping when necessary. Head into the room<br/><br/>with the tiny sapling. Nothing to do here yet, so cut down the posts barring<br/><br/>the western entrance. Enter, and save at the Origin Mirror. Advance further<br/><br/>to find Susano and a foul beast. Cut the four torches and the beast, just as<br/><br/>you did last time when dealing with Susano. Sweet justice, foul beast!<br/><br/>After Susano leaves, you should notice a crystal sphere. Roll it all the way<br/><br/>into the room with the tiny sapling. You should see a little pool of water<br/><br/>above and to the north of the sapling. Roll the sphere up one of the ramps<br/><br/>leading up there, and into the pool of water. It will begin elevating like a<br/><br/>fountain.<br/><br/>Go north as far as possible to see a small chunk of sky. Draw a sun there<br/><br/>and tada! the sapling grows, plus a constellation appears. Fill out the<br/><br/>constellation (two missing stars this time).<br/><br/>Sakigami grants you the power to Bloom. So, draw a circle around the<br/><br/>withered Guardian Sapling to restore the whole Hana Valley. Lotsa nice<br/><br/>Praise, too. Return through the south exit, and down the path to area with<br/><br/>the mural.<br/><br/>After disposing of some imps, feed the boar and boar piglets seeds. If you<br/><br/>don't have any seeds, remember to feed them later. Exit south, past the<br/><br/>waterfalls. As Issun advises, after stunning the Evil Trees, you may now<br/><br/>finish them off by Blooming them. Be sure to do so.<br/><br/>Continue along until you come across a gloomy patch of grass. Try fill most<br/><br/>of it in, but especially the darker black areas. You'll receive Travel<br/><br/>Guide: Greensprout Tips for your efforts. Ignore the bridge, and go north to<br/><br/>find an Evil Tree in the corner. Bloom it.<br/><br/>Now cross the bridge. Progress down the path, making sure you bloom all Evil<br/><br/>Trees AND all regular withered trees along the way. Beat down some imps<br/><br/>through the cave tunnel, and feed the monkeys that appear in their place.<br/><br/>Monkeys will eat anything but herbs. Be sure to bloom all of the trees in<br/><br/>this area, too.<br/><br/>"Super jump" over to the little western island. The chest contains Travel<br/><br/>Guide: Digging Tips. Now, dig up the area where the green light is shining<br/><br/>down and bloom the clover for some Praise. Also, remember to bloom the<br/><br/>solitary tree on this island.<br/><br/>When you bloom all of the trees, a chest will appear in the mural area. It's<br/><br/>quite easy to miss a tree or two, so let's review. Along with the four Evil<br/><br/>Trees, there are:<br/><br/>-2 trees near the entrance<br/><br/>-1 tree on the western island<br/><br/>-6 trees around the campfire<br/><br/>-3 trees along the pathway leading to the long, wooden bridge<br/><br/>Open the chest for a Sun Fragment.<br/><br/>Before leaving Hana Valley, there's one more important item to retrieve. At<br/><br/>night, go to the northern side of the cave tunnel to see a dig spot. Dig up<br/><br/>the chest and open it to receive Stray Bead #11.<br/><br/>There's also a clover across the river from the first Origin Mirror. It's on<br/><br/>the narrow eastern shore. Now we've picked Hana Valley clean, so leave.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.5 Shinshu Field (Restored)<br/><br/>----------------------------------------------------------------------------<br/><br/> .-------------------------------------.<br/><br/> | Shinshu Field (Restored) Checklist |<br/><br/> .-------------------------------------.<br/><br/> |*Animals to feed: |<br/><br/> | *3 Sets of Hares |<br/><br/> | *1 Set of Horses (Herbs) |<br/><br/> | *1 Set of Pigs (Seeds) |<br/><br/> | *2 Sets of Boar Piglets |<br/><br/> | *1 Set of Boars |<br/><br/> | *1 Set of Sparrows |<br/><br/> |*Stray Bead #5 |<br/><br/> |*Stray Bead #6 |<br/><br/> |*Stray Bead #7 |<br/><br/> |*Stray Bead #8 |<br/><br/> |*Shinshu Field Wanted List |<br/><br/> |*Rat Statue |<br/><br/> |*Travel Guide: Fleeing Battle |<br/><br/> |*Travel Guide: Legend of Orochi |<br/><br/> |*Travel Guide: Feeding |<br/><br/> |*4 Devil Gates to destroy |<br/><br/> ---------------------------------------<br/><br/>(Before I begin this section, I'd like to note that you'll almost certainly<br/><br/>notice some statues around Shinshu Field. Issun will suggest making an<br/><br/>offering to them. You *cannot* do anything with them yet. Wait until later<br/><br/>in the game.)<br/><br/>Well, Shinshu Field isn't quite restored yet, but it will be soon. Issun<br/><br/>points out the (mostly) useless journal. Make your way back to the dead<br/><br/>Shinshu Field sapling. Bloom it for more nature power! As Issey Ogata says,<br/><br/>it's time to explore Shinshu Field. Obviously, open the chest right in front<br/><br/>of the revived sapling for Travel Guide: Fleeing Battle. Also note an Origin<br/><br/>Mirror that shows up near the tree.<br/><br/>Shinshu Field is a very large area, and there's quite a bit to do here.<br/><br/>You'll be feeding many animals, so buy a decent amount of feedbags from the<br/><br/>merchant just southwest of the Guardian Sapling, especially focusing on<br/><br/>seeds and herbs. Sell your treasures while you're there.<br/><br/>I'm going to start covering tasks around the Nameless Man and go sort of<br/><br/>clockwise around the map. Be sure you start beside him as well.<br/><br/>First, cross the bridge to encounter a Devil Gate. Enter it and kill a pack<br/><br/>of Red and Green Imps inside to restore the area. Feed the hares that appear<br/><br/>on the hill between the houses. Also, just past the left (west) house is a<br/><br/>buried treasure in the corner. Grab Stray Bead #8 inside.<br/><br/>Now go past the houses east along the new path and you'll run into Ida. He<br/><br/>takes your Traveler's Charm and rewards you with some Praise. Next, turn<br/><br/>southwest off of the path and run along the river edge (behind the sapling)<br/><br/>until you reach another Devil Gate. All three Imp varieties in this one.<br/><br/>After the gate is destroyed, feed the hares that show up in its place. Just<br/><br/>south of this area, up past a little ledge, is a buried treasure with Stray<br/><br/>Bead #7 inside.<br/><br/>Go directly east to find a buried Clover. Wall jump up the wall directly<br/><br/>beside the Clover to find some more hares to feed. From the hares, follow<br/><br/>the southern path until you reach a sign that reads "To Pyrotechnist's<br/><br/>House". Go the direction the sign indicates, down the bridge. At the bottom,<br/><br/>a Dead Fish blocks the way. Power Slash it to knock it down, and pummel it<br/><br/>on the ground.<br/><br/>Tama the pyrotechnist's house is down here. Right in front of his house is a<br/><br/>chest containing Travel Guide: Legend of Orochi. If it's currently daytime,<br/><br/>feed some sparrows just west of Tama's house. You must wait until night to<br/><br/>gain entrance to Tama's residence. When you can, go ahead and enter.<br/><br/>Make note of the design on the far wall before speaking to Tama. Talk to him<br/><br/>a few times and he'll throw some explosives into a pot. Mimic the design on<br/><br/>the wall with your brush, which is a circle with a small slash through the<br/><br/>upper-right corner. Appreciate the purty fireworks and fill in the two<br/><br/>missing stars on the constellation. Bakugami gives ya Cherry Bomb.<br/><br/>Cherry Bomb the cracked wall Issun points out. The chest inside contains Rat<br/><br/>Statue. Now head back up the upwards, stairs-like bridge, and then across<br/><br/>the normal bridge. Go left down the steep path, just past the stone sign<br/><br/>that says "Lake Harami".<br/><br/>When you reach the bottom, make an immediate U-turn right (southwest). At<br/><br/>the end of this little path is a buried treasure. Dig it up for Stray Bead<br/><br/>#5.<br/><br/>Turn back and enter the close-by Moon Shrine. Speak to Priest Mika inside.<br/><br/>He gives Ammy a wanted list of monsters. Exit the shrine. Outside, you'll<br/><br/>automatically run into Toya of the Short Temper, so kill him. Go ahead and<br/><br/>cross out Mr. Short Temper.<br/><br/>You *could* hunt the other four wanted monsters of Shinshu Field now, but I<br/><br/>strongly advise you to wait until later in the game when it becomes much<br/><br/>easier with a new brush technique. Remember, they only appear at night.<br/><br/>While you're here, go down the narrow strip of land to a new area. Issun<br/><br/>is surprised that the Moon Cave isn't here. Continue along the linear path<br/><br/>and intentionally run into the purple barrier. Looks like you can't get in.<br/><br/>Okay...<br/><br/>Exit this evil-looking place and Issun will say it's time to head back to<br/><br/>Kamiki Village. Yeah right, bug. There's still more to do in Shinshu Field.<br/><br/>Moving on, head back up the steep path. Because it's probably still night,<br/><br/>I advise you to run straight ahead (west) and to the Dojo. Ignore the Dojo<br/><br/>itself for now, and go behind it to find a night-only buried treasure. Stray<br/><br/>Bead #6 waits inside.<br/><br/>Go back in front of the Dojo to find a Devil Gate. Kill the yellow and green<br/><br/>imps to eradicate it and reveal some pigs beside the dojo. Feed them, of<br/><br/>course. Now you can finally enter the dojo.<br/><br/>Inside, talk to yet another annoying Okami character, Onigiri Sensei.<br/><br/>He can teach Amaterasu new techniques. The bottom two are unavailable for<br/><br/>now (most likely). If you can afford both Fleetfoot and 4 Winds, then I<br/><br/>recommend buying both. If you can only afford one, though, get 4 Winds. By<br/><br/>the way, when the Sensei is teaching you the new techniques, you don't<br/><br/>actually have to wait until he says it's okay to leave. You can leave at any<br/><br/>time after performing them at least once.<br/><br/>Back outside the dojo, run straight ahead, just past the training equipment,<br/><br/>to find some horses to feed. Now make your way back to the gate leading down<br/><br/>to the Moon Shrine, but don't go down there. Go southwest, past the gate, to<br/><br/>find a sign that says "Agata Forest Port".<br/><br/>Open the chest beside the sign for Travel Guide: Feeding. Right beside this<br/><br/>is a group of boar piglets and boars to feed. On the other side of the <br/><br/>little<br/><br/>pond is some gloomy grass to restore. Cherry Bomb the crack that appears in<br/><br/>the ground to find a chest containing Coral Fragment.<br/><br/>There's nothing left to do in this little area, so head down the winding<br/><br/>path past the dojo (the one leading back to Kamiki). A Devil Gate in between<br/><br/>Kamiki and the Guardian Sapling stands out obviously. As usual, murder the<br/><br/>imps inside to destroy it. A treasure chest appears in the middle of an odd<br/><br/>circle, so open it to receive a Vengeance Slip.<br/><br/>From where you're standing, you should see a patch of gloomy grass to the<br/><br/>north, so hightail it over there and clean it up. Feed the boar piglets that<br/><br/>show up.<br/><br/>Here is a listing of miscellaneous goodies that I didn't feel were important<br/><br/>enough to include in the walkthrough:<br/><br/>Vase (Buried): Right beside a dock of the big lake, on the same side Tama's<br/><br/>house is on.<br/><br/>Clover: Down a little path directly behind the merchant<br/><br/>Wooden Bear (Buried): Just west of the above clover<br/><br/>Traveler's Charm: Right behind the Guardian Sapling<br/><br/>Exorcism Slip S: Inside of a cracked wall to the far east<br/><br/>Whew, finally done with Shinshu Field! Now it's time to get your buttocks<br/><br/>back to Kamiki Village.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.6 Kamiki Village (Second Time)<br/><br/>----------------------------------------------------------------------------<br/><br/> .---------------------------------------.<br/><br/> |Kamiki Village (Second Time) Checklist |<br/><br/> .---------------------------------------.<br/><br/> |*Stray Bead #3 |<br/><br/> |*Sun Fragment |<br/><br/> -----------------------------------------<br/><br/>Hmm, seems the village is bustling again. If you haven't saved in a while,<br/><br/>then of course do so. Near the Origin Mirror a dancing Kumoso (weird mask<br/><br/>guy) will basically inform you that you need to bloom all 15 of the trees in<br/><br/>the village. He'll also keep track of how many you have left, so talk to him<br/><br/>when you want to know. Start out by blooming the tree right beside him.<br/><br/>The location of the remaining fourteen trees will be provided on this handy<br/><br/>list below.<br/><br/>-1 to the left of Susano's house<br/><br/>-2 near Mrs. Orange's laundry pole<br/><br/>-3 mixed in with the main line of houses<br/><br/>-4 up the winding path to where Kumoso usually stands<br/><br/>-4 by the little pond near Mr. Orange's sacred deck<br/><br/>When you bloom all fifteen, and you should know by the dramatic change in<br/><br/>music, go up and talk to Mr. Orange on his sacred deck. Bloom the blossoms<br/><br/>on the tree. It can actually be mildly difficult if you're not good at<br/><br/>making circles.<br/><br/>Sakuya joins the party to give Ammy some free praise. Plus, another<br/><br/>constellation shows up. Two missing stars again on this one. Hasugami awards<br/><br/>Ammy the Water Lily brush stroke.<br/><br/>Do as Issun says, and draw some circles on the water to make lily pads.<br/><br/>Issey interrupts to mark a spot on the map. After he shuts up, "super jump"<br/><br/>to the treasure and open it for a Sun Fragment.<br/><br/>There's a further island past the one you're standing on. Make several lily<br/><br/>pads in the water to reach it. An obvious clover is buried in front of the<br/><br/>big rock, while there are two buried treasures right beside the clover. One<br/><br/>contains Stray Bead #3, the other an Inkfinity Stone. Nice loot.<br/><br/>Head back to the mainland and go to where Sakuya and her Guardian Sapling<br/><br/>are located, which is the north-most part of the village. After the<br/><br/>dialogue, cut down her Guardian Fruit to receive a Bull Horn. As Sakuya<br/><br/>explained, you can come back here for a new fruit each time you revive a<br/><br/>Guardian Sapling. They never disappear or anything, though, so it isn't<br/><br/>urgent.<br/><br/>You may want to stock up on more Feedbags before leaving. Personally, I<br/><br/>always try to keep at least ten units of seeds, meat, and herbs, while maybe<br/><br/>five units of fish. When you're ready, exit Kamiki Village.<br/><br/>Back out on Shinshu Field, go to the area Issun marked on the map. It's near<br/><br/>the dojo, in the southwest corner. Make a long line of lily pads down<br/><br/>through the water tunnel. When you reach the cracked wall at the other end,<br/><br/>do what you always do to cracked walls. Cherry Bomb it and head into the new<br/><br/>land.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.7 Agata Forest<br/><br/>----------------------------------------------------------------------------<br/><br/> .---------------------------------------------.<br/><br/> | Agata Forest Checklist |<br/><br/> .---------------------------------------------.<br/><br/> |*Animals to feed: |<br/><br/> | *3 Sets of Hares |<br/><br/> | *5 Sets of Deer (Herbs) |<br/><br/> | *1 Set of Monkeys |<br/><br/> | *2 Sets of Sparrows |<br/><br/> | *1 Set of Nightingales (Seeds) (Day only) |<br/><br/> |*Stray Bead #12 |<br/><br/> |*Stray Bead #13 |<br/><br/> |*Stray Bead #14 |<br/><br/> |*Divine Instrument: Devout Beads |<br/><br/> |*2 Gold Dusts (Must be bought) |<br/><br/> |*2 Devil Gates to destroy |<br/><br/> |*Travel Guide: Battle Tips |<br/><br/> |*Travel Guide: Enhancing Weapons |<br/><br/> -----------------------------------------------<br/><br/>This place is cursed, too. :(<br/><br/>Run down the narrow ledge and take the left (southwest) stairs down to a<br/><br/>beach. Go into the cave to the right (west). Ignore those flaaaaaming<br/><br/>treasures, they can't be opened now, and use the Origin Mirror to save. Now<br/><br/>enter the lone house down here.<br/><br/>Inside, open the chest for Stray Bead #12. The fortune teller, Madame Fawn,<br/><br/>resides here. She'll give you vague hints about what to do next at any time<br/><br/>for 500 Yen. Kinda pointless when you have this sucker you're reading right<br/><br/>now, huh? Exit back out to Agata Forest.<br/><br/>Go the direction directly opposite of Madame Fawn's place, which is east, to<br/><br/>find a very narrow ledge alongside a body of water. Run along this ledge<br/><br/>until you find a small cave behind a waterfall. Enter and Cherry Bomb the<br/><br/>cracked wall inside. Ah, there's that pesky sapling. Naturally, bloom it.<br/><br/>Captain Planet!<br/><br/>Open the chest to obtain Devout Beads. Issun gives an explanation about<br/><br/>weapons and sub-weapons. I suggest equipping Devout Beads as your main and<br/><br/>Divine Retribution as your sub. There are some hares to feed to the right of<br/><br/>the sapling and a clover lies behind it.<br/><br/>Exit the cave and swim or hop south a bit to run into *another* major<br/><br/>annoyance, Waka. No, he doesn't have a Jamaican accent. Uh oh, this Waka may<br/><br/>not be so friendly...<br/><br/>****************************************************************************<br/><br/>* Boss: Waka *<br/><br/>* *<br/><br/>* Yen Earned: 2000 *<br/><br/>* *<br/><br/>* Waka will occasionally either try a combo or charge attack with his *<br/><br/>* sword, Pillow Talk, but most frequently fires little red daggers(?) as *<br/><br/>* projectiles. Don't let Waka get close enough to use Pillow Talk. Always *<br/><br/>* keep your distance, so that Waka is continuously throwing his daggers. *<br/><br/>* *<br/><br/>* The trick to winning this battle easily is Power Slashing his daggers *<br/><br/>* back at him. He'll fall down, stunned for a few moments, giving you free *<br/><br/>* reign to beat him madly. This strategy pretty much makes Waka a *<br/><br/>* cakewalk. *<br/><br/>* *<br/><br/>* One more thing: Try to keep both yourself and Waka on the central *<br/><br/>* island. It's hard to maneuver in the water. *<br/><br/>****************************************************************************<br/><br/>After the battle, Waka chats about Orochi and prophecizes a truly horrifying<br/><br/>future event: "a log and big thrills". Ugh, I shudder just thinking about<br/><br/>it.<br/><br/>Anyway, it's time to explore Agata Forest. This is another sizable area,<br/><br/>although maybe not quite as large as Shinshu. From the island you're<br/><br/>standing, jump west to another island with a big tree. You'll find a Giant<br/><br/>Bud. Bloom it to receive Glass Beads.<br/><br/>Hop south to a bigger island with two Giant Buds. They contain Holy Bone S<br/><br/>and Lacquerware Set. Just west of this island is yet another island with a<br/><br/>Giant Bud. The prize this time is Coral Fragment. On the southwestern most<br/><br/>island is *yet another* Giant Bud, this one containing Steel Fist Sake.<br/><br/>Now head to southeastern most island and talk to the boy in the rabbit ears.<br/><br/>(Hey, he reminds me of Gummo. I'm sure nobody reading this has any idea of<br/><br/>what that is. Okay, I'll shut up now.) His name is Kokari, and his dog Ume<br/><br/>is apparently missing in Tsuta Ruins. Talk to him until he starts crying,<br/><br/>then give him a good headbutt.<br/><br/>Thus begins the fishing mini-game. The game explains things just fine, I<br/><br/>don't really think my input is needed here. When you catch two of the small<br/><br/>fish swimming around a bigger one shows up alone. Reel it on in. The Giant<br/><br/>Salmon spits out the Ruins Key. Just drop it and let Kokari steal it, we'll<br/><br/>return to take it back later.<br/><br/>Now it's time to complete all of the various tasks in Agata Forest. Return<br/><br/>to Madame Fawn's to find some hares to feed beside her house. Exit the cave<br/><br/>and go up the nearby stairs.<br/><br/>Take the western path until you come across a merchant. Do any business you<br/><br/>like with him (I recommend buying at least one Gold Dust), and take the<br/><br/>northern path leading upwards. Hitoshio Spring is at the top. Feed the deer<br/><br/>standing to the right of the big tree behind Hitoshio Spring.<br/><br/>There's also an easier path leading back to Shinshu Field up here, but you<br/><br/>certainly don't want to go back there now, so return to the merchant.<br/><br/>East of the merchant is Kokari's father, Karude, to speak to, and a Devil<br/><br/>Gate near him. Slaughter the Dead Fish and Yellow Imp to reveal some monkeys<br/><br/>for you to feed. Near them is a Giant Bud with an Inkfinity Stone inside.<br/><br/>Now go south until you come across a fenced path with some signs at the<br/><br/>entrance. At the beginning of this path are some sparrows to feed. If you go<br/><br/>further down the path you'll just find a broken bridge you can't do anything<br/><br/>about right now.<br/><br/>Just south of the fenced path is a chest containing Travel Guide: Battle<br/><br/>Tips, plus the fang trader, Kiba. This guy will trade you items for your<br/><br/>Demon Fangs.<br/><br/>I strongly recommend not trading for anything until you save up fifty Demon<br/><br/>Fangs to get the Golden Lucky Cat. It's a very useful item that works like a<br/><br/>magnet in attracting goodies to Ammy. Of course, it's possible that you may<br/><br/>have fifty Demon Fangs already, so if that's the case, buy the Golden Lucky<br/><br/>Cat and don't forget to equip it!<br/><br/>Head southeast from the fang trader to find some deer to feed, and continue<br/><br/>along the same way to find more deer. Further along, again in the same<br/><br/>direction, is Susano, and just past him is a Devil Gate. Annihilate the imps<br/><br/>inside to make some sparrows appear.<br/><br/>Past this point are yet more deer to feed, plus a chest with Travel Guide:<br/><br/>Enhancing Weapons. The entrance to Tsuta Ruins is also located here, but we<br/><br/>aren't entering just yet.<br/><br/>North of Tsuta Ruins are, believe it or not, yet more deer to feed. Continue<br/><br/>north until you come to a ledge to your right. U-turn onto it. Up here,<br/><br/>you'll find a buried treasure with Stray Bead #14, plus a cracked wall you<br/><br/>can Cherry Bomb. Unfortunately, nothing can be done in there yet.<br/><br/>Go back down to the lower level and west a bit and you'll see a house. Go<br/><br/>behind the house to find a buried treasure with Stray Bead #13, with a group<br/><br/>of Nightingales back there as well. There's nothing interesting in the abode<br/><br/>itself other than some food.<br/><br/>A bit north of the house is a dead patch of grass to restore, which in turn<br/><br/>makes some hares appear. Right beside them are two Giant Buds containing<br/><br/>Exorcism Slip S and Wooden Bear.<br/><br/>The only other two random treasures I've found around Agata Forest so far<br/><br/>are...<br/><br/>Dragonfly Bead (Buried): Beside the small set of step leading down to Madame<br/><br/>Fawn's cave<br/><br/>Steel Soul Sake (Buried): On one of the middle islands in the water<br/><br/>Lizbeth Ulrey e-mailed me another one:<br/><br/>"I just wanted to let you know that I've found something you missed. In<br/><br/>Agata Forest, by the Hitoshio Spring, you can go behind the waterfall. Make<br/><br/>a path using lilly pads and there's a small cave back there. There's some<br/><br/>bad land you have to revive, and then you get a giant bud with an incence<br/><br/>burner inside."<br/><br/>...And you're *finally* ready to enter Tsuta Ruins, so go snatch that key<br/><br/>back from Kokari! Remember, he's on the southeast most island of the chain<br/><br/>of them. Headbutt him to dislodge it. Once you have the key, head southeast<br/><br/>and enter Tsuta Ruins!<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.8 Tsuta Ruins<br/><br/>----------------------------------------------------------------------------<br/><br/> .----------------------------------------.<br/><br/> | Tsuta Ruins Checklist |<br/><br/> .----------------------------------------.<br/><br/> |*Divine Instrument: Snarling Beast |<br/><br/> |*Stray Bead #18 |<br/><br/> |*Stray Bead #19 |<br/><br/> |*Stray Bead #20 |<br/><br/> |*Travel Guide: Enhancing Divinity |<br/><br/> |*Travel Guide: Godhood Tips |<br/><br/> |*3 Devil Gates to destroy |<br/><br/> ------------------------------------------<br/><br/>As Issun warns, the water in here is nasty. Don't jump in if you don't wanna<br/><br/>get hurt. Near the entrance is an Origin Mirror, so go ahead and save.<br/><br/>Right at the beginning is a junction, with paths leading left and right. The<br/><br/>left (west) path leads to a dead end, though, so take the right (east) one.<br/><br/>Open the impossible to miss chest and Giant Bud to obtain Travel Guide:<br/><br/>Enhancing Divinity and Traveler's Charm. There's another Giant Bud further<br/><br/>along (past an Evil Tree) with a Steel Soul Sake inside. Progress into the<br/><br/>new room.<br/><br/>There are two Evil Trees to fight off in here. The one on the tall island<br/><br/>has a clover beside it. Continue east, through another door.<br/><br/>Run along the linear pathway, grab the Incense Burner from the Giant Bud,<br/><br/>and wall jump up to a higher level. Look back from where you just came and<br/><br/>you will see a path of high, narrow walkways. A clover is waiting at the end<br/><br/>of them.<br/><br/>Go back to the body of water and cross it using lily pads to reach northern<br/><br/>land. A "round stone" is perched on top of a hill. Bloom the Giant Bud to<br/><br/>the left of it for a Steel Fist Sake. Now go down the hill to meet a new<br/><br/>foe, Bud Ogre. Beat it until a circle appears around the bud, then bloom the<br/><br/>bud. Attack the exposed core to finish off the Bud Ogre.<br/><br/>The sphere changes colors and is now moveable. Push it down onto the switch<br/><br/>at the bottom of the hill. A door in the vicinity will open and stay open,<br/><br/>so head on through.<br/><br/>This time, two Bud Ogres ambush. Rinse and repeat. If they give you trouble,<br/><br/>try Power Slashing their fruit back at them. A large log appears in their<br/><br/>place. Examine it and Issun will pine for some sunshine. Obey thy master.<br/><br/>Whoa, dem's some big mushrooms. Use them as platforms to reach a higher<br/><br/>plane. Cherry Bomb the cracked wall up here, and run down a long, linear<br/><br/>path through a cave and across a bridge. You'll come across a long, elevated<br/><br/>pathway.<br/><br/>That punk Issun sneezes, and the walkway starts crumbling from behind. Dash<br/><br/>and run, run, run without ever stopping and you should make it. Advance<br/><br/>further to find an odd eye (well, I don't mean Oddeye from Shining Force 2)<br/><br/>hanging from a door. This is called a Lockjaw, and is basically a locked<br/><br/>door you need a key for.<br/><br/>Just take a leap right off the edge of the platform. Introduce yourself to<br/><br/>Blockhead. When he's finished, tackle him. His body will flash momentarily<br/><br/>and two dots will appear in succession. Reproduce the dots with your brush<br/><br/>in the order they appeared. Blockhead crumbles, and an Exercising Arrow<br/><br/>appears, which serves as the key you need.<br/><br/>Go up some platforms to the east, then go across viny logs leading upwards.<br/><br/>On the third ledge between the logs stands a black wall behind some statues.<br/><br/>Cherry Bomb it to reveal Stray Bead #18 inside of a bud.<br/><br/>Continue up the logs and stab the eye. It looks pretty gross. Inside the new<br/><br/>room is a Giant Bud containing Exorcism Slip S, plus a lonely, wandering<br/><br/>Demon Scroll. Head east to find a broken bridge. Rejuvenate it, honeydoll.<br/><br/>On the other side, save at the much-needed Origin Mirror. Jump up a few<br/><br/>levels north of the Origin Mirror to find a clover on a ledge. Return to<br/><br/>where you were and go through the eastern door.<br/><br/>In this room, destroy the three Devil Gates surrounding the central mound.<br/><br/>There are also a couple of buds containing Holy Bone S and Lacquerware Set<br/><br/>to the north of the room.<br/><br/>When the Devil Gates are gone, another 'shroomy log appears on the mound.<br/><br/>Make another sun in the sky and the mushrooms shall grow again. Use them to<br/><br/>leap up to a higher level, and run along the ledge to find some gnarly,<br/><br/>poison-spouting statues. Headbutt these evil fiends to clean up the water.<br/><br/>Just behind the statues is the Tsuta Ruins Map, by the way.<br/><br/>Take a dive into the water and down the waterfall. As soon as you fall down<br/><br/>to the base of the waterfall, turn around and swim into it to find a small<br/><br/>alcove. Cherry Bomb the wall and grab Stray Bead #19 from the bud inside.<br/><br/>Now return to the unpolluted water and continue swimming down the stream,<br/><br/>occasionally using lily pads to prevent drowning.<br/><br/>You'll wind up back in the starting room of Tsuta Ruins. Now you can go down<br/><br/>the left (western) path to find two close-by islands in the water. One is<br/><br/>home to an Evil Tree and a clover, the other has an Exorcism Slip S inside<br/><br/>of a bud.<br/><br/>Go back to the entrance of the entire Tsuta Ruins, and you should see some<br/><br/>newly formed islands to the north. Hop across them to the big, shiny light.<br/><br/>Inside, cheer up the three patches of gloomy grass to reveal a new<br/><br/>constellation. Fill in the two missing stars. Tsuta, the final flora god,<br/><br/>gives Ammy the power of Vine (creative title, eh?). Draw a line from the<br/><br/>Konohana Blossom to Ammy's body to pull her up to it.<br/><br/>If you want to collect another stray bead, I actually recommend you to stop<br/><br/>what you're doing right now and go all the way back to the room where you<br/><br/>had to roll the ball down the hill. It's really not as bothersome as it may<br/><br/>seem. As soon as you enter the room, look up to see a Konohana Blossom. Drag<br/><br/>yourself up there to reach an elevated pathway.<br/><br/>Go north to find Stray Bead #20 inside of a bud. Turn back and head south<br/><br/>from the Blossom to find a clover.<br/><br/>A mysterious Vase also appears on the eastern side of the large beginning<br/><br/>room.<br/><br/>Okay, time to head back where you were, the room with all the blossoms. Pull<br/><br/>Ammy from blossom to blossom, higher and higher, until you come to a door<br/><br/>leading to a new room.<br/><br/>Ignore the first two blossoms in here, and pull Ammy up to the third one you<br/><br/>come across. Now keep pulling Ammy to progressively higher blossoms and<br/><br/>eventually you'll reach a weird structure. Pull vines from each of the four<br/><br/>surrounding blossoms and attach them to the four yellow hooks. Jump into the<br/><br/>bottomless hole. Is Amaterasu's real name James Sunderland?<br/><br/>Be sure to save down here. Smash the one hundred million statues for food<br/><br/>and Yen if you want. Go down the long, northern path, which is the only way<br/><br/>you can go. Open the two obvious chests for Holy Bone S and Travel Guide:<br/><br/>Godhood Tips. Up the steps and through the Golden Gate we go. Uh oh, I hope<br/><br/>nobody playing Okami has arachnophobia...<br/><br/>****************************************************************************<br/><br/>* Boss: Spider Queen *<br/><br/>* *<br/><br/>* Yen Earned: 5000 *<br/><br/>* *<br/><br/>* The Spider Queen has three offensive attacks that I know of. She'll hurl *<br/><br/>* several strands of webbing, throw purple spheres, or melee attack with *<br/><br/>* her legs up close. All of these are easy to avoid by employing an *<br/><br/>* incredibly simple strategy: Constantly run around her and never stop *<br/><br/>* moving. *<br/><br/>* *<br/><br/>* How to damage the Spider Queen, you ask? Well, she has four small hooks *<br/><br/>* located on her posterior. Attach two vines from the surrounding Konohana *<br/><br/>* Blossoms to her hooks to make her "open up". Smash the revealed eyeballs *<br/><br/>* as fast as you can before she recovers. Watch out, though, because you *<br/><br/>* will get hurt if you're still inside of her when she closes back up. *<br/><br/>* (Geez, this is starting to sound dirty.) *<br/><br/>* *<br/><br/>* Also, occasionally an odd brown thing will appear on top of the Spider *<br/><br/>* Queen. Power Slash it to stun her. This just makes it easier to connect *<br/><br/>* the vines to her hooks. *<br/><br/>* *<br/><br/>* Destroy all of the eyeballs to vanquish the beauty. Overall, a long, but *<br/><br/>* not very difficult battle. *<br/><br/>****************************************************************************<br/><br/>Snarling Beast is yours.<br/><br/>"But first", said Issun, doing his best Julie Chen impression.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.9 Agata Forest (Post-Tsuta Ruins)<br/><br/>----------------------------------------------------------------------------<br/><br/> .-----------------------------------------.<br/><br/> |Agata Forest (Post-Tsuta Ruins) Checklist|<br/><br/> .-----------------------------------------.<br/><br/> |*Animals to feed: |<br/><br/> | *1 Set of Dogs |<br/><br/> | *1 Set of Hares |<br/><br/> |*Stray Bead #15 |<br/><br/> |*Stray Bead #16 |<br/><br/> |*Travel Guide: Ink Bullet Tips |<br/><br/> -------------------------------------------<br/><br/>After Kokari and Ume leave, head for the small chain of islands. All of the<br/><br/>Giant Buds have been replenished for some reason, so you can take their loot<br/><br/>again. Tilt the camera up to spot Konohana Blossoms in the air above the<br/><br/>islands. An eastern one leads to Bull Horn, while a western one leads to<br/><br/>Stray Bead #15.<br/><br/>Head further north now, up to the Hitoshio Spring. It's in the northwest<br/><br/>corner of the map, if you forgot. Look up to the top of the tree spitting<br/><br/>out water. Vine up using the Konohana Blossom and open the chest to obtain<br/><br/>Stray Bead #16. (It's easier to Vine up from the right side.)<br/><br/>Now it's time to follow Kokari and Ume to the broken bridge. It's located to<br/><br/>the far south. Here, you'll be introduced to quite possibly the worst<br/><br/>mini-game in video game history.<br/><br/>You'll be atop a tree trunk rapidly flowing down a river. Your goal is to<br/><br/>connect all six of the hooks on the log to Konohana Blossoms on the river<br/><br/>banks. You are given three minutes to accomplish the objective. There are<br/><br/>several problems with this.<br/><br/>First of all, the blossoms go by so ridiculously fast that it is extremely<br/><br/>difficult to react in time to freeze them on the canvas. But much worse, the<br/><br/>STUPID vines don't usually connect to the STUPID ****ing hooks, even if you<br/><br/>put them RIGHT ON ****ING TARGET!<br/><br/>Honestly, I love the vast majority of Okami, but this part is just horrid,<br/><br/>wretched, disgusting design.<br/><br/>...Well, that was my rant before I discovered a much easier method in<br/><br/>getting through this. Just drag the vines to the vicinity of the hooks and<br/><br/>they will automatically be magnetized to the right spot. In other words,<br/><br/>just let the game do the work for you. I wish I had known this my first time<br/><br/>through.<br/><br/>After that ordeal is over, a log bridge will form, allowing you passage to<br/><br/>new lands. First, though, feed Ume. Now cross the bridge and feed the hares<br/><br/>on the other side. Open the chest to receive Travel Guide: Ink Bullet Tips,<br/><br/>and head south to Taka Pass.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.10 Taka Pass<br/><br/>----------------------------------------------------------------------------<br/><br/> .------------------------------.<br/><br/> | Taka Pass Checklist |<br/><br/> .------------------------------.<br/><br/> |*Animals to feed: |<br/><br/> | *1 Set of Nightingales |<br/><br/> | *3 Sets of Deer |<br/><br/> | *2 Sets of Horses |<br/><br/> | *1 Set of Tigers (Meat) |<br/><br/> | *2 Sets of Dogs |<br/><br/> | *1 Set of Boar Piglets |<br/><br/> | *1 Set of Sparrows |<br/><br/> | *2 Sets of Foxes (Meat) |<br/><br/> | *1 Set of Monkeys |<br/><br/> |*Stray Bead #21 |<br/><br/> |*Stray Bead #22 |<br/><br/> |*Stray Bead #23 |<br/><br/> |*Tiger Statue |<br/><br/> |*3 Devil Gates to destroy |<br/><br/> --------------------------------<br/><br/>Oh dear, this place is cursed, too.<br/><br/>Speak to the two stressed out guys to the left if you like, one is upset<br/><br/>about some mischievous moles. A merchant has his shop set up right beside<br/><br/>them. You should have lots of treasures to sell, and again, if you're low on<br/><br/>feedbags, resupply.<br/><br/>Also, there's a buried chest with Glass Beads right inside Taka Pass to the<br/><br/>left of the hut where the two "stressed out guys" are standing. It's between<br/><br/>the rock and the patch of bamboo trees. (submitted by Lizbeth Ulrey)<br/><br/>Advance past the merchant and save at the Origin Mirror to the right. Now<br/><br/>continue to follow the only path, and Cherry Bomb the cracked wall to the<br/><br/>west (left). It's right beside a sign. Advance into the cave until you meet<br/><br/>up with Herr Frenchie again.<br/><br/>Wait, he may have been the one behind that evil log? BRUTALIZE HIM!<br/><br/>****************************************************************************<br/><br/>* Boss: Waka (Rematch) *<br/><br/>* *<br/><br/>* Yen Earned: 3000 *<br/><br/>* *<br/><br/>* Waka is quite a bit harder than the last time you fought him, mostly due *<br/><br/>* to his massively increased health bar. I swear, it seems at least five *<br/><br/>* times bigger. *<br/><br/>* *<br/><br/>* He has all the same attacks as last time, with one new addition: a *<br/><br/>* floating torpedo charge that goes back and forth, attempting to strike *<br/><br/>* Ammy multiple times. Simply jump over him when he gets near. *<br/><br/>* *<br/><br/>* Just use the same tactics against Waka you did previously. Keep your *<br/><br/>* distance and Power Slash his red daggers back at him. Sure, Waka doesn't *<br/><br/>* fire them quite as much this time, but he still does it enough to use it *<br/><br/>* against him. *<br/><br/>****************************************************************************<br/><br/>After the clash, Waka spouts out a prophecy about something "DOG-gone" or<br/><br/>other. Har...har.<br/><br/>Examine the right-most body of water closely and you should spot some<br/><br/>bubbles slowly rising out. Power Slash the water precisely where the bubbles<br/><br/>are coming out and you will release a stray bead from a hidden chest. Swim<br/><br/>over and grab Stray Bead #21. Also, feed some foxes near the area you="<br/"><br/>Correction: Actually, the foxes don't show up until after the Guardian<br/><br/>Sapling has been revived. As with all animals. Also, there's a clover behind<br/><br/>the tree in the same area. Thanks to TyrannisUmbra for both the correction<br/><br/>and the="<br/"><br/>Run up the wooden ramp, and run all the way through the long cave at the<br/><br/>top. Again, there's nothing you can do about those flaming treasures yet.<br/><br/>Outside, head all the way down the long path to reach a broken bridge. You<br/><br/>can bloom some withered trees on the way for a pittance of Praise.<br/><br/>Do what you always do to broken bridges, rejuvenate it. Bloom the<br/><br/>all-powerful Guardian Sapling on the other side. Ah, these scenes never get<br/><br/>old.<br/><br/>Beside the revived Sapling are some nightingales you can feed. Head back<br/><br/>down the path, and beside the second tree to the right are some deer to<br/><br/>feed. Now go back until you reach the cave tunnel again, but instead of<br/><br/>entering, go a bit right (west) of it to find some horses.<br/><br/>Run north from the horses to a wooden fence and tilt the camera up. A<br/><br/>Konohana Blossom is floating above. Vine up to it and from this blossom,<br/><br/>look east to see many more. Vine to each subsequently higher blossom until<br/><br/>you come to a choice between two blossoms. Choose the one pointing down<br/><br/>above a ledge with three clovers.<br/><br/>Once you've revived the clovers, vine back to the last upward pointing<br/><br/>blossom you were on, and from there, choose the higher blossom you didn't<br/><br/>last time. Continue up yet more blossoms and you will eventually be dropped<br/><br/>onto a big boulder with a chest. Open it to find the the Tiger Statue.<br/><br/>Jump off of the boulder, then make a big leap over the fence to return to<br/><br/>the lower level. Go back to the Origin Mirror down here and save if you<br/><br/>desire.<br/><br/>Just southwest of the Origin Mirror is a Devil Gate with some Dead Fish and<br/><br/>a Bud Ogre inside. Kill them and feed the tigers that appear a bit north.<br/><br/>Run southwest from the tigers, back towards the main path, to find a rather<br/><br/>friendly dog behind a big rock.<br/><br/>From the dog, go northwest to find those mischievous moles. They'll pop up<br/><br/>and down from the circle of holes. You need to attack the leader, Moley, who<br/><br/>is the only one wearing blue. It basically just comes down to luck. Wait<br/><br/>beside a hole and hope Moley pops out of that one. Once he's been hit three<br/><br/>times (Hou shoutout!) he'll relay his sad, sad story, plus throw out a<br/><br/>yellow object. Pick it up and feed some nearby boar piglets while you're<br/><br/>here.<br/><br/>Take the yellow thing back to the Tea Mastah by the entrance to Taka Pass.<br/><br/>He trades a Golden Mushroom for his Teacup. The Golden Mushroom won't be<br/><br/>used until much later.<br/><br/>Follow straight along the dirt path to reach another lone dog at a junction.<br/><br/>After feeding it, head northwest at the junction to the Cutters' House. Not<br/><br/>exactly friendly folks. Avoid the wrath of Mrs. Cutter and run to the left<br/><br/>side of their house. Beside the murky pond is a buried chest with Stray Bead<br/><br/>#22 inside. Leave this hellhole.<br/><br/>Take the west path past the dog to come immediately to another junction. The<br/><br/>left path had a sign next to it that says "Kusa Village". That's where you<br/><br/>need to go to advance the game, but there's still more left to do in Taka<br/><br/>Pass, so take the right path.<br/><br/>Cross the bridge over the stone river and you'll come to another junction.<br/><br/>Take the path labelled "To Sasa Gate". To the right of the gate are some<br/><br/>sparrows. You can go through the gate to enter Sasa Sanctuary, but you won't<br/><br/>be permitted to enter, so there's no point.<br/><br/>Go directly south from Sasa Gate, off of the paths, and wall jump up a<br/><br/>ledge. Head left (east) up here and you'll come to a sign that reads<br/><br/>"Mermaid Spring", along with a distressed Spring Girl. The Mermaid Spring<br/><br/>has been turned to stone. Right beside the sign is the source of the<br/><br/>problem, a Devil Gate. Enter and murder the Ogre Bud and Yellow Imp. Mermaid<br/><br/>Spring revived.<br/><br/>Mermaid Springs serve as warp points, but can't be used just yet. Feed some<br/><br/>deer a little east of this one.<br/><br/>Go back to path and progress westward. North of the path, somewhat near Sasa<br/><br/>Gate, are some black horses to feed. Continue west and you'll spot a Devil<br/><br/>Gate to the left (south). Mutilate the Dead Fish and Yellow Imp inside and<br/><br/>feed the deer that appear afterwards. Now cross the path directly north from<br/><br/>the deer to find a buried chest containing Stray Bead #23.<br/><br/>Go further north to meet a guy named Bingo, with some foxes near him. If you<br/><br/>go all the way west you'll find the entrance to City Checkpoint. There are<br/><br/>actually treasures and other things to find there now, but going there is<br/><br/>mandatory later, so those things can be left for then.<br/><br/>Head back to the "Kusa Village" sign and go up the path it indicates. Go all<br/><br/>the way up the path into Kusa Village, feeding some monkeys along the way.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.11 Kusa Village (Cursed)<br/><br/>----------------------------------------------------------------------------<br/><br/> .-------------------------------------------------------.<br/><br/> | Kusa Village (Cursed) Checklist |<br/><br/> .-------------------------------------------------------.<br/><br/> |*Animals to feed: |<br/><br/> | *2 Sets of Monkeys |<br/><br/> | *2 Sets of Chickens |<br/><br/> | *2 Sets of Sparrows |<br/><br/> | *5 Sets of Dogs |<br/><br/> | *1 Set of Raccoons (Meat or Fish) |<br/><br/> | *1 Set of Pigs |<br/><br/> |*Divine Instrument: Infinity Judge (must be bought) |<br/><br/> |*Pinwheel (must be bought) |<br/><br/> |*2 Gold Dusts (must be bought) |<br/><br/> |*Stray Bead #27 |<br/><br/> |*Stray Bead #28 |<br/><br/> |*Taka Pass Wanted List |<br/><br/> ---------------------------------------------------------<br/><br/>Geez, why can't any place in Nippon start out healthy? The evil state Kusa<br/><br/>Village is currently in prevents usage of the Celestial Brush, which is<br/><br/>certainly rather debilitating.<br/><br/>Head into the village and use the Origin Mirror to the left to save. The<br/><br/>merchant here has a few items of interest. The Infinity Judge is quite<br/><br/>expensive at 50,000 Yen, but I recommend buying it if you can. He also sells<br/><br/>two Gold Dusts at 10,000 Yen a piece, plus a Pinwheel you should buy for<br/><br/>1000 Yen.<br/><br/>Past the merchant, the place isn't exactly happenin'. Speak to the villagers<br/><br/>to hear the obvious: Kusa Village isn't looking too healthy. Take the<br/><br/>western, upward path and take it all the way until you reach a choice of two<br/><br/>paths. Take the west one up the stone steps and talk to a possessed Princess<br/><br/>Fuse on top.<br/><br/>A Blue Imp and his pals attack. You can't use the Celestial Brush for this<br/><br/>battle, but you shouldn't need it anyway. These guys aren't tough by any<br/><br/>means.<br/><br/>After the battle, talk to Princess Fuse. She explains that you need to find<br/><br/>the 5 Satomi Canine Warriors, and gives you a Canine Tracker to aid this<br/><br/>mission. It always faces the direction of the nearest Canine Warrior, so<br/><br/>follow it.<br/><br/>Before taking off to find them, though, there's a bit more to do in this<br/><br/>area. Go left of Princess Fuse's house. Just past the bridge leading to her<br/><br/>house is a buried chest with Stray Bead #27 inside. Now go behind her house<br/><br/>and follow a path to the Gale Shrine. You can't enter the shrine just yet,<br/><br/>but you can feed some monkeys and revive a clover just outside of it.<br/><br/>Go back to Princess Fuse, and down the steps past her. Some chickens are<br/><br/>waiting to be fed near the bottom. Now take the path the chickens are near,<br/><br/>the one you didn't take before, and feed some sparrows at the end.<br/><br/>Cross the bridge close-by and use Konohana Blossoms to reach a high<br/><br/>platform. Feed more monkeys on top. Cross the skinny log. Be careful and<br/><br/>walk slowly to reach the other end. Blockhead is waiting to play his stupid<br/><br/>game again. Remember, make the dots in the order they appeared. Two clovers<br/><br/>and a Bull Horn are the rewards for defeating him. Kinda disappointing.<br/><br/>Go all the way back to the base of the stone steps leading to Princess Fuse.<br/><br/>Instead of going up them, cross the northeast bridge to a Konohana Blossom.<br/><br/>Vine up to it, then the wooden platform. Feed some chickens up here and go<br/><br/>to the end of the platform to find a chest with Glass Beads inside.<br/><br/>Go back a little jump to an elevated cave between the chest and chickens.<br/><br/>Canine Warrior Ko waits inside. Feed him some meat from the Fan Menu to send<br/><br/>him on his merry way. Exit the cave and head west, off of the platform.<br/><br/>Continue back west and as you start walking onto the bridge, you should<br/><br/>notice the Canine Tracker spinning wildly off the left side. Leap off that<br/><br/>way.<br/><br/>Feed the raccoons below and revive the nearby clover. Kumoso is here as<br/><br/>well. Again, fight his monsters until he congratulates you. After that,<br/><br/>Cherry Bomb the obvious cracked wall to reveal Canine Warrior Rei. Feed him<br/><br/>meat too.<br/><br/>Leave this area by dropping off the little ledge by the clover. Go left<br/><br/>(west), feed some sparrows, and continue down the winding path to meet the<br/><br/>eccentric Mr. Bamboo. Head past him to come to his house. Just left of that<br/><br/>is a bamboo tree marked by a big, sparkling spot. Cut it down to reveal<br/><br/>Canine Warrior Chi. Feed this mutt his meat, too.<br/><br/>While you're here, enter Mr. Bamboo's house. Dig up a buried chest near the<br/><br/>entrance door to receive Stray Bead #28. Not much else of interest in here,<br/><br/>so exit.<br/><br/>Head back to the main part of the village, where most of the villagers and<br/><br/>houses are. Go north to find a sad little girl you've probably already<br/><br/>spoken to. Right beside her is a dead patch of grass, so obviously revive<br/><br/>it. Canine Warrior Shin pops out. As usual, feed him some meat.<br/><br/>Issun says you should return to Princess Fuse now. First, though, there's a<br/><br/>couple more things to do here. Feed some pigs in a garden between two<br/><br/>houses.<br/><br/>Next, enter the inn, which is the biggest building, next to the upward path.<br/><br/>Head up to the second floor and headbutt the door in the back. A woman named<br/><br/>Haruka doesn't enjoy such invasions of privacy.<br/><br/>Leave the entire inn, and go right back in and up to the second floor.<br/><br/>Haruka is now standing in the room to the right, so bust down the sliding<br/><br/>doors and talk to her a few times. She'll give you the Taka Pass Wanted<br/><br/>List. Fair enough. Now you should indeed go back to Princess Fuse.<br/><br/>Canine Warrior Tei stands in her place. Pick a fight with the fleabag.<br/><br/>****************************************************************************<br/><br/>* Mini-boss: Canine Warrior Tei *<br/><br/>* *<br/><br/>* Yen Earned: 1500 *<br/><br/>* *<br/><br/>* Get of his way when a light begins shining on his chest, as that's when *<br/><br/>* he starts unleashing his attacks. I don't believe he *ever* attacks *<br/><br/>* without having that light shine on his chest first. *<br/><br/>* *<br/><br/>* Other than that, just get behind him and beat him. I can't imagine Tei *<br/><br/>* giving anyone much trouble. *<br/><br/>****************************************************************************<br/><br/>After the battle, Princess Fuse says there are still 3 Canine Warriors<br/><br/>unaccounted for, and marks the locations of the stupid mutts on your map.<br/><br/>These are four other goodies I know of in Kusa Village:<br/><br/>Incense Burner (Buried): Near the path leading to Gale Shrine.<br/><br/>Clover: Behind the fence near a sleeping Susano.<br/><br/>Lacquerware Set: "There's an underwater chest in the pond next to Princess<br/><br/>Fuse's house." (from Lizbeth Ulrey)<br/><br/>Ezorcism Slip S: "Dot eye on giant head inside inn." (from Lizbeth Ulrey)<br/><br/>You fed lots of animals, so you may need to stock up on food again. When<br/><br/>you're ready, leave the village.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.12 The Cutters and Sasa Sanctuary<br/><br/>----------------------------------------------------------------------------<br/><br/> .----------------------------------------.<br/><br/> |The Cutters and Sasa Sanctuary Checklist|<br/><br/> .----------------------------------------.<br/><br/> |*Animals to feed: |<br/><br/> | *4 Sets of Sparrows |<br/><br/> | *2 Sets of Mice (Anything but herbs) |<br/><br/> | *2 Sets of Tigers |<br/><br/> | *1 Set of Dogs |<br/><br/> | *1 Set of Hares |<br/><br/> |*Stray Bead #30 |<br/><br/> |*Stray Bead #31 |<br/><br/> |*Stray Bead #32 |<br/><br/> ------------------------------------------<br/><br/>(Note: Everything on this checklist is located in Sasa Sanctuary.)<br/><br/>Much like with Shinshu Field, it is possible to slay the monsters on the<br/><br/>Taka Pass Wanted List, but I don't recommend doing so until later.<br/><br/>The three remaining Canine Warriors are located in Sasa Sanctuary, Agata<br/><br/>Forest, and Kamiki Village. We'll start with the one in Sasa Sanctuary, as<br/><br/>it's the closest. First, though, you need to pay a visit to the Cutters. You<br/><br/>should remember where their house is from being there previously. It's right<br/><br/>about in the middle of the map.<br/><br/>Make sure it's night before attempting this, otherwise it won't work. Go to<br/><br/>back of the house and up a log. Cherry Bomb the floor with wooden boards<br/><br/>covering it and drop down.<br/><br/>Bite Mrs. Cutter with Triangle and drag her into the nearby circle of<br/><br/>moonlight. Secret revealed! Wait for symbols to rapidly appear around the<br/><br/>Cutters (as Crow Tengus) and get out of the way. Their dive-bomb will miss<br/><br/>and leave them stunned, stuck into the ground. This is your opportunity to<br/><br/>strike and kill them.<br/><br/>Chun of the Sparrow Tribe is set free, so it's time to set out for Sasa<br/><br/>Sanctuary. You should remember where the Sasa Gate is, too. It's in the<br/><br/>western area of Taka Pass, to the north. Chun tags along with you there.<br/><br/>(A little oddity: I was able to feed the deer by the Mermaid Spring again. I<br/><br/>have no idea whether this is a glitch, normal, a different set of deer, or a<br/><br/>hallucination of mine. Just thought I should note it.)<br/><br/>After Chun is safely returned, dig up a buried treasure containing Stray<br/><br/>Bead #30 left of the entrance gate, and save at the Origin Mirror, of<br/><br/>course. Jump up two ledges south of the Origin Mirror to find a clover.<br/><br/>Before entering the big building, feed two separate flocks of sparrows on<br/><br/>each side of it. Enter. Talk to the sparrows inside of the Sparrow Inn if<br/><br/>you feel like it, and go behind the steps to feed some mice.<br/><br/>Go up the steps, and then up the left set of steps when you have the choice.<br/><br/>Enter the first door in this hallway. A merchant is doing business inside.<br/><br/>At the back of the room, behind the merchant, is a big, weird head. You may<br/><br/>recognize these from Katamari games. Regardless, dot its white eye with the<br/><br/>brush, and pick up Stray Bead #31 when it pops out. Exit the room.<br/><br/>Now enter the second room in this hallway. Bust open the watermelon at the<br/><br/>bottom-right corner and feed the forced out mouse. Exit this room, too.<br/><br/>There's not much in rooms at the right hallway, other than some nice food,<br/><br/>so go up the elevator in between the staircases. Treasures galore! Open up<br/><br/>all ten of them. Nothing amazing, but hey, you can't have quantity and<br/><br/>quality. Approach fat old Jamba and watch the scene. Something about the hot<br/><br/>springs? Okay, that's where we're headed next.<br/><br/>To get there, go to the only place you haven't been yet, which is the<br/><br/>passage just east of the entrance. Speak to the dancing sparrow in the dried<br/><br/>up spring. Mr. Bamboo arrives to save the day! Agree to help, of course.<br/><br/>Ugh, another stupid mini-game...<br/><br/>++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br/><br/>Digging Game: Sasa Hot Springs<br/><br/>Time: 3:00<br/><br/>The game explains the basic mechanics well enough. Your goal is to guide<br/><br/>your partner (Mr. Bamboo) down to the bottom with you. Whenever you see a<br/><br/>bud, bloom it to receive an additional twenty seconds to the clock. There<br/><br/>are several different types of blocks you'll need to navigate your way<br/><br/>through. They are:<br/><br/>Light, whitish blocks: Headbutt or dig at them once to destroy them.<br/><br/>Darker, brownish-red blocks: Headbutt or dig at them twice to destroy them.<br/><br/>Cracked, blackish blocks: Power Slash them to destroy.<br/><br/>Black blocks: Cannot be destroyed.<br/><br/>Spiky, red blocks: Cannot be destroyed. If you or your partner run into<br/><br/>them, five seconds are taken from the clock.<br/><br/>In addition, all but the spiked, red blocks and black blocks can be<br/><br/>destroyed by Cherry Bombs.<br/><br/>I'll provide the route that I find to be best. This is by no means the only<br/><br/>way to the bottom, just the one I've found to be quickest. As with all of<br/><br/>these digging games, the real annoyance is your partner. Try to get him to<br/><br/>stick with you whenever possible.<br/><br/>Start by dropping down to the bud to the right and blooming it for a time<br/><br/>bonus. Destroy the left-hand white block, followed by the one beneath it.<br/><br/>Power Slash the block you're standing on. Come out of the water to the<br/><br/>right, destroy the two white blocks below, then a cracked and a brown to the<br/><br/>left, then a cracked and a white below, followed by two cracked blocks to<br/><br/>the right. Destroy the white block to the right of the water to reach the<br/><br/>bottom level. Go right down here to lead Mr. Bamboo to the correct dig spot.<br/><br/>Dig there and You're Winner!<br/><br/>++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br/><br/>Look, Ammy! It's happening again! Fill in the three missing stars. Nuregami,<br/><br/>a bizarre snake-in-a-ball, grants Ammy the power of Waterspout. Do exactly<br/><br/>as Issun commands, and draw a line of water to the sparrow. Now draw a line<br/><br/>up from the power spring. Revive the clover up here and head back down.<br/><br/>There's a big bamboo tube located left of the spring. Draw a line from the<br/><br/>water to the opening of the tube to open up a new passage. Obviously, go<br/><br/>this way.<br/><br/>Go up the steps and feed the sparrows. Go up the steps and feed the<br/><br/>sparrows. (That was intentional, in case you didn't notice.) Talk to Crybaby<br/><br/>Tai beside the second group of sparrows. The Canine appears and points to<br/><br/>the north, upward path, so follow it.<br/><br/>Feed the tigers roaming around the bamboo trees, and advance further to the<br/><br/>left to feed more tigers. Now you're supposed to cut down the bamboo tree<br/><br/>that lights up among the circle of them. I think you have to cut down<br/><br/>whichever tree is lit up when you freeze the picture, but I'm not entirely<br/><br/>sure. The correct tree was the left-most one for me, if that helps.<br/><br/>Pick a fight with Canine Warrior Gi.<br/><br/>****************************************************************************<br/><br/>* Mini-boss: Canine Warrior Gi *<br/><br/>* *<br/><br/>* Yen Earned: 1600 *<br/><br/>* *<br/><br/>* Canine Warrior Gi is pretty much exactly like Canine Warrior Tei, except *<br/><br/>* he's quicker, more agile, and can leap off of walls. Use the same *<br/><br/>* strategy, too: Avoid him when he shines, and attack him from behind. *<br/><br/>* What a pushover. *<br/><br/>****************************************************************************<br/><br/>Take/Gi hands over the Duty Orb. After the scene, feed Take some meat from<br/><br/>the Fan Menu. Head past these fellows and into a small "room" to the far<br/><br/>north. Feed the hares inside. Past them are two buried chests. Open them to<br/><br/>receive Stray Bead #32 and a delicious Golden Peach.<br/><br/>Head back to the hot spring and Mr. Bamboo will toss you a Mermaid Coin.<br/><br/>You can now use the Mermaid Springs. Our next destination is Agata Forest,<br/><br/>so you can either use the Mermaid Spring to warp there, or go the long way.<br/><br/>It's honestly not that long at all, so I just tend to run there the regular<br/><br/>way. By the way, if you take the long way, you can give the guy beside the<br/><br/>Tea Master the Pinwheel you (possibly) bought in Kusa Village for ten measly<br/><br/>Praise.<br/><br/>Oh, and before I forget, two other miscellaneous treasures in Sasa:<br/><br/>Lacquerware Set (Buried): At the hot spring, near the big bamboo tube.<br/><br/>Incense Burner (Buried): Near Crybaby Tai, to the left of the upward-leading<br/><br/>stairs. (submitted by Lizbeth Ulrey)<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.13 Agata Forest (Return Trip)<br/><br/>----------------------------------------------------------------------------<br/><br/> .------------------------------------.<br/><br/> |Agata Forest (Return Trip) Checklist|<br/><br/> .------------------------------------.<br/><br/> |*Stray Bead #17 |<br/><br/> --------------------------------------<br/><br/>Regardless of which way you took to get here, go to the northern Mermaid<br/><br/>Spring. After chatting with Kushi, draw a line from the water to the top of<br/><br/>her sake barrel to fill it. Do it three times and Power Slash the six<br/><br/>multiracial imps during the Susano scene.<br/><br/>After the hubbub is over, the Canine Tracker appears. Ignore it for the time<br/><br/>being, and head to Madame Fawn's place. Put out the fires guarding the chest<br/><br/>by using the pool of water nearby. Open them to receive Holy Bone M, Bull<br/><br/>Horn, and Stray Bead #17.<br/><br/>Create a power spring from the jutting water to gain access to a high ledge.<br/><br/>"Super jump" up to it and open the chest for a Lacquerware Set. Bleh.<br/><br/>Follow the Canine Tracker out of the cave and to Kokari, who's fishing at<br/><br/>his usual spot. Agree to help catch the legendary Whopper. Catch two fish,<br/><br/>then Whopper. Power Slash him twice to reel him in. Another constellation<br/><br/>appears, so fill in the three missing stars. Yumigami gives Ammy the power<br/><br/>of Crescent. About time.<br/><br/>Draw a crescent in the sky, making sure the "mouth" is facing left. Pick a<br/><br/>fight with Canine Warrior Jin.<br/><br/>****************************************************************************<br/><br/>* Mini-boss: Canine Warrior Jin *<br/><br/>* *<br/><br/>* Yen Earned: 1500 *<br/><br/>* *<br/><br/>* Canine Warrior Jin is just like the two previous Canine Warriors, but *<br/><br/>* with two new moves. *<br/><br/>* *<br/><br/>* One of them is planting land mines on the battlefield. They look like *<br/><br/>* little yellow things. Simply avoid getting near them and you should be *<br/><br/>* fine. His other new move is digging holes in the ground. If you come *<br/><br/>* into contact with a hole, Ammy will get stuck in the ground, defenseless *<br/><br/>* for a period of time. Simply avoid them, and if you see him digging one, *<br/><br/>* back off. *<br/><br/>* *<br/><br/>* Jin also has a slightly bigger health bar than his previous comrades, so *<br/><br/>* he is tougher than them. Still, he shouldn't too much of an obstacle. *<br/><br/>****************************************************************************<br/><br/>The Justice Orb is yours. You can't feed Ume/Jin, as you've already fed him.<br/><br/>Head north to Shinshu Field.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.14 Shinshu Field (Return Trip)<br/><br/>----------------------------------------------------------------------------<br/><br/> .---------------------------------------.<br/><br/> | Shinshu Field (Return Trip) Checklist |<br/><br/> .---------------------------------------.<br/><br/> |*Gold Dust (must complete Wanted List) |<br/><br/> -----------------------------------------<br/><br/>Now is a good time to complete the Wanted List here. While you're hunting<br/><br/>the wanted monsters down, don't forget to occasionally draw a crescent in<br/><br/>the sky to keep the sun at bay.<br/><br/>I believe the names are random, but I'm not entirely sure. For example,<br/><br/>Onimaru the Incorrigible appeared outside of the pyrotechnist's house for<br/><br/>me, but Izo the String Cutter may appear there for someone else. Regardless,<br/><br/>I'll list them as I found them.<br/><br/>-Toyo of the Short Temper: Outside of the Moon Shrine. You automatically<br/><br/>fight him as part of the game.<br/><br/>-Onimaru the Incorrigible: Near the pyrotechnist's house.<br/><br/>-Biwamaru the Vandal: Southwest from the Guardian Sapling, near the sign<br/><br/>that reads "To Hana Valley".<br/><br/>-Akuzo the Interloper: East of the Nameless Man's kiln, on the road behind<br/><br/>the Guardian Sapling.<br/><br/>-Izo the String Cutter: South of the Nameless Man's house. (Not his kiln!)<br/><br/>Return to Priest Mika in the Moon Shrine for your reward, a single Gold<br/><br/>Dust.<br/><br/>You can also race Ida the postman for some Praise. He'll be running along a<br/><br/>road somewhere. When the race begins, simply catch up to Ida and headbutt<br/><br/>him to win. You can only race him once for now.<br/><br/>You may also offer vases to the Guardian Statues now. Talk to the Nameless<br/><br/>Man beside his kiln to acquire them. (He works only during the day.) There<br/><br/>are a total of five Guardian Statues, but the Nameless Man only presently<br/><br/>offers three vases. (He'll only make one vase a day, so advance the time by<br/><br/>using Sunrise and Crescent.)<br/><br/>Here are the locations of four of the five Guardian Statues (the fifth one<br/><br/>isn't accessible right now):<br/><br/>-South from where the Nameless Man is located, across the river.<br/><br/>-Along the winding path that leads to Agata Forest and the dojo.<br/><br/>-Inside of a cracked wall to the east, beside a cat statue.<br/><br/>-In the area leading to the Moon Temple (to the left when you run down the<br/><br/>slope).<br/><br/>When you're ready to advance the story, head into Kamiki Village.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.15 Kamiki Village (Return Trip)<br/><br/>----------------------------------------------------------------------------<br/><br/> .--------------------------------------.<br/><br/> |Kamiki Village (Return Trip) Checklist|<br/><br/> .--------------------------------------.<br/><br/> |*Animals to feed: |<br/><br/> | *1 Set of Dogs (In Kusa Village) |<br/><br/> |*Stray Bead #4 |<br/><br/> ----------------------------------------<br/><br/>The Canine Tracker pops out soon after entering, but first, there's a stray<br/><br/>bead to be collected. Head along a southern ledge past the Origin Mirror,<br/><br/>and look up. Vine up to the Konohana Blossom and revive a clover on the<br/><br/>nearby ledge. Vine to another blossom, across the waterfall. Go along the<br/><br/>path behind the waterfall to find Stray Bead #4.<br/><br/>Let the Canine Tracker lead you to Hayabusa aka Canine Warrior Chu. As<br/><br/>usual, pick a fight. (He'll only fight at night, though.)<br/><br/>****************************************************************************<br/><br/>* Mini-boss: Canine Warrior Chu *<br/><br/>* *<br/><br/>* Yen Earned: 15,000 *<br/><br/>* *<br/><br/>* Chu is exactly like Jin except a) he doesn't lay land mines, b) he digs *<br/><br/>* holes more frequently, and c) he flings harmful debris while digging his *<br/><br/>* holes. *<br/><br/>* *<br/><br/>* Just use the same strategy against Chu as you did against the other *<br/><br/>* three Canine Warriors. *<br/><br/>* *<br/><br/>* Lizbeth Ulrey adds: "Canine Warrior Chu does lay landmines, just not *<br/><br/>* often. Also, I don't know about the others, but if you get stuck in one *<br/><br/>* of Chu's holes he will urinate on you and you lose all of your equipment *<br/><br/>* temporarily." *<br/><br/>****************************************************************************<br/><br/>Chu hands over the Loyalty Orb after his defeat. You can pay another visit<br/><br/>to Sakuya's sapling now to obtain a Golden Peach and a Crystal.<br/><br/>As Issun said, it's time to return to Kusa Village. (The nearest Mermaid<br/><br/>Spring is outside of the dojo in Shinshu Field.)<br/><br/>In Kusa Village, speak to Princess Fuse in her house. Ooh, I didn't know<br/><br/>Ammy liked jewelry. You may now feed Tei, the big, brown dog to the<br/><br/>lower-right.<br/><br/>Head into the Gale Shrine, which is behind Princess Fuse's house. You'll<br/><br/>gain entry after chats with Susano and Yatsu.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.16 Gale Shrine<br/><br/>----------------------------------------------------------------------------<br/><br/> .---------------------------------.<br/><br/> | Gale Shrine Checklist |<br/><br/> .---------------------------------.<br/><br/> |*Animals to feed: |<br/><br/> | *3 Sets of Mice |<br/><br/> |*Stray Bead #33 |<br/><br/> |*Stray Bead #34 |<br/><br/> |*Rabbit Statue |<br/><br/> |*Sun Fragment |<br/><br/> |*Divine Instrument: Life Beads |<br/><br/> |*Travel Guide: Brush Tips |<br/><br/> |*1 Devil Gate to destroy |<br/><br/> -----------------------------------<br/><br/>Head down the path into a circular room. Three treasure chests are submerged<br/><br/>in the central pool of water. Power Slash them to collect Holy Bone S,<br/><br/>Dragonfly Bead, and Bull Horn. Check the map to see two unexplored paths; a<br/><br/>western one and a northern one. Choose the northern path and enter the Devil<br/><br/>Gate at the end. Slay the lone Chimera inside by beating until it turns<br/><br/>gray, then beating it some more.<br/><br/>Pick up the Exercising Arrow, return to the circular room, and take the<br/><br/>western path now. Head past some windmills and open the Lockjaw in the next<br/><br/>room. Use the Origin Mirror beside it to save. Head into the elevator.<br/><br/>Examine the symbol in the middle. Look familiar? It's the Cherry Bomb<br/><br/>symbol, so place a Cherry Bomb there. Step off at the second floor, but<br/><br/>don't actually enter. Place another Cherry Bomb on the elevator, sending it<br/><br/>up to the third floor.<br/><br/>Jump down beneath the elevator. There's a group of mice to feed, two<br/><br/>clovers, and best of all, three chests containing Holy Bone S, Rabbit<br/><br/>Statue, and Stray Bead #33. Go back up using the shining light in the<br/><br/>center.<br/><br/>Actually enter the second floor now and kill the Demon Scroll here. Take the<br/><br/>Exercising Arrow and return to the elevator. It's back down on the first<br/><br/>floor, so Cherry Bomb it twice to ascend to the third floor. Enter through<br/><br/>the formerly locked door.<br/><br/>Ascend many counter-clockwise stairways to reach a big windmill. Looks like<br/><br/>evil, black air is blowing. Paint over the black wind with your brush in the<br/><br/>opposite direction it is blowing, which is left the first two times and<br/><br/>right the last one. Predictably, another constellation appears, so fill in<br/><br/>the three missing stars. Kazegami grants Ammy the power of Galestorm.<br/><br/>Draw the same shape, going right, to make the little windmill blow too.<br/><br/>We've tidied things up here, so start heading back. As you begin down the<br/><br/>steps, stop and look across. There's a hidden passage above them. "Super<br/><br/>jump" to it and open the chest to receive a Sun Fragment.<br/><br/>Head back down the stairways. You may now use Galestorm to put out fires<br/><br/>around chests. Do so to open the chest outside of the elevator and take Gale<br/><br/>Shrine Map.<br/><br/>Use the elevator to return to the second floor. Go out onto the balcony and<br/><br/>douse the flames around the chest to receive Stray Bead #34. Go back to the<br/><br/>first floor.<br/><br/>Head north into the room with two windmills. Blow the wind *towards* the<br/><br/>first windmill you come to. In other words, don't blow the windmill itself<br/><br/>left or right; rather, blow the wind into it. A new path appears back where<br/><br/>the elevator was. You may not even realize it at first, but it does.<br/><br/>Take this path and open an immediate chest for Travel Guide: Brush Tips.<br/><br/>Progress further into the hallway and open another flaming chest to obtain<br/><br/>Pearl. Run back a little and look up. Vine to the Konohana Blossom.<br/><br/>Open another flaming chest behind a nearby pillar for Lacquerware Set. Go<br/><br/>across the western beam and Vine up to another blossom. Grab the Steel Soul<br/><br/>Sake from the chest and Vine to another blossom below, further to the west.<br/><br/>Yet another flaming chest awaits here, containing an Inkfinity Stone. Go<br/><br/>further west, across more beams, to feed a set of mice.<br/><br/>Drop down and return to the first blossom you Vined to. Vine up to a<br/><br/>different blossom than the one you did before, to the west. Up here, cross<br/><br/>the beam to reach some banners hanging down. Blow them up and jump across<br/><br/>them to another beam. Grab the Wooden Bear from a chest and cross more<br/><br/>banners to reach another chest, this one containing Exorcism Slip S. Drop<br/><br/>down off the ledge to the west.<br/><br/>Feed a group of mice down here, and be sure to use the Origin Mirror before<br/><br/>advancing through the door. Blow away the pyres of fire using Galestorm, and<br/><br/>continue through another door.<br/><br/>Ah, that crimson fellow we've been hearing about...<br/><br/>****************************************************************************<br/><br/>* Boss: Crimson Helm *<br/><br/>* *<br/><br/>* Yen Earned: 7000 *<br/><br/>* *<br/><br/>* Crimson Helm has three main attacks that I know of: Simple slashes of *<br/><br/>* his two huge swords, breathing big waves of fire, and charging forward. *<br/><br/>* Try to position yourself behind him or to his side to avoid all of *<br/><br/>* these. *<br/><br/>* *<br/><br/>* You can't directly damage Crimson Helm at first, so simply hit him until *<br/><br/>* his outer shell breaks off. His body is consumed by flames. Use *<br/><br/>* Galestorm to douse them, then rapidly attack his fossil-like body before *<br/><br/>* his shell returns. *<br/><br/>* *<br/><br/>* Mr. Helm can't take much punishment at all, and should go down quickly. *<br/><br/>* To top it off, the eight Satomi Power Orbs protect Ammy throughout this *<br/><br/>* battle, meaning you can take up to eight hits without damage to your *<br/><br/>* health. All of this taken together makes Crimson Helm one of the easiest *<br/><br/>* bosses in the game. And after all that build up, too. *<br/><br/>****************************************************************************<br/><br/>Do the usual Power Slash stuff with Susano, and make three gusts of wind<br/><br/>when he asks for them. After more Susano fun, Ammy obtains Divine<br/><br/>Instrument: Life Beads and converses with Divine Tool: Waka. Save when<br/><br/>asked. (Why wouldn't you?)<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.17 Kusa Village (Post-Gale Shrine)<br/><br/>----------------------------------------------------------------------------<br/><br/> .-----------------------------------------.<br/><br/> |Kusa Village (Post-Gale Shrine) Checklist|<br/><br/> .-----------------------------------------.<br/><br/> |*Animals to feed: |<br/><br/> | *1 Set of Chickens |<br/><br/> |*Stray Bead #29 |<br/><br/> |*Sun Fragment |<br/><br/> -------------------------------------------<br/><br/>Issun says it's time to head back to Kamiki Village. Not yet, buddy boy.<br/><br/>Go to the big wooden platform. You found one of the Canine Warriors in a<br/><br/>cave up here previously. Blow the carp streamers (I recognize these from<br/><br/>Katamari Damacy) up and cross them to reach another platform. Feed the<br/><br/>chickens and open the two chests to collect Stray Bead #29 and a Sun<br/><br/>Fragment.<br/><br/>You can now return to Kamiki Village if you want to advance the plot.<br/><br/>However, I find this a very convenient time to explore Taka Pass further,<br/><br/>and I advise you to follow along. If you really don't want to, just skip the<br/><br/>next section.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.18 Taka Pass (Post-Gale Shrine)<br/><br/>----------------------------------------------------------------------------<br/><br/> .----------------------------------------.<br/><br/> | Taka Pass (Post-Gale Shrine) Checklist |<br/><br/> .----------------------------------------.<br/><br/> |*Stray Bead #24 |<br/><br/> |*Stray Bead #25 |<br/><br/> |*Gold Dust (must complete Wanted List) |<br/><br/> |*Sun Fragment |<br/><br/> ------------------------------------------<br/><br/>First and foremost, it's a good time to tackle the Taka Pass Wanted List.<br/><br/>Here are the locations of the murderous fiends:<br/><br/>-Curse Gill the Repulsive: Southwest of the Cutters, near the bridge leading<br/><br/>to western Taka Pass.<br/><br/>-Weirdo the Abhorrent: Right beside Bingo, near the entrance to City<br/><br/>Checkpoint.<br/><br/>-Red Devil the Detested: Northwest from the tea master and merchant, near<br/><br/>some tigers. (I wonder if he supports Manchester United or South Korea?)<br/><br/>-Bulging Eyes the Despised: Near the cave leading to the Guardian Sapling,<br/><br/>also near the tea master and merchant.<br/><br/>-Death Fin the Repugnant: On the other side of the cave, near the beginning<br/><br/>of the path leading to the Guardian Sapling. Also near some horses.<br/><br/>Return the completed list to the girl on the second floor of the Kusa<br/><br/>Village Inn (Haruka) to be rewarded Gold Dust.<br/><br/>Two more stray beads are waiting to be collected in Taka Pass. Go into the<br/><br/>cave leading to the Guardian Sapling. You'll find two fiery chests. One<br/><br/>contains Crystal, the other Stray Bead #25. Next, go to the Taka Pass<br/><br/>Mermaid Spring. Just to the left of it is a pile of leaves. Blow them away<br/><br/>and open the chest to receive Stray Bead #24.<br/><br/>While you're at the Mermaid Spring, head west a bit to find some banners<br/><br/>hanging between two tall, wooden platform. Use Konohana Blossoms to reach<br/><br/>the top of one platform, then blow the banners up to reach the other one. A<br/><br/>Golden Peach is waiting in the chest.<br/><br/>Go to the far west of Taka Pass to find Bingo, the treasure hunter. Blow<br/><br/>away the pile of leaves beside him and agree to dig for treasure.<br/><br/>This one is really difficult, and it would be even harder for me to explain.<br/><br/>So you're on your own. I'm really sorry about this, but I just don't have<br/><br/>the ability to describe something so complicated. A Sun Fragment is the<br/><br/>reward for success.<br/><br/>...Good news! theranmafan has kindly allowed me to link to his expert<br/><br/>YouTube video of this game. His video is from New Game+, and you may not be<br/><br/>able to follow him exactly, but it certainly should be more helpful than<br/><br/>my laziness. Here it="I5eJOTaDXrs<br/"><br/>There are new miscellaneous treasures in Taka Pass, too:<br/><br/>Coral Fragment (Buried): Just east of the Cutters' house. Blow away some<br/><br/>leaves to reveal it.<br/><br/>Vase: Play another game with Moley and the Molesters. Win three rounds and<br/><br/>Moley will award you the treasure.<br/><br/>Lacquerware Set (Buried): Beside the Origin Mirror. Blow away some leaves to<br/><br/>reveal it.<br/><br/>Incense Burner (Buried): Right beside (my) Death Fin the Repugnant. Blow<br/><br/>away leaves to reveal it.<br/><br/>Vengeance Slip (Buried): "Under pile of leaves behind sapling." (from<br/><br/>Lizbeth Ulrey)<br/><br/>Glass Beads: "In chest on top of Cutter's house - use bud to vine up." (from<br/><br/>Lizbeth Ulrey)<br/><br/>Holy Bone S (Buried): "Under pile of leaves west of mermaid spring (sort of<br/><br/>south of bingo) (from Lizbeth Ulrey)<br/><br/>Clover: "On ledge above Cutter's house - use spring in pond to get to it."<br/><br/>(from Lizbeth Ulrey)<br/><br/>Now it is time to go back to Kamiki Village, so return one way or the other.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.19 Full Moon<br/><br/>----------------------------------------------------------------------------<br/><br/> .-------------------.<br/><br/> |Full Moon Checklist|<br/><br/> .-------------------.<br/><br/> |*Nothing |<br/><br/> ---------------------<br/><br/>Watch the long scene, in which Susano manages to be even more irritating<br/><br/>than usual. Be sure to save here in Kamiki. Follow Kushi out of the village<br/><br/>and carry her all the way down to the Moon Cave. Watch the scene with Waka.<br/><br/>Set up again...<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.20 Moon Cave<br/><br/>----------------------------------------------------------------------------<br/><br/> .-------------------------------.<br/><br/> | Moon Cave Checklist |<br/><br/> .-------------------------------.<br/><br/> |*6 Devil Gates to destroy |<br/><br/> |*Divine Instrument: Tsumugari |<br/><br/> ---------------------------------<br/><br/>Don't be fooled by the tiny checklist, this place is massive. Go up the<br/><br/>stairs and leap into the big hole. Wow, emulating James Sunderland again.<br/><br/>Run the opposite direction of the ignorant imps, and pick up the Thunder<br/><br/>Brew. Head through the Golden Gate, and go left past the layers of ice. Grab<br/><br/>Holy Bone S from a chest. Head directly south to find a Devil Gate. Kill the<br/><br/>Black Imp inside. Just clobber him a few times, he's not difficult by any<br/><br/>measure.<br/><br/>Open the new chest to receive Mask. You now have the opportunity to draw on<br/><br/>it whatever you like. Be artistic! Be creative! Or just draw whatever.<br/><br/>(Personally, I just drew two Xs for eyes and a big frown for the mouth. Ya,<br/><br/>I'm not much of an artist.)<br/><br/>Head back to the unimaginably stupid imps. They'll let you through. Run<br/><br/>forward into a rather large room. From here, go into the kitchen, which is<br/><br/>located to the east. Go up the kitchen stairs and save using the Origin<br/><br/>Mirror. I recommend keeping one file from outside of the Moon Cave, as<br/><br/>you're trapped here for a while.<br/><br/>There's a big pot in the center of the kitchen. Connect the Konohana<br/><br/>Blossoms floating above to the hooks on the pot. Head Chef Ajimi is saved.<br/><br/>How does he repay this altruistic act of kindness? He demands that you<br/><br/>retrieve the four secret ingredients: Ogre Liver, Lips of Ice, Eyeball of<br/><br/>Fire, and Black Demon Horn.<br/><br/>He also gives you an Exercising Arrow key, so exit and unlock the western<br/><br/>door directly across from the kitchen. Head forward in this area and you'll<br/><br/>come to a big canyon. Vine up to the first Konohana Blossom.<br/><br/>As the camera tries to show you, the second blossom is pointing down,<br/><br/>meaning you can't stand on it. Vine to it, and as soon as you reach the<br/><br/>blossom, freeze the world into a canvas. From here, there are two blossoms<br/><br/>to choose from; one continuing forward, one off to the right. Choose the one<br/><br/>to the right.<br/><br/>After you land on the ledge, Cherry Bomb the partially hidden cracked wall.<br/><br/>Take the Vengeance Slip from the giant bud and exit. Vine back to the second<br/><br/>blossom, then choose the one you didn't previously (to the north). Quickly<br/><br/>Vine along the series of downward-pointing blossoms to reach a door and an<br/><br/>odd eyeball lantern.<br/><br/>Simply Power Slash the eyeball and continue through the door. Enter the<br/><br/>Devil Gate and vanquish Ogre Bud and friends. Open the chest to make<br/><br/>Ogre Liver yours. Exit this room and Vine back across the canyon.<br/><br/>The camera points out a new power spring in a small puddle. Use it to reach<br/><br/>higher ground, and go through the cave tunnel. Out in the main room, use<br/><br/>another power spring, this one in a bowl of water, to reach even higher<br/><br/>ground. Go left through the first door you see.<br/><br/>Cross the bridge, ignore the ice-covered door, and try to go back across the<br/><br/>bridge. It shall collapse, sending Ammy to a land far below. Enter the<br/><br/>immediate Devil Gate and slay the black and red imps inside. Head past the<br/><br/>new pool of water and up to a bamboo fountain. Fill the end of the bamboo<br/><br/>fountain with water. The whole joint floods.<br/><br/>Cross the water and open a chest on a southwestern ledge to receive Exorcism<br/><br/>Slip S. Swim south and use a power spring to reach a tunnel. Go through and<br/><br/>drop down into a small, round room. Power Slash the eyeball lantern. A hole<br/><br/>in the middle of the room opens. Don't go pulling a James Sunderland here,<br/><br/>though; instead, use the nearby power spring to elevate yourself back to the<br/><br/>main room.<br/><br/>Now that the elevator shaft is clear, talk to the imp controlling the<br/><br/>elevator. He tells you not to disturb him. Yeah, right. Power Slash the<br/><br/>fool. When he tries to crank the elevator back up, Power Slash him again.<br/><br/>And again. And again. When you reach the bottom, "super jump" onto the only<br/><br/>available land. (You can't super jump if you have no ink pots, though.)<br/><br/>The imp here says he made some sort of super-duper contraption to lock a<br/><br/>door or something. Whatevia, continue onward to find four eyeball lanterns.<br/><br/>Position yourself so that all four eyeballs are lined up and Power Slash all<br/><br/>of them in one go. Voila. Head through the door.<br/><br/>Examine the big chunk of ice in the middle of this room. You'll get your<br/><br/>first taste of an Ice Mouth. These things can be really freaking hard. I<br/><br/>suggest avoiding it until its barrier of ice evaporates, then attacking.<br/><br/>Fill the three missing stars of the new constellation, not forgetting the<br/><br/>one in the middle. Moegami gives Ammy the power of Inferno. Do as Issun<br/><br/>says, draw a line from the fire to the ice. Enter the new room, ignore the<br/><br/>elevator, draw a line from a nearby torch to the block of ice, and Cherry<br/><br/>Bomb the cracked wall. Grab an Inkfinity Stone from the chest inside.<br/><br/>Exit and talk to the elevator imp. He'll take you up to a new area, so<br/><br/>enter. Kill the Ice Mouths inside the Devil Gate. This time, use the torches<br/><br/>around the battlefield to burn away their ice. Open the chest after the<br/><br/>battle to obtain Lips of Ice. Two down, two to go.<br/><br/>Burn down the three big chunks of ice to arrive back in the kitchen. Exit<br/><br/>out into the main room, and go west to find a clover buried in a dirt patch.<br/><br/>Near the clover is a blue flower that acts as a springboard. Use it to<br/><br/>spring yourself up to a familiar area. Use the power spring in the bowl of<br/><br/>water again, and enter the first door up here.<br/><br/>You broke the bridge, remember, so rejuvenate it back. Run across, burn the<br/><br/>chunk of ice away, and enter the Devil Gate. You'll have contend with an Ice<br/><br/>Mouth and a Fire Eye. First, use the Fire Eye's fire to melt away the Ice<br/><br/>Mouth's ice. After the Ice Mouth is dead, blow away the Fire Eye's fire<br/><br/>using Galestorm to easily eliminate him. Open the chest to retrieve the Eye<br/><br/>of Fire.<br/><br/>Inferno the chunk of ice in the back of the room to reveal another door.<br/><br/>Inside is an Exercising Arrow key, along with three chests protected by ice.<br/><br/>The only way to open them is to use the torches in the previous room, right<br/><br/>beside the door. It's very difficult to position yourself just right to melt<br/><br/>them, especially the center chest. The prizes are Steel Fist Sake, Bull<br/><br/>Horn, and Exorcism Slip L. They certainly aren't necessary, so don't worry<br/><br/>if you can't do it.<br/><br/>Head backwards through three doors, and remember to take the key with you.<br/><br/>On the high ledge in the main room, head left and open the locked door.<br/><br/>Inside the Skull Dunes, head forward until you come across a ball. Headbutt<br/><br/>it to move it. Roll along the narrow western ledge. Power Slash the eyeball<br/><br/>lantern. Look closely at the transparent path that appears. Guide yourself<br/><br/>and the ball across the now-invisible path, which leads directly to another<br/><br/>visible land on the other side. You can revive a clover to the far left<br/><br/>(west) over here. (Don't take the ball with you.)<br/><br/>Advance by rolling the ball to the east. Open the chest to obtain Moon Cave<br/><br/>Map, and roll the ball onto a round switch. This lights up all of the<br/><br/>torches in the Moon Cave. Exit through the door.<br/><br/>Go up the steps and open the ice-covered chest to collect Incense Burner.<br/><br/>Shop with the imp merchant here if you like. Look up, high above and past<br/><br/>the merchant, to spot a Konohana Blossom. Vine up to it and proceed along<br/><br/>the ledge to reach some banners. Blow them up and cross them. (Do *not*<br/><br/>super jump, regular jumps only.)<br/><br/>You'll find a rotating cannon. Light its fuse, and it will fire a moment<br/><br/>later. Try to time it so that it fires out into the main room. This creates<br/><br/>a hole in the wall, so go back across the banners and the ledge to enter the<br/><br/>new hole.<br/><br/>Beat down the pointless Black Imp inside, and run forward a bit. Soon you<br/><br/>should see a platform holding a great ball of fire. Yes, it hurts, but knock<br/><br/>it down anyway. Roll it ahead, further down the path. If you take too much<br/><br/>damage, heal with a holy="<br/"><br/>Correction: I got a flood of e-mails informing me that you can simply blow<br/><br/>the ball off (and along the path) with Galestorm. Well, duh, am I ignorant<br/><br/>or what? I can't credit any one person since so many people e-mailed="<br/"><br/>At the far end are several blocks of ice. Melt away the two on higher<br/><br/>platforms first. Take Holy Bone M and Lacquerware Set from the chests, then<br/><br/>melt the remaining line of ice chunks.<br/><br/>Go through the new opening. Kill the imps inside the Devil Gate and open the<br/><br/>chest to obtain the last ingredient, Black Demon Horn. Now exit this whole<br/><br/>area, and dive down into the lower part of the main room.<br/><br/>There are two chests to be opened down here now (one of them ice-covered).<br/><br/>They contain Golden Peach and Kutani Pottery. Also, melt away the ice by the<br/><br/>bell to reveal a power spring. Let it take you up and take the Crystal from<br/><br/>the chest above.<br/><br/>There's one last item to collect before getting down to business. Use the<br/><br/>blue flower in the dirt patch to spring yourself up, and use the power<br/><br/>spring in the bowl again to elevate further. Enter the first door to the<br/><br/>left, and drop down to the flooded room below the bridge.<br/><br/>Swim to the far north of the room and place a lily pad right beside the<br/><br/>ledge. Wall jump up onto it and melt the ice away. Grab the Godly Charm from<br/><br/>the chest inside. Return to the main room.<br/><br/>Enter the kitchen and hand over the four ingredients to Chef Ajimi. Run back<br/><br/>out into the main room and bash the bell eight times. Tell the elevator imp<br/><br/>you really want to see Orochi's throne room and he'll take you up.<br/><br/>There's another imp merchant here if you need him. Go up the right-most<br/><br/>stairs, through the Golden Gate, then up the very long, elevating path. It<br/><br/>leads right to jolly old Orochi himself.<br/><br/>****************************************************************************<br/><br/>* Boss: Orochi *<br/><br/>* *<br/><br/>* Yen Earned: 10,030 *<br/><br/>* *<br/><br/>* First, simply Power Slash one of Orochi's heads. Another long scene will *<br/><br/>* play, then the real fight begins. *<br/><br/>* *<br/><br/>* Sake gets poured in the gutters around Orochi. Your goal is to wait for *<br/><br/>* one of Orochi's heads to roar, then draw a line from the sake to the *<br/><br/>* head's gaping mouth. *<br/><br/>* *<br/><br/>* Each of Orochi's eight heads has an "attribute", and they all attack *<br/><br/>* differently. *<br/><br/>* *<br/><br/>* Water: Floods the entire battlefield. Power Slash him after he does this *<br/><br/>* to make him roar. *<br/><br/>* *<br/><br/>* Thunder: Shoots bolts of lightning. *<br/><br/>* *<br/><br/>* Poison: Breathes out poison clouds. Dissipate clouds using Galestorm. *<br/><br/>* Also throws out little eels to attack. Kill them for health. *<br/><br/>* *<br/><br/>* Wind: Blows out tornadoes. Use your own wind to blow them away. *<br/><br/>* *<br/><br/>* Light: Shoots barriers and lasers of light. *<br/><br/>* *<br/><br/>* Fire: Breathes out big columns of fire. *<br/><br/>* *<br/><br/>* Earth: Bangs his head against the ground, causing tremors. *<br/><br/>* *<br/><br/>* Darkness: Temporarily curses the area, preventing the use of the brush. *<br/><br/>* It also drains your ink pots a bit. *<br/><br/>* *<br/><br/>* (I may have Darkness and Poison mixed up, I'm not sure.) *<br/><br/>* *<br/><br/>* The majority of the heads roar after they perform their unique attacks. *<br/><br/>* *<br/><br/>* At first, you need to get three of the heads drunk. All of them will *<br/><br/>* then collapse, turning into makeshift ramps to the center of Orochi's *<br/><br/>* bizarre body. Run up one as quickly as possible, and attack the bell *<br/><br/>* rapidly. It's possible, but difficult, to destroy it one try. *<br/><br/>* *<br/><br/>* After the bell is destroyed, you may attack the heads directly. After *<br/><br/>* just one dose of sake, the head will tumble onto the ground. Pummel it *<br/><br/>* ASAP. You should be able to eliminate each head in two attempts. You *<br/><br/>* have tp debilitate all eight heads to win the battle. *<br/><br/>* *<br/><br/>* Try to take out the more annoying heads first, such as Water and *<br/><br/>* Darkness. Thunder will likely be the last head remaining, as he only *<br/><br/>* rarely roars. *<br/><br/>* *<br/><br/>* If you're having trouble, try consuming a Steel Fist Sake before *<br/><br/>* attacking the heads. You may have to use Holy Bones or even an Astral *<br/><br/>* Pouch to achieve victory. *<br/><br/>****************************************************************************<br/><br/>When the camera shows the night sky after the battle, draw a crescent moon.<br/><br/>Then slash seven Orochi's heads just after Susano does. (Slash across the<br/><br/>Kanji.) Susano finishes off the last one himself. And Tsumugari is yours.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.21 Festival<br/><br/>----------------------------------------------------------------------------<br/><br/> .------------------.<br/><br/> |Festival Checklist|<br/><br/> .------------------.<br/><br/> |*Nothing |<br/><br/> --------------------<br/><br/>After more scenes, you'll be transported back to Kamiki Village. The<br/><br/>festival has commenced. Speak to any or all of the villagers as you desire,<br/><br/>but what you need to do is head up to Sakuya's tree. Tama stands on the<br/><br/>path right before you get there, so stop by and view his fireworks<br/><br/>Continue on, and go *around* the arch leading to Sakuya's sapling. Two new<br/><br/>characters, Camellia and Camille, are standing by the sapling. Headbutt<br/><br/>Camille when she asks you to for a bit Praise, and also for future reasons.<br/><br/>Now go back and through the arch for a scene with Sakuya. Enter the River of<br/><br/>the Heavens.<br/><br/>Run through this entire area and enter the Cave of Nagi. Kushi and Susano<br/><br/>are waiting inside, so speak to both of them several times. They want to<br/><br/>make babies now, so leave and head right back into the village.<br/><br/>You can leave the village now, although you may have to try a few times<br/><br/>before the annoying bug will let you. Issun tells you to go to City<br/><br/>Checkpoint now. City Checkpoint is located, as you should remember, to the<br/><br/>far west of Taka Pass, so get movin'.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.22 City Checkpoint<br/><br/>----------------------------------------------------------------------------<br/><br/> .----------------------------.<br/><br/> | City Checkpoint Checklist |<br/><br/> .----------------------------.<br/><br/> |*Animals to feed: |<br/><br/> | *2 Sets of Nightingales |<br/><br/> | *1 Set of Boar Piglets |<br/><br/> | *1 Set of Raccoons |<br/><br/> | *1 Set of Horses |<br/><br/> |*Stray Bead #36 |<br/><br/> |*Stray Bead #37 |<br/><br/> |*Stray Bead #38 |<br/><br/> |*Stray Bead #39 |<br/><br/> |*Dragon Statue |<br/><br/> |*Travel Guide: Mother Tree |<br/><br/> ------------------------------<br/><br/>This place is real purty 'n stuff during sunset.<br/><br/>There's an Origin Mirror to the left and a merchant to the right. Use them<br/><br/>as needed. Feed some nightingales to the right (east) of the merchant stand.<br/><br/>The drawbridge is currently raised, but don't worry about that now, there's<br/><br/>lots to do before lowering it.<br/><br/>First, run down a wooden ramp to the left of the bridge. Open a chest<br/><br/>underneath the ramp to acquire Travel Guide: Mother Tree. Progress further,<br/><br/>down a grassy hill, then along a large river. Boar piglets are waiting to be<br/><br/>fed by the river. Continue on, and enter a cave behind a waterfall you'll<br/><br/>come to. There's a single clover inside.<br/><br/>Exit the cave, and continue advancing south. You will almost immediately<br/><br/>come across a flaming chest, so use either Waterspout or Galestorm to douse<br/><br/>the flames. Open the chest to add Stray Bead #37 to your collection. Advance<br/><br/>once again, and feed a group of raccoons a bit further down.<br/><br/>Right in the midst of the raccoons is a buried chest with Exorcism Slip S<br/><br/>inside. Continue yet further along the river. At the very far end is a<br/><br/>clover, and a little before that a buried chest containing Stray Bead #36.<br/><br/>Head all the way back up to the drawbridge. Speak to the archer on the left,<br/><br/>Yoichi. He's shooting arrows into a cannon on the other side of the bridge.<br/><br/>Draw a line from the blazing eagle statue right beside Yoichi to one of his<br/><br/>arrows. Tada, the drawbridge is lowered.<br/><br/>Start crossing the bridge. About midway across, look up to the left to spot<br/><br/>a Konohana Blossom. Vine across five of them to reach a small islet. Open<br/><br/>the chest on top to obtain the Dragon Statue.<br/><br/>Now look further to see more blossoms. You'll need ten ink pots to cross all<br/><br/>of them, which you almost certainly won't have. But don't fret. Simply use<br/><br/>an Inkfinity Stone to do the deed instead. Open the chest at the end to<br/><br/>receive Stray Bead #39.<br/><br/>Return to the bridge and cross it all the way this time. Revive lots of bad<br/><br/>land on the other side. (Two patches to the right, two to the left.) After,<br/><br/>restoring all of the grass, feed some horses to the left (south), plus dig<br/><br/>up a buried chest near them to receive Stray Bead #38. To the right (north),<br/><br/>feed a flock of nightingales and revive a clover.<br/><br/>You're finished here, so head west to Ryoshima Coast.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.23 Ryoshima Coast<br/><br/>----------------------------------------------------------------------------<br/><br/> .--------------------------.<br/><br/> | Ryoshima Coast Checklist |<br/><br/> .--------------------------.<br/><br/> |*Animals to feed: |<br/><br/> | *1 Set of Nightingales |<br/><br/> | *2 Sets of Cows (Herbs) |<br/><br/> | *2 Sets of Cats (Fish) |<br/><br/> | *2 Sets of Foxes |<br/><br/> | *1 Set of Dogs |<br/><br/> | *3 Sets of Hares |<br/><br/> | *2 Sets of Boar Piglets |<br/><br/> | *1 Set of Pigs |<br/><br/> | *2 Sets of Monkeys |<br/><br/> | *1 Set of Horses |<br/><br/> |*Stray Bead #42 |<br/><br/> |*Stray Bead #43 |<br/><br/> |*2 Devil Gates to destroy |<br/><br/> ----------------------------<br/><br/>Unsurprisingly, Ryoshima is cursed. Use the Origin Mirror to start, and<br/><br/>follow the dirt path past the sign marked "To Ankoku Temple". Eventually,<br/><br/>you will encounter a Headless Guardian. He's nothing special, just kill him.<br/><br/>At the crossroads, choose the left path. Run along it without taking any<br/><br/>detours and Cherry Bomb the cracked wall at the end.<br/><br/>In this new area, wall jump to the second level. Use Waterspout by drawing a<br/><br/>line from the pond on the first level to the dried-up ditch on the second<br/><br/>level. Continue this procedure on each successive level. The Guardian<br/><br/>Sapling grows, so as usual, bloom it. Nature to the rescue again...<br/><br/>Feed the nightingales straight away. Next, head back down to the first level<br/><br/>and exit this little area. You'll soon find a group of cows, so feed them.<br/><br/>Head further down the dirt path, and turn left when you can. There's a<br/><br/>clover at the end of this path, plus a cave. The cave leads back to Madame<br/><br/>Fawn's place in Agata Forest. It simply serves as a shortcut, so go there if<br/><br/>you want to for some reason.<br/><br/>Head back along the main dirt path, and take a new stone path to the right<br/><br/>when you can. Run up the long set of stairs, to Ankoku Temple. There's<br/><br/>a single cat on the right-hand ledge of the temple. Inside, there's only an<br/><br/>Incense Burner currently. Head back down the steps.<br/><br/>Feed some foxes directly in front of the temple stairs. From here, go back<br/><br/>near the entrance of Ryoshima Coast and feed some barking dogs.<br/><br/>Run down the western path, past the temple area. Speak to the Fisherman if<br/><br/>you like. Turn left to another path, which leads to a weird, currently<br/><br/>irrelevant platform. Feed the foxes, revive the clover, and go back to the<br/><br/>path you were just on. Continue advancing west, stopping for a moment to<br/><br/>feed some hares off to the right.<br/><br/>You'll come across a merchant. He has nothing special, so move to the beach<br/><br/>in front of him, and back a bit northeast on the shore. Feed the monkeys<br/><br/>located there. Go back to the merchant. Past him, in the grass, are three<br/><br/>decayed patches of land. Restore them, and feed the two sets of boar piglets<br/><br/>and one set of pigs that show up in the revived grass.<br/><br/>From this area, look southwest across the water to spot a building on an<br/><br/>island. Swim across to it. On the island, open a chest for Exorsicm Slip S<br/><br/>and feed some monkeys, then enter the building.<br/><br/>It's another dojo, but this one has new skills. Be absolutely sure to buy<br/><br/>Holy Eagle and Digging Champ. Affording them shouldn't be a problem, unless<br/><br/>you've been spending wrecklessly. Onigiri Sensei rewards you with a Holy<br/><br/>Bone M after completion of each lesson. (And remember, I'll be calling Holy<br/><br/>Eagle "double jump" through the rest of the guide.)<br/><br/>Back outside, dig the hard ground to collect Stray Bead #43 and double jump<br/><br/>to the high platform to obtain Crystal. Swim back to the mainland.<br/><br/>Proceed west along the beach and talk to a guy named "Animal Lover". He says<br/><br/>his pet, Inaba, is missing. Oooookay. Continue west, onto a stone pier. Go<br/><br/>out onto the far side of the pier, towards the ocean. At the end is a chest<br/><br/>containing Dragonfly Bead, plus some cats to feed. Head back the way you<br/><br/>came, northward.<br/><br/>You'll be dragged into a fight with Ubume. It may seem devilishly difficult<br/><br/>at first, but is, in fact, a breeze (*hint* *hint*) with the right strategy.<br/><br/>Attack, and Ubume will block with its umbrella. Quickly draw up a Galestorm<br/><br/>and Ubume will be left defenseless. Move in for the kill.<br/><br/>Keep advancing north, and turn left when you have the option. Feed some<br/><br/>horses beside a Devil Gate, then enter said gate. Eliminate the irritating<br/><br/>wheels inside to reveal a Mermaid Spring. Go back to the crossroads.<br/><br/>Ignore the big gate, but open a chest beside the gate for Steel Fist Sake.<br/><br/>Next, go east, to the only area you haven't yet been. Enter another Devil<br/><br/>Gate and kill two Ubumes inside.<br/><br/>A group of hares appears. Feed them, then look closely. One has black ears<br/><br/>so feed that one separately. Afterwards, pick it up ("Bite"), and take it<br/><br/>to "Animal Lover". It turns out this bugger is Inaba. Animal Lover gives you<br/><br/>Stray Bead #42 in appreciation.<br/><br/>Go back to the big gate you ignored previously and head through it. Before<br/><br/>entering the city, jump up to an alcove on the right. Feed some cows here,<br/><br/>then jump up to a higher ledge. Revive a clover buried under hard ground.<br/><br/>Before entering Sei-an, you may or may not wish to collect more<br/><br/>miscellaneous treasures:<br/><br/>Vase (Buried): Behind Ankoku Temple.<br/><br/>Holy Bone S: Underwater, in a clam, somewhat near the merchant.<br/><br/>Coral Fragment: Underwater, in a clam, west from Holy Bone S.<br/><br/>Traveler's Charm: Underwater, in a clam, west from Coral Fragment. Near<br/><br/>Sei-an.<br/><br/>Vengeance Slip: Buried. Near the edge of a cliff overlooking the beach. Near<br/><br/>the stone pier.<br/><br/>Dragonfly Bead: Underwater, in a clam, right beside the stone pier.<br/><br/>Now enter Sei-an.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.24 Sei-an City (Cursed)<br/><br/>----------------------------------------------------------------------------<br/><br/> .----------------------------------------------------.<br/><br/> | Sei-an City (Cursed) Checklist |<br/><br/> .----------------------------------------------------.<br/><br/> |*Blinding Snow (must be bought) |<br/><br/> |*Marlin Rod (must be bought) |<br/><br/> |*Herbal Medicine (must be bought) |<br/><br/> |*Charcoal (must be bought) |<br/><br/> |*Divine Instrument: Seven Strike (must be bought) |<br/><br/> |*Gold Dust x2 (must be bought) |<br/><br/> |*Stray Bead #46 |<br/><br/> |*Stray Bead #51 |<br/><br/> |*Stray Bead #52 |<br/><br/> |*Travel Guide: Land of the Gods |<br/><br/> ------------------------------------------------------<br/><br/>Use the right-hand Origin Mirror upon entrance. You'll come to two merchant<br/><br/>stands, one on each side of the street. I highly advise buying all of the<br/><br/>unique items from the Tool Dealer, ie Blinding Snow, Marlin Rod, Herbal<br/><br/>Medicine, and Charcoal. All of them are useful later. Also, always sell your<br/><br/>fish to this guy. He pays more for them.<br/><br/>As for the Weapon Dealer, I leave the choice to you. Purchasing at least one<br/><br/>of the Gold Dusts might be a good idea, but Seven Strike is absurdly<br/><br/>expensive. Personally, I wait to buy it later.<br/><br/>The city's ferry canal is currently dry, so dive in. There are loads of<br/><br/>treasures in the canal, most notably Stray Bead #46 in the southwest corner.<br/><br/>None of the others are anything special, but are still worth collecting.<br/><br/>At the northwest corner of the canal is the city's master carpenter, Naguri.<br/><br/>Converse with him to initiate another digging game. Oh man, how I dread<br/><br/>writing for these...<br/><br/>++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br/><br/>Digging Game: Sei-an<br/><br/>Time: 3:30<br/><br/>This is going to be one gigantic run-on sentence.<br/><br/>Go right 1 block, destroy brown block below, fall into water, clear path to<br/><br/>right blossom, power spring partner up, dig down various blocks, make way<br/><br/>left through various blocks, dig down various blocks, make way right, across<br/><br/>a red, spiked block, down more blocks, left, down, left across another red,<br/><br/>and down to the bottom. The goal is directly under the red block above.<br/><br/>++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br/><br/>Naguri awards you some Praise, and the canal refills. Make your way past the<br/><br/>diseased masses, and through the northern entryway, to the city's bigwigs.<br/><br/>Head up the bridge, then down it to meet Benkei. Offer him your Blinding<br/><br/>Snow, if you bought it. Help catch the Living Sword. It's the same routine<br/><br/>as usual, catch two regular fish, then the Cutlass Fish. Benkei Rikishis the<br/><br/>bridge for you, so cross. Ah, I was kinda missing Herr Frenchie. He says<br/><br/>something about there being a HOLE there, but it's gone now. Or something<br/><br/>like that.<br/><br/>Anyway, advance past him, into a little building. Open the chests on each<br/><br/>side of the lady inside for Exorcism Slip M and Travel Guide: Land of the<br/><br/>Gods, then speak to her. Use a brush technique on Priestess Rao when asked.<br/><br/>Go through the door behind her.<br/><br/>You can fight Komuso one more time here in Sei-an, if you've completed his<br/><br/>previous two challenges. He's directly to the left, standing underneath a<br/><br/>tree. If you win the fight fast enough, he'll give you Stray Bead #52.<br/><br/>Thanks to TyrannisUmbra for clarifying this info.<br/><br/>Head north across a bridge, then turn right. Just before you come to a<br/><br/>second bridge, dig up Stray Bead #51. Now do indeed cross this second<br/><br/>bridge, and head into the room with green mist flowing out.<br/><br/>Ignore the sentries, and go right of them to find Rao's Prayer Slips. Return<br/><br/>them to the chaste priestess. Help her search for more garbage. Rao marks<br/><br/>the Sunken Ship on the map, so that's our next destination.<br/><br/>Miscellaneous treasures:<br/><br/>Crystal (Buried): Just east of the entrance to the Aristocratic Quarter.<br/><br/>Exorcism Slip: Beside an eastern house where snobby aristocrats live, near<br/><br/>the crystal.<br/><br/>Incense Burner: Underwater, just east of the first bridge in the<br/><br/>Aristocratic Quarter.<br/><br/>Exorcism Slip S: Aristocratic Quarter, northeast, beside a house near the<br/><br/>main palace.<br/><br/>Before leaving, though, I'll warn you that there's a grueling challenge up<br/><br/>next, if you wish to take it. If so, you should stock up on pricey Vengeance<br/><br/>Slips and/or Holy Bone Ms before leaving. (Author's note: Never mind, I'll<br/><br/>cover this later. I hope.)<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.25 Sunken Ship<br/><br/>----------------------------------------------------------------------------<br/><br/> .--------------------------------.<br/><br/> | Sunken Ship Checklist |<br/><br/> .--------------------------------.<br/><br/> |*Sun Fragment |<br/><br/> |*Stray Bead #41 |<br/><br/> |*Stray Bead #57 |<br/><br/> |*Stray Bead #58 |<br/><br/> |*Monkey Statue |<br/><br/> |*Travel Guide: Celestial Envoy |<br/><br/> ----------------------------------<br/><br/>Remember that weird platform I mentioned earlier? (If not, just head<br/><br/>backwards along the dirt path until the path splits off to the right.)<br/><br/>Double jump up onto that platform. As Issun blatantly points out, the symbol<br/><br/>under the ship looks like a crescent. That's your cue to draw a crescent in<br/><br/>the sky. Make it point to the opposite direction of the one on the ground.<br/><br/>After the scene, jump forward into the water and quickly swim ahead to the<br/><br/>newly dry sunken ship. You should immediately notice a couple of dig spots<br/><br/>in front of the ship, so dig them up for Exorcism Slip M and Glass Beads.<br/><br/>Head behind the ship for another buried treasure, this one containing<br/><br/>Godly Charm.<br/><br/>Go back to the front and jump up two small ledges to arrive at the very<br/><br/>shiny entrance of the ship itself. Before entering, however, look up and<br/><br/>to see a small platform at edge of ship's roof. Double jump up there, then<br/><br/>head onto the main area of the roof.<br/><br/>Head up and right to find a large, fallen post. Run almost all the way up<br/><br/>the post, then double jump as far right as you are able. Hopefully, you've<br/><br/>landed on a platform with two chests. Open the chests for Stray Bead #41 and<br/><br/>a Golden Peach. Finally, use the insanely shiny entrance.<br/><br/>Cursed door. Busty babe. Fox Rods. And stuff. Do as Rao commands, you<br/><br/>surely need no assistance with this kind of thing by now. Save at the Origin<br/><br/>Mirror if you wish. Past this, dispel three ghosts using the Prayer Slips<br/><br/>and you'll receive a nifty demon fang for each. Ascend the stairs.<br/><br/>The camera cheerfully points out a lovely horde of treasures, so ya gotta<br/><br/>dive down and collect 'em all, including Travel Guide: Celestial Envoy.<br/><br/>(Watch out, though, for two are monsters in disguise.) Ignore the other<br/><br/>oddities in the room and proceed up the small northwestern set of stairs.<br/><br/>Run down the curvy hallway, and avoid the spiky things protruding from the<br/><br/>floor. In the large room that follows, Jiro and Suburo, two weird crab-shark<br/><br/>hybrids, suddenly attack. They're very fast and do quite a bit of damage, so<br/><br/>back off and lunge Prayer Slips at them from afar. Continue with the lunging<br/><br/>until both of their outer shells are broken, then kill them like you would<br/><br/>any other monster.<br/><br/>Enter the hallway to the northeast, go through a Golden Gate, and break the<br/><br/>cursed door the same way you did the last one. This leads into a small room,<br/><br/>where Rao babbles something about sunshine.<br/><br/>Ignore the floating barrel in the corner for now and dig up a clover in the<br/><br/>opposite corner. Next, check out the destroyed roofing and the night sky<br/><br/>gaping above. Obviously, make a sun and flood the joint.<br/><br/>Swim back where you came from where you'll find Jiro and Suburo mating. They<br/><br/>produce a rather large baby shark, Ichiro. Try to stay mostly on the five<br/><br/>land masses during this fight. Ichiro slowly dives in the air and tries to<br/><br/>land on Ammy, so it shouldn't be all that difficult to avoid his attacks.<br/><br/>When you get the opportunity, chuck a few Prayer Slips his way. Eventually<br/><br/>the shark child will lie stunned belly-up, so attack him in this state ASAP.<br/><br/>Rinse and repeat until the unnatural beast is dead.<br/><br/>Continue backtracking. When you come back to the large treasure room, swim<br/><br/>left, hop onto a floating barrel, and jump further up to a skinny strip of<br/><br/>land. Pass though another Golden Gate and open the chest for Holy Bone S.<br/><br/>Drop down into the next flooded area and swim left to another hallway,<br/><br/>ignoring the big, central cannon. Kill several annoying ghosts using Prayer<br/><br/>Slips and swim along the path until you come across a second alcove. Open<br/><br/>the chest here to find Stray Bead #57. Advance further to spot a third<br/><br/>alcove, this one containing a Crystal.<br/><br/>You've probably noticed a humongous hand trying to grope Ammy by now. Ignore<br/><br/>it as best you can and proceed into a massive room. Swim to a wooden ramp<br/><br/>leading out of the water and run along it until you reach a rope holding a<br/><br/>barrel. Cut it down, of course.<br/><br/>Guide the barrel straight ahead to a pair of golden hooks hanging down.<br/><br/>Double jump to a ledge past the newly connected barrel. Grab the Monkey<br/><br/>Statue from a chest up here and go back to where you were before you cut the<br/><br/>barrel down.<br/><br/>Run east along a narrow bridge. Two hands will try to attack this time, so<br/><br/>avoid them as best you can. Head along a curving hallway, back to the room<br/><br/>where the gaping sky and other barrel is. This time draw a Crescent into<br/><br/>the sky. Predictably, the entire ship dries out again and the barrels<br/><br/>balance out.<br/><br/>Go again to the massive room with the hands, using the barrel to do so.<br/><br/>Except, the hands have been replaced by a big pile of goo. Don't touch the<br/><br/>quivering mass or you'll take damage. Instead, run all the way over it with<br/><br/>both nearby spiked barrels for 50 points of Praise.<br/><br/>Now head out this room, back through the twisting hallway, and finally back<br/><br/>into the room with the cannon. The cannon is now usable, so draw a Cherry<br/><br/>Bomb onto the appropriate symbol. Destroy each of the three X-marked doors.<br/><br/>(Aim the cannon by standing on various parts of it. The middle door is kind<br/><br/>of difficult, you sort of have to shoot the cannon while it's moving.)<br/><br/>The top room holds a Sun Fragment, the middle holds a Pearl, while the<br/><br/>bottom contains the key needed to unlock the nearby door. So go through, ya<br/><br/>silly goose. Ascend more stairs (When a Wolf Ascends the Stairs?) and break<br/><br/>another cursed door to come across more glimmering treasures. (If the weird<br/><br/>cow skull is a bother, just hold R1 and he'll move along.) Open them all.<br/><br/>Among the loot is Stray Bead #58, the vital Lucky Mallet, and three more<br/><br/>lovely mimics that need killing.<br/><br/>Turn back out of this room to automatically see a scene. Rao almost takes a<br/><br/>dump on Ammy, then the water dragon attacks! Note that it is quite possible<br/><br/>to escape using lily pads, but there's no real need to, because being<br/><br/>swallowed has no negative repercussions. Either way, Ammy and her delightful<br/><br/>pal end up back on safe land. The Lucky Mallet pops out to take the lead.<br/><br/>Follow it to Sei-an.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.26 Imperial Palace<br/><br/>----------------------------------------------------------------------------<br/><br/> .-------------------------------------.<br/><br/> | Imperial Palace Checklist |<br/><br/> .-------------------------------------.<br/><br/> |*Divine Instrument: Exorcism Beads |<br/><br/> |*Stray Bead #59 |<br/><br/> |*Rooster Statue |<br/><br/> |*Travel Guide: Veil of Mist |<br/><br/> ---------------------------------------<br/><br/>Inside Sei-an, continue following the mysteriously altruistic mallet through<br/><br/>the city. It eventually leads to our next merry destination, the emperor's<br/><br/>palace. When asked if you want to get hammered, answer that you do indeed.<br/><br/>(Ah-ha, the localization people *can* be funny.) The mallet shrinks Ammy to<br/><br/>the size of a tiny katamari, and the palace is successfully infiltrated.<br/><br/>Toss Issun to get the treasure as he requests, it works exactly like the<br/><br/>Prayer Slips. Run forward down the linear path, make note of the monstrous<br/><br/>bloke, then save at the Origin Mirror if needed.<br/><br/>Run ahead and go through the door with the big spider hanging over it. Don't<br/><br/>worry, he's placid for now. Advance past the big foot again and then along a<br/><br/>path of ascending and descending platforms to watch a scene. After that's<br/><br/>over, head a bit further to find two chests. Throw Issun to grab a Godly<br/><br/>Charm from the poisonous liquid and open the normal chest to obtain a<br/><br/>Traveler's Charm.<br/><br/>A little further along you will encounter a Thunder God Mirror. Just deal<br/><br/>with it like you do with the other wheel monsters. Progress through another<br/><br/>door guarded by an inactive Blocking Spider (and through a Golden Gate) to<br/><br/>arrive at a brooming giant. Run straight ahead, ignoring him(?) at first,<br/><br/>and you'll spot a Cherry Bombable cave. An Exorcism Slip S waits inside.<br/><br/>You should notice by now that the giant is trying to step on Ammy. Don't let<br/><br/>him, of course, but guide one of his feet to an elevated, northeastern cave.<br/><br/>(It's near the giant's broom.) First, cherry bomb the wall to find a Golden<br/><br/>Peach, then grab the nearby key and take it all the way back to the first<br/><br/>intersection, where the Origin Mirror is. (You'll meet the imprisoned Kaguya<br/><br/>on the way back.)<br/><br/>Unlock the western door to explore a new room. The only thing of interest<br/><br/>here are a few cracks in the ground, so Cherry Bomb them and drop down.<br/><br/>Issun explains the Platform Spiders below well enough.<br/><br/>Jump on the first platform spider you see going upwards. Bloom the large<br/><br/>clover on the chunk of land up here, then drop down to the very lowest<br/><br/>level of this area. Destroy the obviously cracked wall with a Cherry Bomb<br/><br/>and go inside.<br/><br/>An active Blocking Spider blocks the entrance, but it doesn't matter. I'm<br/><br/>sure you see an enormous flask hanging from the ceiling, right? Power Slash<br/><br/>the rope holding the flask and enter it.<br/><br/>Mysterious mist is floating around inside the flask. Use Galestorm to blow<br/><br/>that mist (as well as a wolf and a bug) out. Fill out another constellation<br/><br/>when prompted (first one in a while!). The exceptionally weird Kasugami<br/><br/>gifts the Veil of Mist brush technique, which slows down time. You'll be<br/><br/>using this power frequently through the remainder of the game.<br/><br/>Go through the motions of the tutorial. (Who would have trouble drawing two<br/><br/>horizontal lines, especially at this point?) Approach the Blocking Spider as<br/><br/>close as you can without having it drop down. Use Veil of Mist at this<br/><br/>point, then charge out of the rooms, just under the spider.<br/><br/>A Wind Doom Mirror must be dealt with outside. Use Veil of Mist to defeat<br/><br/>these easily. Now we're ready to explore this large room fully.<br/><br/>Head up a few steps located opposite of the cracked wall to reach a<br/><br/>mushroom. Make a few jumps up the mushroom-steps and you will spot a yellow<br/><br/>Platform Spider. Double jump to it, then immediately double jump to the next<br/><br/>land area after that, as the spider drops down quickly.<br/><br/>Climb up more grassy platforms here and bloom a clover on top. Advance past<br/><br/>the clover to find a treasure behind a wall of spider-webs. Use Issun to<br/><br/>retreive Steel Fist Sake from the chest.<br/><br/>Return to the clover and you'll notice a red Platform Spider moving back<br/><br/>and forth. Start your double jump when the spider is about halfway back.<br/><br/>Ride him towards a yellow Platform Spider, and when the two spiders reach<br/><br/>their closest point, "super double jump" to the yellow one. Quickly off of<br/><br/>the yellow spider to a small ledge with a clover. Bloom the clover. Dur.<br/><br/>Alright, enough of these freaking spiders. Exit this room by stepping on the<br/><br/>odd symbol with light shining on it. Head all the way back to the room with<br/><br/>the sweeping giant, evading a few Blocking Spiders on the way there. Use<br/><br/>Veil of Mist just as you do with the spiders to slow down the large man's<br/><br/>broom, and use the same trick on his pal just ahead, sweeping giant #2.<br/><br/>Through another Golden Gate we go. Have Issun fetch an Inkfinity Stone from<br/><br/>the poisonous water ahead. Use the nearby waterfall to fill a bamboo tube<br/><br/>hovering above the empty chest, then hop on it. Quickly run up this tube and<br/><br/>leap to a second bamboo tube. Wait on the near side of this second tube and,<br/><br/>when it's balanced properly, charge up. Double jump to a pipe pouring out<br/><br/>poisonous liquid. Run along the pipe and use a red Platform Spider to reach<br/><br/>a new area.<br/><br/>The Emperor and his stench are snoozing away. You may optionally kill the<br/><br/>two roving Demon Scrolls here for some Demon Fangs and yen. Regardless, jump<br/><br/>onto the only Platform Spider you are able. You must now utilize your<br/><br/>platforming skillz and hop along a series of spiders. You'll reach a wooden<br/><br/>platform at the end.<br/><br/>Turn east to find a dirt path and yet another Golden Gate. (Jeez, what's the<br/><br/>point of having so many of those that close together?) Run up onto the<br/><br/>wooden beams. Several swinging spiders are located here as obstacles. Use<br/><br/>Veil of Mist on them if you have trouble, although it shouldn't really be<br/><br/>necessary.<br/><br/>Anyway, head straight at the first junction, then right at the second. Grab<br/><br/>Imperial Place Map from the chest and turn back. Take the right path, then<br/><br/>the left to find another web-blocked chest. As usual, have Issun take the<br/><br/>Exorcism Slip M hiding inside.<br/><br/>Next, go back to the first junction you came across, near the Golden Gate,<br/><br/>and turn right (south). Cross the crazed Platform Spiders (again, slow them<br/><br/>down if you're having trouble) to reach another set of crossroads on the<br/><br/>other side. Go right at the first, then straight, toss Issun to grab a<br/><br/>Vengeance Slip, turn back, and head left. Three more hanging spiders stand<br/><br/>in the way, but the last two are extremely fast, so make sure to use Veil of<br/><br/>Mist on them.<br/><br/>Dive insanely into the emperor's diseased mouth. (Well, I guess a huge mouth<br/><br/>is close enough to a hole for Ammy.) Issun notes the method of exit, but<br/><br/>head further into the emperor's body instead. Save when you have the chance,<br/><br/>and don't turn back!<br/><br/>****************************************************************************<br/><br/>* Boss: Blight *<br/><br/>* *<br/><br/>* Yen: 15,000 *<br/><br/>* *<br/><br/>* Blight makes for a rather boring boss fight, really, as he only has two *<br/><br/>* attacks. First, he'll attempt a lightning quick slash across the screen. *<br/><br/>* Second, he'll surround himself with a number of swords and throw them *<br/><br/>* all atAmmy. The second attack can be dodged easily by simply performing *<br/><br/>* a mobile double jump. *<br/><br/>* *<br/><br/>* The first attack, however, is the key to winning this battle. Both *<br/><br/>* attacks are premeditated by a hesitation and a growl by Blight. Use Veil *<br/><br/>* of Mist when he does this. If he uses his slash-across-the-screen move, *<br/><br/>* Blight will be slowed and vulnerable to attack. Quickly run behind him *<br/><br/>* and get in as many hits as you can. After enough of this punishment, *<br/><br/>* he'll lose his precious sword. *<br/><br/>* *<br/><br/>* Run over to the sword and start whacking away at it. Blight's life bar *<br/><br/>* drops rather slowly, so using a few Steel Fist Sakes is advised. Strike *<br/><br/>* from a reasonable distance, however, for Blight's sword sends out a *<br/><br/>* damaging shockwave a few seconds before returning to its owner. *<br/><br/>* *<br/><br/>* Repeat this long, irritating process several times, and Blight shall be *<br/><br/>* erased. *<br/><br/>****************************************************************************<br/><br/>Ammy steals herself some Exorcism Beads after the scuffle. Evil, darkness,<br/><br/>and such kill the celebration once more.<br/><br/>Guide your new body across the bridge-like structure to Blondie's cell and<br/><br/>set her free. After more scenes, you will get the opportunity to swap Demon<br/><br/>Fangs for valuable items with the emperor.<br/><br/>For now, I recommend that you at least buy the Fog Pot. This artifact allows<br/><br/>teleportation between Ultimate Origin Mirrors (the fancy ones with red Xs<br/><br/>painted on them), and is necessary for an upcoming stray bead. Also, Travel<br/><br/>Guide: Veil of Mist appears in a chest if you bought the Fog Pot.<br/><br/>Behind the emperor, to the right, is the Rooster Statue. Just in front of<br/><br/>the emperor's room, also to the right, is Stray Bead #59 buried under the<br/><br/>ground. Four additional treasures lie buried under the ground out here,<br/><br/>which contain Lacquerware Set, Bull Horn, Pearl, and Crystal. Finally, exit<br/><br/>the Imperial Palace.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.27 Sei-an City (Revived)<br/><br/>----------------------------------------------------------------------------<br/><br/> .----------------------------------------.<br/><br/> | Sei-an City (Revived) Checklist |<br/><br/> .----------------------------------------.<br/><br/> |*Stray Bead #47 |<br/><br/> |*Stray Bead #48 |<br/><br/> |*Stray Bead #53 |<br/><br/> |*Stray Bead #54 |<br/><br/> |*Stray Bead #55 |<br/><br/> |*Secret Brush Technique: Fireburst |<br/><br/> |*Travel Guide: Inferno Tech |<br/><br/> |*Ryoshima Coast Wanted List |<br/><br/> |*Gold Dust (must complete Wanted List) |<br/><br/> |*Horse Statue |<br/><br/> |*Sun Fragment |<br/><br/> |*Travel Guide: Northern Lands |<br/><br/> ------------------------------------------<br/><br/>Speak to Kaguya more than once and she scuttles off to Sasa. Okay, there's<br/><br/>quite a bit to do in Sei-an now, so I'll just start covering tasks randomly.<br/><br/>First, head back to the Commoner's Quarter.<br/><br/> .------------.<br/><br/> | Mr. Flower |<br/><br/> .------------.<br/><br/>Mr. Flower and his house are located to the northeast of the CQ. Go there<br/><br/>and speak to the gent. He explains the convoluted situation. Basically, you<br/><br/>just need to bloom all of the non-cursed trees.<br/><br/>Start by blooming the one on top of his head, the six surrounding his house,<br/><br/>then enter the house to bloom an eighth. While you're inside, bust down Mr.<br/><br/>Flower's closet near the center. No skeletons, but there is a dig spot. Dig<br/><br/>up Stray Bead #47.<br/><br/>So, now you need to bloom the rest of the non-cursed trees. I won't give<br/><br/>precise instructions, as there are just too many. They are all over both the<br/><br/>CQ and the AQ. The CQ has lots near the entrance, while the AQ has many<br/><br/>trees tucked in the northeastern and northwestern corners. When you're<br/><br/>finished, talk to Mr. Flower again.<br/><br/>He speeds off to uncurse those trees. Follow him and never lose sight of<br/><br/>him. After he uncurses a tree, quickly bloom it and move on. Mr. Flower is a<br/><br/>tricky little devil, and likes to jump over water. Draw a lily pad when you<br/><br/>see him starting this.<br/><br/>After the cherry blossoms are all finally revived, Mr. Flower hands out a<br/><br/>miserable 20 Praise.<br/><br/> .-----------.<br/><br/> | Fireburst |<br/><br/> .-----------.<br/><br/>Enter the restaurant in the Commoner's Quarter. (It stands between Mr.<br/><br/>Flower's house and the entrance to the AQ.) Head into the kitchen and speak<br/><br/>with Yama, the head chef. Also, look at the pattern on the back wall<br/><br/>closely. Offer Yama the Golden Mushroom you picked up so long ago.<br/><br/>Yama dances his little jig. When the camera show a close up of the logs, you<br/><br/>should know what to do. Draw the symbol you saw on the back wall, the one<br/><br/>that looks like a lying down 8. This one can be rather annoyingly difficult<br/><br/>to make. Start at the top-left and draw the rest from there.<br/><br/>Moegani's reward is the Fireburst brush technique, and Yama's is lots of<br/><br/>Praise and food. Also take Travel Guide: Inferno Tech from the chest that<br/><br/>appears immediately afterward.<br/><br/> .----------------------------.<br/><br/> | Ryoshima Coast Wanted List |<br/><br/> .----------------------------.<br/><br/>Enter the Sei-an restaurant again, but this time make sure it's at night.<br/><br/>You'll see a guy sitting at the right-most table named Masu. Chat with the<br/><br/>drunkard and he'll give up the Ryoshima Coast Wanted List.<br/><br/>Head out to Ryoshima Coast and get cracking on that wanted list. Here are<br/><br/>the locations of the monsters:<br/><br/>Shame Flasher: Close to the Animal Lover, on the north (Sei-an) side.<br/><br/>Thunder of Degradation: Along the beach. It's about where the beach sticks<br/><br/>out most toward to the sunken ship.<br/><br/>Dishonorable Tempest: Right in front of the Ankoku Temple Bell.<br/><br/>Petulant Lightning: Very near the Ryoshima Coast entrance.<br/><br/>Foul Thunder: Somewhat near the Guardian Sapling. It's also near some cows<br/><br/>and a spider cave entrance.<br/><br/>Return the list to Masu during the day. He should be wondering around the<br/><br/>restaurant he gets drunk in. As usual, you'll get a Gold Dust for completing<br/><br/>the wanted list.<br/><br/> .-------------------.<br/><br/> | Super-fast Hayate |<br/><br/> .-------------------.<br/><br/>Hayate is running around the beach out in Ryoshima Coast, similar to Ida the<br/><br/>postman from Shinshu Field. Speak with him to initiate a race. The only<br/><br/>difference between Hayate and Ida is that Hayate lays down spiked balls<br/><br/>behind him, making him slightly trickier.<br/><br/>Just don't run directly behind him. Instead, try to run somewhat beside him<br/><br/>and catch him on his turns. Hayate hands out a dose of Praise when you<br/><br/>manage to headbutt him.<br/><br/> .---------.<br/><br/> | Blossom |<br/><br/> .---------.<br/><br/>In the western area of the Commoner's Quarter, there's a young woman named<br/><br/>Blossom standing around looking depressed. Turns out daddy's sick. Offer her<br/><br/>the Herbal Remedy, which is readily available in a nearby shop. She'll give<br/><br/>Ammy 20 Praise.<br/><br/>But Papa is still sick, so headbutt the geezer. He renounces his membership<br/><br/>to the Blue Man Group and hands out more Praise. Happy days.<br/><br/> .-------------------.<br/><br/> | Island in the Sky |<br/><br/> .-------------------.<br/><br/>Go to the southeast corner of the Commoner's Quarter. Use watersprout to<br/><br/>fill in the dried up pond there, then create a geyser to head way up into<br/><br/>the sky. Leap onto a strange island.<br/><br/>First, run around to the back of the building and open Horse Statue from a<br/><br/>chest. You can talk to the two Tao Troops up here if you like. The guy<br/><br/>inside whines about losing his mask, but we'll help this schlub out later.<br/><br/>So, yeah, the only point of coming here now was the Horse Statue. Make a<br/><br/>crazy jump back down to Sei-an.<br/><br/> .-----------------.<br/><br/> | Artistic Talent |<br/><br/> .-----------------.<br/><br/>Around the east area of the Commoner's Quarter is a little girl drawing<br/><br/>familiar designs. Speak to her and give her the Charcoal you should've<br/><br/>bought earlier. (It's available in a shop close-by.) A drawing of a<br/><br/>five-point star appears in her head. You'll need to draw this in a little<br/><br/>bit yourself, so practice here until you're confident you can do it.<br/><br/>Head to the west end of town and enter a large building with Japanese<br/><br/>symbols above it. This is the kimono shop. Enter the right room and speak<br/><br/>with Mr. Chic. He needs that star on his kimono, so make it happen. This one<br/><br/>shouldn't be too difficult if you already know how to make a five-point<br/><br/>star. It's just five straight lines of different angles connected. Keep<br/><br/>trying until Mr. Chic says "You certainly show great skill at this, friend".<br/><br/>Return to the drawing girl and she rewards Ammy with 20 Praise. You'll now<br/><br/>need to repeat this process four more times. Here are the required designs:<br/><br/>Five-point Star: See above.<br/><br/>Heart: This should be one of the simplest, but it's extremely, extremely<br/><br/>annoying. I think I made perfect hearts multiple times, but the game just<br/><br/>wouldn't accept them. It finally accepted one that looked just like the<br/><br/>others. I don't understand it myself, so I can't give any advice.<br/><br/>(Ccldoom e-mails me to say that it's easier if you draw the heart from the<br/><br/>bottom going clockwise. I can't verify that, but you might want to try it.)<br/><br/>V: Just draw a freaking V. If you were able to draw the last two, you can<br/><br/>draw this. It's included as a Viewtiful Joe reference.<br/><br/>Happiness: You can look at this symbol as either two connected eights or<br/><br/>four connected circles. You can try to draw them either way. Fortunately,<br/><br/>the game is very lenient on this one. At least, it was for me. I drew four<br/><br/>circles.<br/><br/>God: Some may be intimidated by the fact that it's a Japanese character, but<br/><br/>this symbol wasn't much of a problem for me. Just draw it exactly like it's<br/><br/>drawn in the girl's thought bubble. The game seems to be lenient for this<br/><br/>drawing too, thankfully.<br/><br/>After completing all five drawings, your reward is 100 Praise in total plus<br/><br/>Stray Bead #48.<br/><br/> .----------------.<br/><br/> | Treasure Trove |<br/><br/> .----------------.<br/><br/>There is a barred house in the southwest corner of the Commoner's Quarter.<br/><br/>Luckily, the wall is cracked, so cherry bomb your way in. As the title says,<br/><br/>the house is a treasure trove. Da loot: Incense Burner, Holy Bone S, Pearl,<br/><br/>Glass Beads, Crystal x2, Exorcism Slip S, and, best of all, Sun Fragment.<br/><br/> .-------------------.<br/><br/> | More Random Stuff |<br/><br/> .-------------------.<br/><br/>Another Stray Bead: You know the big drawbridge that connects the two<br/><br/>quarters of Sei-an? Well, go there. Dive into the eastern water and swim all<br/><br/>the way out to the barrier preventing further access. A chest is underwater<br/><br/>here, somewhat to the north. Slash it open and grab Stray Bead #53.<br/><br/>Ferry Service: Various people around the Commoner's Quarter need the ferry<br/><br/>for transportation. The ferry isn't operating, however, so Ammy's lily pads<br/><br/>will have to do. After drawing the lily pad in front of the commuters, use<br/><br/>Galestorm to blow them to their destination. Be fast, for the time limits<br/><br/>can be demanding.<br/><br/>This is just for extra Praise, basically. The only advice I can give is<br/><br/>avoid the whirlpools, have lots of ink pots, and know the area well.<br/><br/>Fisherman Benkei: Benkei is fishing around the northeast of the Aristocratic<br/><br/>Quarter. You can fish at your leisure here for yen or to try to catch rare<br/><br/>fish. That's it, really.<br/><br/>(Note that there are a few more tasks in Sei-an that can be partially<br/><br/>completed, but I'll wait to cover them until they can be done in full.)<br/><br/>Okay, after all that, it's time to actually continue the game. Head to the<br/><br/>gate of Himiko's Palace. The guards won't budge, so confuse them with Veil<br/><br/>of Mist and run in. Go up some stairs and you'll see the entrance to the<br/><br/>actual palace. Don't enter yet. Head right, down more stairs. There's a<br/><br/>clover underneath this walkway, so bloom that first if you like.<br/><br/>Anyway, go through the doors here to a small room. Open the three treasures<br/><br/>to receive Pearl, Bull Horn, and Travel Guide: Northern Lands. Exit, go back<br/><br/>to the palace entrance, and go left this time. You'll be on another elevated<br/><br/>walkway. Jump off to the right and open the chest below to obtain Stray Bead<br/><br/>#54.<br/><br/>Get back to where you were and go through more doors. Only a Crystal lies<br/><br/>inside the room, so take it and leave. Back to entrance we go. Refrain from<br/><br/>entering still, and go around to the back area. Grab Holy Bone M from the<br/><br/>chest, enjoy the view, and finally enter the palace.<br/><br/>Don't enter the elevator ahead of you just yet. First, go around to the back<br/><br/>of this area as well, take Stray Bead #55 from a chest, then take the<br/><br/>elevator. Listen to Issun and don't even try to cross the boiling sea of<br/><br/>lava. Exit the entire city.<br/><br/>Oh, but first, you may want to pick up more trinkets:<br/><br/>Inkfinity Stone: Western area of the Aristocratic Quarter, near the<br/><br/>entrance.<br/><br/>Clover: Further west, past the Inkfinity Stone. Over a gap of water.<br/><br/>Exorcism Slip L: Underwater in a chest, western area of the AQ. It's near a<br/><br/>big water mill.<br/><br/>Lacquerware Set: Another underwater chest, it's almost exactly opposite of<br/><br/>the Exorcism Slip L, to the east. Near the other big water mill.<br/><br/>Crystal: Buried by the house to the right (east) of Queen Himiko's palace.<br/><br/>Traveler's Charm: Far west area of CQ, in a chest behind a house.<br/><br/>Exorcism Slip L: Eastern side of CQ, crammed between a house and the canal.<br/><br/>Exorcism Slip M: Buried under the slightly northwest grassy area of the CQ.<br/><br/>Crystal: Buried inside the kimono shop.<br/><br/>Clover: Northwestern corner of AQ, near trees.<br/><br/>Clover: Northeastern corner of AQ, near a pond.<br/><br/>Head to Sasa Sanctuary.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.28 There and Back Again<br/><br/>----------------------------------------------------------------------------<br/><br/> .--------------------------------.<br/><br/> | There and Back Again Checklist |<br/><br/> .--------------------------------.<br/><br/> |*Fire Tablet |<br/><br/> |*Travel Guide: Holy Artifacts |<br/><br/> |*Border Key |<br/><br/> ----------------------------------<br/><br/>At Sasa Sanctuary, ascend the multiple sets of outdoor stairways. You will<br/><br/>witness the Bamboo family reunion at the top. Kaguya dives into the ground<br/><br/>because she sees a crest (huh?) and Ammy follows. Ah, great, everyone's<br/><br/>favorite: another irritating dig game. You know what? I've completely given<br/><br/>up on trying to cover these. Too much work for too little reward. Sorry.<br/><br/>This is one of the easier ones, anyway.<br/><br/>Your reward is the Fire Tablet. The alient says bye to gramps and goes back<br/><br/>to Neptune. That sequence was utterly strange and borderline surreal.<br/><br/>Anyway, warp back to Himiko's joint. Trick the guards again etc. until<br/><br/>you're back at the sea of flames. Pick up the oddly placed Travel Guide:<br/><br/>Holy Artifacts first. Take Issun's advice by equipping the Fire Tablet, then<br/><br/>cross the lava.<br/><br/>Head through several elaborate doors and you finally meet Empress Himiko.<br/><br/>(Shouldn't Himiko be busy in an ROTK game visiting China?) Watch the overly<br/><br/>long cutscene. After it's over, speak to Himiko several more times and agree<br/><br/>to help her. She finally spits out the Border Key.<br/><br/>Exit Sei-an and go over to the northwestern gate. With key in hand, these<br/><br/>guards finally let Ammy pass.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.29 North Ryoshima Coast<br/><br/>----------------------------------------------------------------------------<br/><br/> .------------------------------.<br/><br/> |North Ryoshima Coast Checklist|<br/><br/> .------------------------------.<br/><br/> |*Animals to feed: |<br/><br/> | *2 Sets of Cats |<br/><br/> | *1 Set of Foxes |<br/><br/> | *1 Set of Dogs |<br/><br/> | *2 Sets of Hares |<br/><br/> | *1 Set of Cows |<br/><br/> | *1 Set of Pigs |<br/><br/> |*Stray Bead #60 |<br/><br/> |*Stray Bead #61 |<br/><br/> |*Stray Bead #63 |<br/><br/> |*Stray Bead #64 |<br/><br/> |*Bear Statue |<br/><br/> |*1 Devil Gate to destroy |<br/><br/> --------------------------------<br/><br/>Run ahead a little and Waka suddenly shows up to taunt Issun. Okay. A bit<br/><br/>further you must fight an Earth Nose. Take care of it by using Veil of Mist.<br/><br/>There's a large body of water to your left. Run down towards it and you<br/><br/>should notice a pile of rubble beside the water. Just to the left of this<br/><br/>rubble is Stray Bead #60 buried under the earth, so dig it up.<br/><br/>Across from the rubble is a small strip of land on the other side of the<br/><br/>water. Swim over to the strip. Bloom the clover you should notice right<br/><br/>away, and feed a group of cats beside a cat statue. Now head back across the<br/><br/>water and to the dirt path you were on previously.<br/><br/>Just proceed along the path until you find an Origin Mirror. After saving,<br/><br/>you may now teleport to a special area if you bought the Fog Pot earlier.<br/><br/>Draw an X over the red X already on the mirror and select "N. Ryoshima Coast<br/><br/>(Rocky Area)" from the map.<br/><br/>This secret little nook contains two clovers and Stray Bead #64 in a chest.<br/><br/>Collect your rewards and jump off the western cliff, back down to the first<br/><br/>Origin Mirror.<br/><br/>From here, go not east across a bridge, but rather along the northern path<br/><br/>towards a small house on the beach. Before you get there, feed a group of<br/><br/>foxes to the left of the path, then, as you near the house, a group of cats<br/><br/>to the right. According to the sign, this is Umi's Restaurant. Whatever,<br/><br/>just enter.<br/><br/>Umi and his waitress both complain about not having big enough fish. We'll<br/><br/>help these whiners out later, no need to worry now. Exit the restaurant and<br/><br/>backtrack your way to the Origin Mirror at a junction. Do take the east<br/><br/>route past the bridge this time.<br/><br/>There's a merchant sitting on the other side. He really has nothing special<br/><br/>except for the Marlin Rod, which you should have already bought at Sei-an.<br/><br/>However, be sure you have lots of fish in stock, at least eleven bags to be<br/><br/>safe. Near the merchant there's a patch of hard earth with a clover<br/><br/>underneath, and north of that are a few yipping dogs to feed.<br/><br/>From the dogs, run east along another path. Keep advancing east even after<br/><br/>the path is gone until you find a Devil Gate. Enter and eradicate the<br/><br/>beasts inside. This actually produces a girl and a big tree, in addition to<br/><br/>a group of hungry hares.<br/><br/>From there, head west towards a large mound sticking up from the ground.<br/><br/>Before you get there, though, you should find a hard dig spot on the ground.<br/><br/>Dig there, of course, and dive in to the hole you created.<br/><br/>Underneath, there's quite a nice collection of treats, including: a<br/><br/>(massive!) group of hares, Stray Bead #63, Bear Statue, a Golden Peach, and<br/><br/>three clovers. In addition, the trees down there give out quite a nice<br/><br/>portion of Praise for blooming them. Exit.<br/><br/>Jump onto the previously mentioned mound to find Yoichi and some cows that<br/><br/>need to be fed. Right beside the cows is Stray Bead #61 in a buried chest.<br/><br/>Now speak to Yoichi a few times and you'll learn that he's trying to shoot<br/><br/>some fruit from the Guardian Sapling on a nearby island. Help him out by<br/><br/>connecting some water from the golden pond to one of his arrows. The fruit<br/><br/>magically blooms, and the befuddled Yoichi runs away.<br/><br/>Swim over to the Guardian Sapling island and Power Slash the hanging fruit<br/><br/>for 30 Praise. On the other side of the island there are also a few items of<br/><br/>interest, namely a clover, a Traveler's Charm, and a buried Pearl. Swim back<br/><br/>and backtrack to the area around the merchant.<br/><br/>From the merchant, head north a while and you'll notice a group of children<br/><br/>to your left. Approach them and you'll see that it's three children beating<br/><br/>another. Hey, I play games to enjoy myself, not to be reminded of traumatic<br/><br/>childhood experiences! Anyway, after the three bullies scatter, headbutt<br/><br/>Urashima. He shares his hallucinations with a wolf and a bug.<br/><br/>Advance past Urashima to find his home. There's nothing really inside except<br/><br/>his mommy, but there is a group of pigs outside of his home. Go further<br/><br/>east, past Urashima's home, to find the pier he was talking about. Run to<br/><br/>the end of it and make a sun in the sky. Orca pops out of the water to act<br/><br/>as Okami's sea vessel.<br/><br/>Before getting on, though, you may wish to collect these:<br/><br/>Crystal (Buried): Southwest of Umi's Restaurant, near a group of foxes.<br/><br/>Exorcism Slip M: Underwater, in the river near the merchant.<br/><br/>Wooden Bear: Underwater, downstream from the Exorcism Slip M.<br/><br/>Glass Beads: Underwater, downstream from the Wooden Bear.<br/><br/>Mermaid Coin: Underwater, right beside the Glass Beads.<br/><br/>Inkfinity Stone: In an underwater clam, directly north of Umi's Restaurant.<br/><br/>Exorcism Slip S: In an underwater clam, directly northwest of Umi's<br/><br/>Restaurant.<br/><br/>Incense Burner: In an underwater clam, directly west of Umi's Restaurant.<br/><br/>Bull Horn (Buried): At the far eastern point of the main landmass. Near the<br/><br/>girl and the large tree.<br/><br/>Pearl (Buried): On the Guardian Sapling island. I already covered this one<br/><br/>in the walkthrough, but am putting it here too for consistency.<br/><br/>Bull Horn (Buried): Northwest of Urashima's house, buried under the beach.<br/><br/>Vase: In a clam beside the pier.<br/><br/>Steel Soul (Fist?) Sake: In a clam near the Vase.<br/><br/>Hop onto Orca's back and choose to ride him. Remember to have lots of fish<br/><br/>bags!<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.30 Catcall Tower<br/><br/>----------------------------------------------------------------------------<br/><br/> .--------------------------------.<br/><br/> | Catcall Tower Checklist |<br/><br/> .--------------------------------.<br/><br/> |*Animals to feed: |<br/><br/> | *9 Sets of Cats |<br/><br/> |*Stray Bead #67 |<br/><br/> |*Stray Bead #68 |<br/><br/> |*Stray Bead #69 |<br/><br/> |*Cat Statue |<br/><br/> |*Sun Fragment |<br/><br/> |*Travel Guide: Mark of Kabegami |<br/><br/> ----------------------------------<br/><br/>Controlling Orca is very easy, so there's no need to explain it. Sail<br/><br/>directly east, to the island with the unbelievably tall tower. It surely<br/><br/>shouldn't be difficult to find. Get off Orca at the only approachable part<br/><br/>of the island. Run up the winding path, feeding one group of cats along the<br/><br/>way. Save at the Origin Mirror just in front of the tower's entrance, then<br/><br/>enter.<br/><br/>You must battle a Poltergeist upon entrance. They are quicker and much more<br/><br/>aggressive than other wheel monsters. Power Slash them to turn them into<br/><br/>another wheel monster-type, then take care of that type like you would<br/><br/>normally. Come on, developers, the wheels are getting old.<br/><br/>Go ahead and open the chest in front of the tower to find Travel Guide:<br/><br/>Mark of Kabegami. Around the base of the tower are four lone cats that want<br/><br/>fed, three clovers, plus two mini-towers with chests on top. Those will be<br/><br/>opened in a little bit.<br/><br/>For now, go back to the front of the tower, and you should notice some paw<br/><br/>prints. Jump up against them and push X. Ammy will cling to the tower like a<br/><br/>cat. Repeat this process and you'll be able the tower this way. When the paw<br/><br/>prints turn to the right, follow them.<br/><br/>Eventually, you'll cross a painted red bar on the tower. At this point, turn<br/><br/>left and drop down to a blue platform. There's a lone cat there waiting for<br/><br/>its meal. Notice that you can actually walk on the white stuff floating<br/><br/>around the tower, so you can't really fall unless you do it on purpose.<br/><br/>Climb further until you pass a second red line. There's another platform at<br/><br/>this level, and another hungry cat on it. Climb yet further, past a third<br/><br/>red line. Just drop down after you pass it, onto the swirling white<br/><br/>substance. Run around to find a gray platform, this one holding a Traveler's<br/><br/>Charm in addition to the routine cat.<br/><br/>Yes, climb further still, to reach a bigger, fenced platform which encircles<br/><br/>the tower. Take Holy Bone S from the chest and... wait for it... climb. The<br/><br/>next platform, past a fourth red line, contains Lacquerware Set. As you<br/><br/>climb even further past this, keep an eye out for another platform to the<br/><br/>left. No red line this time, nor any protective white mist, so carefully<br/><br/>drop down to the platform. Open the chest for Stray Bead #67, then continue<br/><br/>climbing.<br/><br/>The platform past a fifth red line appropriately holds the Cat Statue.<br/><br/>Further up, you'll be in an enclosed area with a Mermaid Spring and a set of<br/><br/>spiral stairs. Go up the stairs, open a chest containing Incense Burner,<br/><br/>then ascend more stairs.<br/><br/>You'll be in a little room. Head back out to the outer area again, and<br/><br/>circle around the tower to find a rather lonely cat. You *must* feed this<br/><br/>cat to advance the game.<br/><br/>In a rather enjoyable scene, Kabegami grants Ammy the Catwalk brush<br/><br/>technique. Follow Issun's instructions, and draw a line from the cat statue<br/><br/>to the top of the tower. Climb up using the paw prints you made.<br/><br/>Go behind the huge Kabegami statue and walk to the end of the long, thin<br/><br/>ledge. Open the chest at the end to receive a Sun Fragment. Go back down the<br/><br/>two spiral staircases, make then a ludicrous leap all the way back down to<br/><br/>the base of the tower. Goddesses can survive such things, I suppose.<br/><br/>You can now use Catwalk to climb the two mini-towers, so grab Crystal and<br/><br/>Stray Bead #69 from the chests on them. Exit Catcall Tower, save at the<br/><br/>Origin Mirror outside, then go right back in.<br/><br/>Your next job is to climb the whole tower a second time. Have fun. At the<br/><br/>top, two new chests appear: one holding a Mermaid Coin near the Mermaid<br/><br/>Spring, the other a little further up containing Stray Bead #68.<br/><br/>Now you may exit the tower for good.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.31 Sail On, Sail On<br/><br/>----------------------------------------------------------------------------<br/><br/> .---------------------------------------------------------.<br/><br/> | Sail On, Sail On Checklist |<br/><br/> .---------------------------------------------------------.<br/><br/> |*Secret Brush Technique: Cherry Bomb 2 (must be bought) |<br/><br/> |*Travel Guide: Cherry Bomb 2 (comes with above) |<br/><br/> |*Secret Brush Technique: Power Slash 2 (must be bought) |<br/><br/> |*Travel Guide: Power Slash 2 (comes with above) |<br/><br/> |*Stray Bead #62 |<br/><br/> |*Secret Brush Technique: Whirlwind |<br/><br/> |*Travel Guide: Galestorm Tech |<br/><br/> -----------------------------------------------------------<br/><br/>Now is a good time to explore the high seas with Orca. There's nothing of<br/><br/>interest on the island directly north of Catcall Tower right now, so sail<br/><br/>northwest to the tree-shaped island.<br/><br/>First, open the fire-engulfed chest for a Crystal, then head further onto<br/><br/>the island. Cherry Bomb the crack in the ground here and drop under. There<br/><br/>are three clovers and a few trees to bloom, but the main point of interest<br/><br/>here is the Divine Spring.<br/><br/>You need to donate 120,000 yen in order to receive the Cherry Bomb 2 brush<br/><br/>technique. Should you do it? Well, that depends on how much yen you have,<br/><br/>and it's obviously your choice, but here's my suggestion:<br/><br/>200,000 yen or over: Buy it.<br/><br/>Under 200,000 yen: Don't buy it.<br/><br/>For you see, the Power Slash 2 technique is coming up very shortly, and that<br/><br/>is both much more useful and a lot cheaper. I personally bought it, since I<br/><br/>had loads of cash. If you did as well, take Travel Guide: Cherry Bomb 2<br/><br/>from the chest.<br/><br/>Regardless, exit this hole and get back on Orca. Sail to the island directly<br/><br/>west. There's a clover straight away. Further on stand two big boulders.<br/><br/>Power Slash the gray one surrounded by pots, and dive into the newly created<br/><br/>hole.<br/><br/>This hole is exactly like the last one: three clovers, a few trees, and a<br/><br/>Divine Spring. You have to donate 60,000 yen to obtain the Power Slash 2<br/><br/>brush technique. I strongly suggest that you do so, as this allows you to<br/><br/>slash open some of those big, colorful boulders you've been seeing around.<br/><br/>Again, take Travel Guide: Power Slash 2 from the new chest.<br/><br/>Outside of the hole, you can now slash the other boulder to reveal a clover.<br/><br/>Back on Orca we go. You see those three islands all the way to the southwest<br/><br/>of the map? Well, sail to the smallest, north-most one first. You need to<br/><br/>"super double jump" on. There's only a clover here, so get back on Orca and<br/><br/>sail south to the next island.<br/><br/>Dig up the buried chest here to find a Golden Peach. The entrance to a<br/><br/>bandit spider cave is also on this island, but I'm ignoring those right now.<br/><br/>I suggest you do the same, for they are far too challenging at this point.<br/><br/>Finally, sail south to the last island.<br/><br/>Before talking to the fisher on the pier, collect the treats on the island.<br/><br/>There's a Holy Bone S and a Steel Fist Sake in clams on each side of the<br/><br/>pier, and there's a buried Pearl around the middle of the beach area.<br/><br/>Further north, in the grassy area of the island, is the buried Stray Bead<br/><br/>#62. West of that is a Holy Bone M and a clover.<br/><br/>Return to the pier and speak with the fisherman. Fish with him after he<br/><br/>steals the Marlin Rod. Catch three fish, and the last one shall be the<br/><br/>legendary marlin. The fisherman hauls it off to Umi's Restaurant. Get back<br/><br/>on Orca yet again.<br/><br/>Sail back to the main North Ryoshima Coast landmass, and from there, to<br/><br/>Umi's Restaurant. Chat with the main man himself. After he's done chopping<br/><br/>the marlin, draw three horizontal lines as indicated by the painting in the<br/><br/>background. Your prizes for completing this are the Whirlwind brush<br/><br/>technique, Travel Guide: Galestorm Tech, 20 Praise, and lots of sashimi.<br/><br/>Exit the restaurant.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.32 Watcher's Cape<br/><br/>----------------------------------------------------------------------------<br/><br/> .------------------------.<br/><br/> |Watcher's Cape Checklist|<br/><br/> .------------------------.<br/><br/> |*Animals to feed: |<br/><br/> | *1 Set of Tigers |<br/><br/> --------------------------<br/><br/>Do you recall that strip of land in North Ryoshima Coast that I covered<br/><br/>earlier in the guide? It's across from the pile of rubble near the beginning<br/><br/>of the area. Well, you can now use the cat statue there, so Catwalk your way<br/><br/>up to Watcher's Cape.<br/><br/>The first thing you should notice on Watcher's Cape is a group of tigers to<br/><br/>the right, so feed them first. Advance ahead a little on the path up here<br/><br/>and you'll meet a Blue Cyclops that needs disposed of.<br/><br/>Attack him normally at first. Soon, the Blue Cyclops will transform into a<br/><br/>more powerful form, which uses a shield and summons lightning. Just avoid<br/><br/>him when he's like this, and wait for him to turn back into his initial<br/><br/>form to finish him off.<br/><br/>A dude named Watcher's attention is attracted. Make the time night, then<br/><br/>speak to Watcher a few times. You'll learn of his desire to wish upon a<br/><br/>shooting star. Our handy-dandy brush can make that happen. Stand next to<br/><br/>Watcher and draw a single dot into the night sky. A shooting star appears as<br/><br/>planned. Watcher's wish is granted too, making the whirlpool galaxy show up.<br/><br/>Run to the end of the cape and stand on top of the swirl symbol. Look up<br/><br/>into the whirlpool galaxy and draw a Galestorm over it. After the galaxy<br/><br/>begins spinning, make two or three more Galestorms. The Dragon Palace's<br/><br/>whirlpool entrance finally shows itself.<br/><br/>Don't attempt to swim over to the whirlpool by yourself, or you shall be<br/><br/>chomped up by the water dragon. Orca is needed for this task. For me, he<br/><br/>appeared back at the wooden pier he originally showed up at. I would assume<br/><br/>he does for all players. Go over to the pier and give Orca a ride.<br/><br/>Sail into to that monstrous whirlpool, ignoring the silly water dragon.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.33 Dragon Palace<br/><br/>----------------------------------------------------------------------------<br/><br/> .-----------------------------------.<br/><br/> | Dragon Palace Checklist |<br/><br/> .-----------------------------------.<br/><br/> |*Animals to feed: |<br/><br/> | *1 Set of Boars |<br/><br/> | *1 Set of Boar Piglets |<br/><br/> |*Stray Bead #70 |<br/><br/> |*Stray Bead #71 |<br/><br/> |*Stray Bead #72 |<br/><br/> |*Secret Brush Technique: Fountain |<br/><br/> |*Travel Guide: Waterspout Tech 1 |<br/><br/> |*Shell Amulet |<br/><br/> -------------------------------------<br/><br/>I'm expecting the little mermaid to show up at any moment now.<br/><br/>Progress forward into the palace. Along with an Origin Mirror, there are a<br/><br/>few clams with treasures inside. They contain: Holy Bone S, Dragonfly Bead,<br/><br/>and, fittingly, a Pearl. Go a bit further ahead and two thuggish brutes<br/><br/>prevent further access. Don't worry, though. Issun sets them straight.<br/><br/>In the next large room, head behind the central staircase and look around.<br/><br/>There's a crack back behind the stairs, so Cherry Bomb it and jump into the<br/><br/>uncovered hole.<br/><br/>This hole has all the standard features: a massive group of animals (a boar<br/><br/>and boar piglets), three clovers, four trees, and a special something at the<br/><br/>end. The "special something" this time includes Kutani Pottery, Godly Charm,<br/><br/>and Stray Bead #70. Exit back out to the palace.<br/><br/>The right and left doorways are blocked by more evil brutes right now, so<br/><br/>your only choice is to go up those stairs. There's an elevator straight<br/><br/>ahead, but first, go up more stairs to the balcony. The eastern room here<br/><br/>holds an Exorcism Slip S, while in the western room stands a merchant named<br/><br/>Mrs. Turtle. She sells nothing of note, so head back to that elevator and<br/><br/>ride it up to Otohime.<br/><br/>Otohime complain about Oni Island and the water dragon. Yeah, yeah, we've<br/><br/>heard that all before. When asked if you'd like to hear her story again,<br/><br/>answer No. She then yaps on some more. Hear her out and agree to help until<br/><br/>she finally hands over the Shell Amulet. Ride back down to the main room.<br/><br/>The two rooms that were blocked previously are now accessible. Enter the<br/><br/>eastern one first. Upon entrance, run past the dancing nutcases and you will<br/><br/>find four pillars of varying heights.<br/><br/>One of the pillars is broken, however, so use Rejuvenation to repair it. Now<br/><br/>you may jump up the pillars to find Stray Bead #71 in a chest. On the<br/><br/>nothern side of the room is an elevated clover, and on the ground on each<br/><br/>side of that, a Bull Horn and a Vengeance Slip in clams.<br/><br/>Speak to the fattest dancer, the one in purple, a few times. Now you can dig<br/><br/>into that cracked rock they're dancing around. This leads to a digging game.<br/><br/>As I said before, I've given up on covering these in detail. You start at<br/><br/>the bottom of the stage. Your goal is to reach Big Bertha at the top, then<br/><br/>lead her back down. Personally, I chose the right-most path to reach her,<br/><br/>which worked just fine. There's only one way to guide her down.<br/><br/>After completion of the digging game, draw a large swirl into the pool the<br/><br/>ladies are dancing around. You will receive the Fountain brush technique,<br/><br/>Travel Guide: Waterspout Tech 1, and 20 Praise. Exit the room, and go into<br/><br/>the opposite, western room.<br/><br/>Ignore the big mouth in the middle of the room right now. There's a clam off<br/><br/>to the side with Glass Beads inside, but more importantly, just above that,<br/><br/>another clam. This one contains Stray Bead #72.<br/><br/>Now you should jump into Jabu-Jabu's, er, the water dragon's gaping jaws.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.34 Inside the Dragon<br/><br/>----------------------------------------------------------------------------<br/><br/> .---------------------------.<br/><br/> |Inside the Dragon Checklist|<br/><br/> .---------------------------.<br/><br/> |*Dragon Orb |<br/><br/> |*Fox Rods |<br/><br/> -----------------------------<br/><br/>Look left straight away to spot three clams. The contents include: Inkfinity<br/><br/>Stone, Crystal, and Holy Bone S. Jump back over to the eastern strip of land<br/><br/>and go straight until you see a few platforms to the right. The top one has<br/><br/>a clam, so hop over to it, take the Exorcism Slip S, and hop back. Head<br/><br/>north along the linear pathway to a new area.<br/><br/>There are several pillars over the water here. Four hold clams, and you must<br/><br/>"super double jump" to reach some of them. The clams contain: Vengeance<br/><br/>Slip, Steel Fist Sake, Steel Soul Sake, and Exorcism Slip M.<br/><br/>Your main goal here is to go down to the northern part of the water and<br/><br/>retrieve an Exercising Arrow key. With the key, swim to the southwest area<br/><br/>of the water and use the power spring to lift yourself back to the western<br/><br/>strip of land. Leap across the pillars to the eastern strip of land and run<br/><br/>north to a more enclosed space.<br/><br/>First, there's a little pool of water that completely restores Ammy's<br/><br/>health. There's also a power spring nearby. Ride that up to a small cavern,<br/><br/>open the chest in there for a Crystal, and go back down. Lastly, there's a<br/><br/>useful Origin Mirror. Be sure to save now.<br/><br/>After all that, proceed north. With key still in mouth, the Lockjaw opens<br/><br/>up. Issun points out a "crystal ball" entangled in muscles. Ignore it for<br/><br/>now, and advance into the right (east) room. Run along a curving pathway<br/><br/>into another room.<br/><br/>The red liquid in here is health-draining, so don't touch it. Rather, draw a<br/><br/>line from the liquid to the squishy ball on the ceiling. Do this three times<br/><br/>and the water dragon's insides overflow with the boiling red liquid. Must be<br/><br/>painful.<br/><br/>Make a long path of lily pads to reach the "crystal ball" room. Stand on the<br/><br/>safe spot in the middle and draw a line from the liquid to the ball. Repeat<br/><br/>this twice more and the Dragon Orb is yours.<br/><br/>But these guys aren't happy about it...<br/><br/>****************************************************************************<br/><br/>* Boss: Tube Foxes *<br/><br/>* *<br/><br/>* Yen earned: 27,500 *<br/><br/>* *<br/><br/>* Three of the foxes will attack at a time, and you must fight nine in *<br/><br/>* total. *<br/><br/>* *<br/><br/>* They will often quickly slash at Ammy, which does a little damage. They *<br/><br/>* also jump up and shoot purple stuff from their mouths, which has longer *<br/><br/>* range than the slashes. Finally, they frequently do a goofy dance that *<br/><br/>* drains ink. *<br/><br/>* *<br/><br/>* The ink-sapping dance is by far the most troubling aspect of this *<br/><br/>* battle. Not only does it prevent use of the brush, but also strips Ammy *<br/><br/>* of her weapons. And a weaponless Ammy is a useless Ammy. *<br/><br/>* *<br/><br/>* Quickly detect which fox is doing the draining and attack it to make the *<br/><br/>* process stop. Power Slash is a good idea. *<br/><br/>* *<br/><br/>* These guys surprisingly put up a worthy challenge, so don't be afraid to *<br/><br/>* use those holy bones. *<br/><br/>****************************************************************************<br/><br/>The defeated Tube Foxes release the Fox Rods. You now have three minutes to<br/><br/>escape the crumbling water dragon. That red liquid drops from the ceiling<br/><br/>now, but it only barely hurts, so it's no big deal. Just backtrack your way<br/><br/>out. It's extremely easy to escape under the time limit. I had almost two<br/><br/>minutes left.<br/><br/>Meet King Wada and lend those rods to Ms. Melons. Head up to Otohime and<br/><br/>present to her the Dragon Orb. It looks like Melons is in danger. We gots to<br/><br/>save her!!!11!<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.35 Betrayal<br/><br/>----------------------------------------------------------------------------<br/><br/> .------------------.<br/><br/> |Betrayal Checklist|<br/><br/> .------------------.<br/><br/> |*Nothing |<br/><br/> --------------------<br/><br/>Ankoku Temple, the temple to the northeast of Ryoshima Coast, is your next<br/><br/>destination. Make your way there one way or another, it's not that far. The<br/><br/>map helpfully puts a big red mark there.<br/><br/>Upon approaching the temple, a ghostly Rao beckons you to follow her. Keep<br/><br/>following her, up the temple step, past the temple, and through the rock<br/><br/>wall. You'll come to a small cavern with a lone well inside. Make a blind<br/><br/>leap into the well.<br/><br/>From this side-view, simply run left to a new area. Or an old area, really,<br/><br/>as it turns out to be Himiko's palace. Make your way up the steps and into<br/><br/>the main palace entrance.<br/><br/>Ignore the lifeless maidservant and ride the elevator up. Swim across the<br/><br/>lava again and make sure you save before entering Himiko's room.<br/><br/>View the sumptuous shock inside.<br/><br/>****************************************************************************<br/><br/>* Boss: Evil Rao *<br/><br/>* *<br/><br/>* Yen Earned: 20,000 *<br/><br/>* *<br/><br/>* Her fox mask heavily reminds me of Ran from Texhnolyze. *<br/><br/>* *<br/><br/>* Rao's most common method of attack by far is shooting several homing *<br/><br/>* swords in a line at Ammy. This is fairly similar to an attack Blight *<br/><br/>* made, but Rao's swords are slightly faster and more accurate. No jumping *<br/><br/>* is advised here, just run in a circle to dodge them. *<br/><br/>* *<br/><br/>* She will also make simple, close-range slices and jabs with her sword. *<br/><br/>* These are very fast and quite damaging, so anticipate them early to get *<br/><br/>* out of the way. Lastly, at a certain point, Rao will begin constantly *<br/><br/>* dive-bombing Ammy with her sword. *<br/><br/>* *<br/><br/>* This is the pivotal point of the battle, as after Rao misses one of her *<br/><br/>* dive-bombs, she'll stand there stunned for a few moments. Pound away at *<br/><br/>* her then, because this easily the best chance you'll get. Hopefully you *<br/><br/>* can take enough health away from her at this point to make the rest of *<br/><br/>* the battle painless. *<br/><br/>* *<br/><br/>* Rao is very mobile and gets lots of quick attacks in, so don't hesitate *<br/><br/>* to use items if you need them. *<br/><br/>* *<br/><br/>* (Hatchi says I'm completely wrong about the flying swords. He says that *<br/><br/>* double jumps work well, and running in circles doesn't work at all. *<br/><br/>* Different strokes for different folks.) *<br/><br/>****************************************************************************<br/><br/>I shall return to Oni Island and rally my dark forces! Respect the dead, no<br/><br/>headbutting!<br/><br/>Uh, anyway, you need to head to Watcher's Cape in North Ryoshima Coast. The<br/><br/>map again decides to be kind, and marks the spot for you. You're supposed to<br/><br/>get there before sunset, but if you fail, you'll just get to start back up<br/><br/>right where you were, so no loss.<br/><br/>Enjoy the awesome sky outside, and leisurely make your way to Watcher's<br/><br/>Cape. Once up there, run to the end of the cape again. The now-friendly<br/><br/>water dragon acts as a bridge, so tread on her all the way to Oni Island.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.36 Oni Island<br/><br/>----------------------------------------------------------------------------<br/><br/> .--------------------------------------.<br/><br/> | Oni Island Checklist |<br/><br/> .--------------------------------------.<br/><br/> |*Divine Instrument: Blade of Kusanagi |<br/><br/> ----------------------------------------<br/><br/>Drop down off the water dragon into a little crevice. Issun points out that<br/><br/>lava acts just like water, as long as you have the Fire Tablet equipped. So<br/><br/>make a geyser from the power spring and ride up. Run through a Golden Gate<br/><br/>and drop into a large pool of lava.<br/><br/>Lily pads can't be made on the lava, so quickly swim from rock to rock. Swim<br/><br/>east, under an arc, and onto a rock on this eastern part of the lava. There<br/><br/>is a Konohana Blossom hovering over the east-most rock, so Vine over there<br/><br/>and grab a Golden Peach from the chest beneath. Now swim northwest to<br/><br/>another rock, this one located beside a power spring. Ride it up to solid<br/><br/>ground.<br/><br/>Advance west here, and try to enter Oni Island's huge central gate. A Blue<br/><br/>Ogre and a Red Ogre wish to crack skulls. These guys are big and slow, and<br/><br/>have massive masks to protect their faces. Simply manuever around to their<br/><br/>backs and beat them from there. They have long health bars, so it could take<br/><br/>awhile.<br/><br/>After beating the ogres into submission, don't actually enter just yet.<br/><br/>Three more treasures wait to be collected. You see those two long stretches<br/><br/>of land on the map hovering over the lava? Each one holds a chest. You need<br/><br/>to run along thin ledges to get them. The east pier holds an Exorcism Slip<br/><br/>S, while the west one holds a Crystal.<br/><br/>The last chest out here is located in the western lava pool. It's on a rock<br/><br/>with a Konohana Blossom floating above, much like the one in the eastern<br/><br/>lava pool. The chest contains a Pearl. Finally, enter the main gate.<br/><br/>Directly to the right stands an imp merchant, and an Origin Mirror beside<br/><br/>him. The imp has the Infinity Judge and Seven Strike for sale if you didn't<br/><br/>buy them before. Take the left (west) hallway out of this room, then turn<br/><br/>right (north) in the hallway to another room.<br/><br/>There's only an Exercising Arrow key inside, but you must battle two<br/><br/>Poltergeists before reaching it. Take the key and return to the original<br/><br/>room. Head east this time and open the Lockjaw.<br/><br/>Run along the twisty hallway till you come across a descending stairway with<br/><br/>a chest above it. You need make a *running* "super double jump" to reach it.<br/><br/>Grab the Bull Horn and go down the stairs. Read the sign you'll see, which<br/><br/>explains the upcoming mini-game.<br/><br/>Challenge Tobi to a race. The first stage should be effortless, as long as<br/><br/>you dash at the start. For the second, you'll need to jump across platforms<br/><br/>to reach the finish line. Go for the larger platforms for more landing room.<br/><br/>Tobi's pretty slow on this race, so don't rush too much.<br/><br/>After winning that race, obtain a Crystal from a chest lying around. Proceed<br/><br/>up a few flights of steps to find a cat statue. Catwalk on up. Make a<br/><br/>U-turn, jump across a platform, then run through a narrow hallway. Tobi is<br/><br/>here again, so get ready for another race.<br/><br/>This race is pretty simple, just jump across the long platforms (right,<br/><br/>left, right, right). The next one is more challenging. Time your jumps well<br/><br/>over the several saws. The fourth and fifth saws are particularly tricky.<br/><br/>Try to make a double jump over both in one leap. Upon completion of this<br/><br/>race, retrieve Lacquerware Set from a chest and race Tobi again.<br/><br/>Demonic wheels litter the race-track this time. Make your way through the<br/><br/>gaps in them. This one comes down to personal skill, not much I can say. The<br/><br/>stairs at the end are irritating. Make "super double jumps" up them, rather<br/><br/>than simple double jumps. Loot Exorcism Slip M from a chest in the next room<br/><br/>and race Tobi yet again.<br/><br/>This race works a little differently, though. You just need to kill three<br/><br/>Headless Guardians as fast as possible. Don't bother with extracting Demon<br/><br/>Fangs or whatever. Just kill. Open another chest to find another standard<br/><br/>treasure, this one a Coral Fragment.<br/><br/>The new area features several statues that shoot lasers from their eyes<br/><br/>(Beamos?). To make matters worse, they shoot the lasers on thin ledges that<br/><br/>you must traverse. Luckily, many gray platforms hang from the side of the<br/><br/>ledges. Stand on these platforms, wait for the lasers to pass, sprint to the<br/><br/>next platform, and repeat almost all the way to the end. Near the end, you<br/><br/>will need to make a few double jumps from ledge to ledge. Also, there are a<br/><br/>couple of chests off to the side. They hold a Golden Peach and a Pearl.<br/><br/>A shallow pool of water sits in the middle of the next room. Nothing else to<br/><br/>note, except an encounter with a Blue Cyclops. Head north through some<br/><br/>sliding doors, and save at the Origin Mirror at the end of them.<br/><br/>Proceed west through more sliding doors. Pass by the Lockjaw to the side and<br/><br/>race Tobi through the passage of needles. Simply run straight and jump over<br/><br/>the obstacles. Cherry Bomb the crack in the wall, and you'll arrive on the<br/><br/>roof outside.<br/><br/>Notice the Exercising Arrow key above? Simply run to the right, use Catwalk<br/><br/>on the cat statue, climb up, and grab the key. Drop back down and backtrack<br/><br/>to the Lockjaw you passed a minute ago. Open and progress north down a<br/><br/>linear hallway.<br/><br/>A treasure sits in a round room with several small holes in the ground<br/><br/>around it. Some shoot up spiked posts, some don't. Just make your own path<br/><br/>to it (it's very easy), and receive Godly Charm from the chest. Advance<br/><br/>north down another straight hallway, then through a door.<br/><br/>We're back outdoors, on a stone ledge. Examine the huge tiger statue out<br/><br/>here. It has a bow on its back, but no arrow. Fill the bow in with<br/><br/>Rejuvenation to solve this problem. Fill in the constellation, and Gekigami<br/><br/>awards Ammy the power of Thunderstorm. Listen to Issun: Draw a line from a<br/><br/>bolt of lightning to the lightning post.<br/><br/>Head through this new passage and use Thunderstorm again, on another<br/><br/>lightning post. A rotating bridge is activated. Leap on it right as it's<br/><br/>starting to come down, sprint across, then make another leap to the other<br/><br/>side. Bloom a clover just beside a door, then enter that door.<br/><br/>Use the electric charge from the ceiling to open the chest in here, and take<br/><br/>the Exorcism Slip L that pops out. Cherry Bomb the ground a bit further<br/><br/>ahead. You'll fall down to a small room with two paths leading out. The<br/><br/>western one is covered by a banner, but go right through it. Pick up (or<br/><br/>bite) the electrically charged gizmo lying on the ground.<br/><br/>You can now use this device to walk on those shiny yellow things. So, walk<br/><br/>along this electric path, then jump up it. (There are couple of Konohana<br/><br/>Blossoms floating above. I have no idea what purpose they serve.) You'll be<br/><br/>at a door with a lightning post beside it. Draw a line from the gizmo in<br/><br/>Ammy's mouth to the post. Enter.<br/><br/>The Labyrinth of Walkthrough Authors' Nightmares looms ahead. Well, first<br/><br/>you just need to go through a series of linear sliding doors. *Then* you<br/><br/>come to the three doors of doom. These lead to a big, confusing maze. (By<br/><br/>the way, be sure to keep that electric thing in your mouth through the<br/><br/>labyrinth.) I actually decided to make an ascii map of the labyrinth, my<br/><br/>first ever attempt at such a thing. It's a little too small, but gets the<br/><br/>job done. Here it is:<br/><br/> EXIT<br/><br/> .............!!!.....<br/><br/> . . . . . .<br/><br/> . . . . . .<br/><br/> .***.***.***.***.***.<br/><br/> . * . * + . .----------------------.<br/><br/> . F * . * G + . | Map Compass |<br/><br/> .....***.***.....+++. .----------------------.<br/><br/> . . * * * . | ...: Wall |<br/><br/> . . E * * * . | ***: Door |<br/><br/> .***.........***.***. | +++: Cracked Wall |<br/><br/> . * . * * . | !!!: Cherry Bomb Wall|<br/><br/> . * . D * * H . | |<br/><br/> .***.***.***.***..... | A: Exorcism Slip S |<br/><br/> . * + * . . | B: Incense Burner |<br/><br/> . * C + * . . | C: Wooden Bear |<br/><br/> .....***.***.....***. | D: Vase |<br/><br/> . * . . * . | E: Vengeance Slip |<br/><br/> . * . . K * . | F: Steel Soul Sake |<br/><br/> .***.....***.....***. | G: Glass Beads |<br/><br/> . . * . * . | H: Holy Bone M |<br/><br/> . B . * I . * . | I: Traveler's Charm |<br/><br/> .***.***.....***..... | J: Dragonfly Bead |<br/><br/> . . * . * . | K: Steel Fist Sake |<br/><br/> . . * . * J . ------------------------<br/><br/> .***.....***.....***.<br/><br/> . * . . * .<br/><br/> . A * . . * .<br/><br/> .....***.***.***.....<br/><br/> . . . .<br/><br/> . . . .<br/><br/> .***.***.***.<br/><br/> . .<br/><br/> . START .<br/><br/> . .<br/><br/> .....***.....<br/><br/>It's entirely up to you whether you want to collect all the treasures or<br/><br/>rush straight to the exit. I worked hard on that map, so use it well!<br/><br/>After exiting the maze, you'll be in a familiar room. Exit, and turn right<br/><br/>in the hallway. Use the key in your mouth to Thunderstorm the door here<br/><br/>open. Take a Pearl from the chest inside, and go back to the hallway. Run<br/><br/>the other way now, and you'll be back in the very first room of Oni Island's<br/><br/>interior.<br/><br/>Use the Origin Mirror again if you like, and insert your electric gizmo into<br/><br/>the blue pedestal. Advance into the new corrider, use the placed electric<br/><br/>key to open two lightning chests, and pick up Inkfinity Stone and Bull Horn<br/><br/>from them.<br/><br/>Further down the hallway, after Issun points out a towering statue, run<br/><br/>ahead to find two more chests. Take Holy Bone S and Crystal from them, then<br/><br/>head backwards until you get a clear view of the statue's 9-pronged sword.<br/><br/>Of course, draw a line from the electrical charge nearby to the sword.<br/><br/>Progress down the steps that open.<br/><br/>Five eyeballs form a trap in the next room. Quickly Power Slash them all.<br/><br/>Don't worry, it doesn't have to be all at once. You'll reach a new area<br/><br/>oddly reminiscint of a 2-D side-scroller.<br/><br/>First, run to the far left and make a line from a bolt to a lightning post.<br/><br/>This activates a rotating bridge right next to it, so use the bridge to<br/><br/>reach a second level, head right, and use another rotating bridge to reach a<br/><br/>third level.<br/><br/>Proceed left again, past a blue pedestal, and you'll come to a spiked bridge<br/><br/>rotating above. When the bridge isn't obstructing your path, tap X to make a<br/><br/>low jump across the pit. A cat statue stands on the other side. Again, wait<br/><br/>till the bridge is out of the way, then climb to a new area.<br/><br/>Use three more bridges (kinda tricky, just time your jumps well) to reach<br/><br/>another level. Wooden posts block the way up here, so Power Slash them away.<br/><br/>An electric key sits in the small room. Take it, go back to the blue<br/><br/>pedestal you passed before, insert the key, and jump up two sets of<br/><br/>ascending platforms.<br/><br/>Leap over the spiked posts that pop from the ground, and you'll come to a<br/><br/>series of progressively higher, spinning gear-like platforms. Each one has a<br/><br/>gap in it, so use the gap in each to reach the top. This part can be mildly<br/><br/>frustrating, because the top gears spin so rapidly, but it's more skill and<br/><br/>luck than strategy, so there's not a lot I can say. At the top, exit this<br/><br/>2-D wonderland.<br/><br/>There's an Origin Mirror in the next large room. A few large statues shoot<br/><br/>lasers here as well, but they're not hard to avoid. Anyway, run up some<br/><br/>steps and grab another electric key sitting there. Up more steps, you will<br/><br/>see an electric path in mid-air. Hop safely on, and keep going until you see<br/><br/>a platform off to the side. Jump to it.<br/><br/>Use Thunderstorm to open the treasure. Take the Vengeance Slip, and hop back<br/><br/>on to the electric path. Slow down the swinging spider ahead with Veil of<br/><br/>Mist, and advance until you come to a seemingly dead end. Worry not, simply<br/><br/>drop the key in Ammy's mouth and you'll fall to a new room. Open the chest<br/><br/>here for a Pearl.<br/><br/>An Exercising Arrow key is here too, so grab that, Cherry Bomb the banner in<br/><br/>the room, and unlock the Lockjaw outside. Tobi is ready for another race<br/><br/>upstairs. Use Veil of Mist to slow down the blocking spider ahead, double<br/><br/>jump over the pool of purple goo, then simply jump over spiked posts to win.<br/><br/>An impossible to miss Golden Gate stands just past the finish line.<br/><br/>Go east through sliding doors, beat down a couple more ogres, and leap over<br/><br/>another purple pool of goo further east. (Watch out for the spiked posts<br/><br/>before you jump.) From the hallway you're in, head north to find yet more<br/><br/>purple goo.<br/><br/>The tall wall on the other side has two blue squares and a cat statue on<br/><br/>top. Make a long Catwalk trail to the bottom of the wall, avoiding the blue<br/><br/>squares, then make a long double jump and cling to the trail. Climb up,<br/><br/>again avoiding the blue panels.<br/><br/>Drop down to another hall, turn left into a new room, and take care of some<br/><br/>fiends in battle. Lots of health recovery items lie in the jars here if you<br/><br/>need them. Head outside.<br/><br/>Wrap around the railing and jump up to meet Blockhead again. He's the same<br/><br/>as he always has been, except you must paint five dots on him this time.<br/><br/>Many people have trouble with this guy, but I don't really understand why.<br/><br/>All you have to do is remember the locations of five dots. I'll remind you<br/><br/>again, paint them in the order they appear.<br/><br/>Past Blockhead, Tobi will make one last challenge. Before you even begin the<br/><br/>race, look up and right to see a tiny ledge. Leap onto it, break all the<br/><br/>jars, and cross to the other side. Cherry Bomb the wall, then return to<br/><br/>Tobi. Start the race, and Vine to the Konohana Blossom for an easy win.<br/><br/>Say bye to Tobi, and make your way outside again. Be sure you use this<br/><br/>Origin Mirror to save. (I like how the save file just calls it "Oni Island:<br/><br/>High".) Proceed down the path, through a Golden Gate, and declare yourself<br/><br/>ready.<br/><br/>Fill in the oddly placed constellation (remember the middle star) to meet...<br/><br/>****************************************************************************<br/><br/>* Boss: Ninetails *<br/><br/>* *<br/><br/>* Yen Earned: 62,530 *<br/><br/>* *<br/><br/>* Ninetails has several attacks in his arsenal to watch out for. *<br/><br/>* *<br/><br/>* First, his least threatening attack is a series of wide-ranging slashes *<br/><br/>* forward. Just back off to dodge them. He also often makes quick charges *<br/><br/>* directly at Ammy. This move is very difficult to avoid. Try to run out *<br/><br/>* of the way, I guess. Next, he shoots out poisonous brown liquid from his *<br/><br/>* tails. If you get far enough away, you won't get hit. Finally, he sends *<br/><br/>* his tails through the ground and tries to damage Ammy from underneath. *<br/><br/>* Keep in a constant sprint to dodge the tails. *<br/><br/>* *<br/><br/>* Sometimes, Ninetails will stupidly raise his sword into the air. Use a *<br/><br/>* nearby lightning bolt to electrify the sword. (By the way, Ninetails can *<br/><br/>* use the Celestial Brush at the same time as you. But if you're quick *<br/><br/>* enough, he shouldn't be able to.) His nine tails will turn into little *<br/><br/>* armed creatures that run around and try to harm Ammy. You must kill them *<br/><br/>* all, but that's not an easy task. *<br/><br/>* *<br/><br/>* Not only do all of the sprite-like creatures attack at once, but purple *<br/><br/>* fox masks shoot crap at you too. Try to hit a bunch of the sprites all *<br/><br/>* at once with a bead weapon. Consuming a Steel Fist Sake at this time *<br/><br/>* wouldn't be a bad choice. *<br/><br/>* *<br/><br/>* After killing all the little dudes, the white Ninetails transforms to an *<br/><br/>* orange onetail. At this point, he's vulnerable to normal attacks, and he *<br/><br/>* himself will only perform his charge attack. Also, he'll still raise his *<br/><br/>* sword (or whatever it is), but ignore it now and just use it as an *<br/><br/>* opportunity for free strikes. *<br/><br/>* *<br/><br/>* Keep hacking away and Ninetails will eventually fall. He's a pretty *<br/><br/>* decent challenge overall, especially compared to most of Okami's bosses. *<br/><br/>* *<br/><br/>* (Hatchi e-mailed me a different strategy. He says you should gather all *<br/><br/>* the little creatures together, then unleash an Exorcism Slip L on them.) *<br/><br/>****************************************************************************<br/><br/>Ammy thieves Divine Instrument: Blade of Kusanagi after the fight. It seems<br/><br/>the evil mist has headed for the frozen north. Waka shows up too and marks<br/><br/>exactly where this frozen north is.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.37 Northward Bound<br/><br/>----------------------------------------------------------------------------<br/><br/> .---------------------------.<br/><br/> | Northward Bound Checklist |<br/><br/> .---------------------------.<br/><br/> |*Animals to feed: |<br/><br/> | *2 Sets of Hares |<br/><br/> |*Gimmick Gear |<br/><br/> |*2 Devil Gates to destroy |<br/><br/> -----------------------------<br/><br/>You'll start out at North Ryoshima Coast, but warp to Shinshu Field by using<br/><br/>either Mist Warp or Fountain. Now is a good time to finish a sidequest I<br/><br/>started way, way earlier in the walkthrough.<br/><br/>Find Ida the postman running somewhere on the dirt path. You may now race<br/><br/>him two more times. During the second race he lays down spiked balls behind<br/><br/>him, similar to Hayate. After winning, advance the time by one cycle to race<br/><br/>Ida a third time. The third race is exactly like the second, except Ida runs<br/><br/>a different route. For beating him three times, you receive the Gimmick<br/><br/>Gear. I'll cover what that's for later.<br/><br/>(You can place more of the Nameless Man's statues now as well, but not all<br/><br/>of them, so I'll leave that for later too.)<br/><br/>Head for Shinshu Field's only cat statue. (It is behind the Guardian<br/><br/>Sapling.) Climb to a higher plane. There's a Devil Gate to the north up<br/><br/>here. Beat up the pathetically easy imps inside, then feed the hares that<br/><br/>appear. Now go south along a dirt path and notice a Devil Gate to the side.<br/><br/>Beat up the pathetically easy imps inside, then feed the hares that appear.<br/><br/>(Yeah, I just said that, but if it fits, it fits.)<br/><br/>Continue along the path to find a weird monument of some sort. Whadayano, a<br/><br/>sword happens to be sticking out of it. First, though, open a chest right<br/><br/>behind the monument to obtain a Crystal. Now blast that sword with<br/><br/>Thunderstorm and a secret path is opened. Before entering, there are more<br/><br/>nice valuables out in Shinshu:<br/><br/>Clover: Buried under a patch of hard earth near Kamiki Village.<br/><br/>Godly Charm: Buried under a burning pile of leaves near the dojo.<br/><br/>Clover: Northeast corner of Shinshu Field's higher plane.<br/><br/>Pearl (Buried): Northwest corner of Shinshu Field's higher plane.<br/><br/>Clover: At the eastern-most point of Shinshu Field, on the higher plane.<br/><br/>Kutani Pottery (Buried): Southwest of the above clover.<br/><br/>White Porcelain Pot (Buried): Inside of the U-shaped dirt path on the higher<br/><br/>plane.<br/><br/>Now enter, and run through a long tunnel below. On the other side, you'll<br/><br/>arrive at...<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.38 Kamui<br/><br/>----------------------------------------------------------------------------<br/><br/> .--------------------------------------------------------.<br/><br/> | Kamui Checklist |<br/><br/> .--------------------------------------------------------.<br/><br/> |*Animals to feed: |<br/><br/> | *2 Sets of Sheep (Herbs) |<br/><br/> | *1 Set of Foxes |<br/><br/> | *2 Sets of Cranes (Fish) |<br/><br/> | *6 Sets of Bears (Fish) |<br/><br/> | *1 Set of Hares |<br/><br/> |*Stray Bead #74 |<br/><br/> |*Stray Bead #75 |<br/><br/> |*Stray Bead #76 |<br/><br/> |*Stray Bead #77 |<br/><br/> |*Stray Bead #78 |<br/><br/> |*Kamui Wanted List |<br/><br/> |*Gold Dust x2 |<br/><br/> |*Amber Tassels |<br/><br/> |*Amethyst Tassels |<br/><br/> |*Secret Brush Technique: Cherry Bomb 3 (must be bought) |<br/><br/> |*Travel Guide: Cherry Bomb 3 (comes with above) |<br/><br/> |*Travel Guide: Tribe of the Moon |<br/><br/> |*2 Devil Gates to destroy |<br/><br/> ----------------------------------------------------------<br/><br/>We now arrive at the obligatory snow area. Of course, Okami beautifies it<br/><br/>into something worth ogling. Anyway, save at the Origin Mirror just west of<br/><br/>the entrance.<br/><br/>Scamper northwest up the single path in the area to encounter a group of<br/><br/>Namahages and Blade Namahages. They basically act as upgraded Green Imps and<br/><br/>Red Imps, so deal with the chumps accordingly. (They do actually look<br/><br/>different, so they're better than color palette swaps at least.)<br/><br/>There's an eastern path, but it's blocked by a blizzard, so enter a solitary<br/><br/>tent nearby. A masked guy creepier than Axel Manson prances around inside.<br/><br/>He immediately flees outside for some reason, so follow him. Ah, everybody<br/><br/>has to be so rude...<br/><br/>****************************************************************************<br/><br/>* Boss: Oki *<br/><br/>* *<br/><br/>* Yen earned: 20,000 *<br/><br/>* *<br/><br/>* Oki's pretty generic in a lot of ways, but he's no slouch. Like so many *<br/><br/>* other bosses, Oki sends out a wave of daggers targeting Ammy. To avoid *<br/><br/>* them, either running around or double jumping will do. He also blows out *<br/><br/>* a freezing gust of wind, in addition to standard sword slashes and jabs. *<br/><br/>* *<br/><br/>* There is one little trick up Oki's sleeve that makes him a nuisance. *<br/><br/>* ALL of his attacks imprison you in a block of ice, freezing all movement *<br/><br/>* for a short time. Not only are you completely vulnerable to attack in *<br/><br/>* this frozen state, but the Fan Menu is also inaccessible, meaning no *<br/><br/>* items. To prevent unexpected death (or Astral Pouch usage), keep your *<br/><br/>* health relatively high. *<br/><br/>* *<br/><br/>* Do you remember the key to defeating Waka way back when? The same method *<br/><br/>* works on Oki. Power Slash his daggers back at him, and he'll lie stunned *<br/><br/>* for a bit. Take that opportunity to bash his brains. After he takes *<br/><br/>* enough abuse, Oki turns into a blue wolf. *<br/><br/>* *<br/><br/>* Wolf Oki acts pretty similarly to the Canine Warriors, but he's more *<br/><br/>* powerful in just about every way. He still shoots out projectiles, but *<br/><br/>* this time they are icicles rather than daggers, and deflecting them back *<br/><br/>* does nothing. Oki is very agile with his slashes, charges, and whirling *<br/><br/>* dive-bombs. Get behind him when you can and attack from there. *<br/><br/>* *<br/><br/>* Occasionally, Oki summons icy clones of himself to help in combat. The *<br/><br/>* battlefield becomes very hectic and dangerous with Oki's helpers around, *<br/><br/>* so eliminate them with a few attacks ASAP. *<br/><br/>* *<br/><br/>* Oki presents a reasonable threat, but with the correct tactics and a *<br/><br/>* little skill, he'll succumb. *<br/><br/>****************************************************************************<br/><br/>Unsurprisingly, Oki actually turns out to be a decent fellow. He claims to<br/><br/>be a member of the Oina tribe, and complains about the inevitable evil and<br/><br/>darkness haunting Kamui. (Japan Lesson Time: Kamui is meant to represent<br/><br/>Hokkaido, Japan's northern-most island, and the Oina tribe represents the<br/><br/>Ainu, the original residents of Hokkaido and Japan's aboriginal people. Just<br/><br/>thought you'd like to know.)<br/><br/>Head through the northeast tunnel, as the blizzard is no longer raging. Soon<br/><br/>you'll run into Yoichi the archer again. He seems to be shooting his arrows<br/><br/>aimlessly into the cursed zone, but appearances can be deceiving. Connect a<br/><br/>bolt of lightning from the sky above to an arrow and Kamui's Guardian<br/><br/>Sapling is unveiled. A few sheep also arrive back near where Yoichi was, so<br/><br/>feed them a bag of herbs.<br/><br/>You now have a choice to go either east or west. Choose east, and along the<br/><br/>following narrow path are some foxes to feed. Kokari and Ume show up at this<br/><br/>southeastern corner of Kamui, and Kokari hasn't given up his fishing<br/><br/>ambitions. This is the best place to fish in the game, so fish to your<br/><br/>heart's delight.<br/><br/>Just left of Kokari and Ume are some cranes, so feed them fish. A nearby<br/><br/>path leads to the local dojo, but Stray Bead #74 lies under the ground just<br/><br/>to the right of that path. (It's near a snow-covered Issun statue.) There<br/><br/>are few more nice treasures around here, too. Check the bottom of this<br/><br/>section for more details.<br/><br/>Inside the dojo, Onigiri Sensei has new techniques up for sale. I suggest<br/><br/>purchasing Hardhead, along with the techniques that fit your weapon<br/><br/>preferences. Exit the dojo, and go back to the Guardian Sapling area. Select<br/><br/>the western path you didn't previously.<br/><br/>An Igloo Turtle soon pops up to be a pest. Attack the turtle until it<br/><br/>collapses, draw a line from its fire tail to its body, then smash the<br/><br/>turtle's revealed straw body until it dies. Get used to the Igloo Turtles,<br/><br/>you'll be fighting them a lot in Kamui.<br/><br/>Just after that fight, look to your right and spot a sign that reads "To<br/><br/>Wep'keer". Look up in the air past the sign and towards the Guardian Sapling<br/><br/>to see a Konohana Blossom. Vine up there, bloom a clover, and Cherry Bomb a<br/><br/>cracked wall. Past that is a bit of ground with two cracks. You *must* have<br/><br/>bought Cherry Bomb 2 earlier to break the ground. If you did, go ahead and<br/><br/>use it, then drop down the hole.<br/><br/>Bloom the typical clovers (3) and trees (4) below, then investigate the<br/><br/>Divine Spring. Cherry Bomb 3 is the prize if you donate 300,000 yen to the<br/><br/>spring. I don't think this ability is amazingly useful, but you *will* need<br/><br/>it for a stray bead down the road. I had lots of dough to spare, so I bought<br/><br/>it, but it's up to you.<br/><br/>Whatever your choice, exit the hole and drop back down to the "To Wep'keer"<br/><br/>sign. A single bear is roaming around there, so feed it. Also, past the bear<br/><br/>is a red boulder concealing a clover. Proceed north and you'll soon find a<br/><br/>merchant. (Isn't he cold sitting on the ground like that?) Nothing<br/><br/>remarkable for sale, but I do advise buying some fish feedbags if you're low<br/><br/>on them.<br/><br/>Left (west) of the merchant is a frozen pond. Head over there and feed a few<br/><br/>bears meandering around, then check out a small, snowy island south of them.<br/><br/>There is a clover on the island to bloom, but more importantly, a hard dig<br/><br/>spot in the middle. After digging it up, head into the hole below.<br/><br/>First, there are three clovers and two trees around, so bloom all of them<br/><br/>for over 100 Praise. Now, I'm sure you see the big blockhead standing there.<br/><br/>His name is Blockhead Grande, and Mr. Grande is a sadist.<br/><br/>For you see, gentle readers, this blockhead has *eight* weak spots that must<br/><br/>be remembered. That's a huge, huge step up from five. Blockhead Grande is<br/><br/>the most excessively frustrating part of Okami, and many people cannot<br/><br/>defeat him without cheating. Fear not, for I have a few recommendations that<br/><br/>may be of use:<br/><br/>1. Use a camera phone or even a camcorder to record the dots. This the<br/><br/>preferred method and I strongly suggest it if you have the equipment.<br/><br/>2. Use graph paper or possibly regular paper to quickly jot down the dots.<br/><br/>Although it isn't visible, Blockhead Grande's dots appear on a 5x5 grid.<br/><br/>Unfortunately, the dots appear far too quickly for this to really work. Not<br/><br/>suggested.<br/><br/>3. Have family or friends help you out. For instance, if you have two<br/><br/>people, Person A remembers the first four dots, and Person B the last four.<br/><br/>4. Complete it the "true" way, with memory and concentration. The more you<br/><br/>practice, the more doable it is. Or, simply hope to get lucky with an easily<br/><br/>memorable pattern.<br/><br/>I used number four, and it took about thirty tries. Whichever method you<br/><br/>choose, good luck! The rewards are Stray Bead #78, Gold Dust, Silver Pocket<br/><br/>Watch, and 50 Praise. Finally, exit this grotto and get back to the main<br/><br/>game.<br/><br/>Proceed north and take care of the easily noticeable Devil Gate ahead. You<br/><br/>receive 50 Praise and a Mermaid Spring pops out as well. Amber Tassels are<br/><br/>buried under the western ledge of the spring, so collect those. Go ahead a<br/><br/>little north further and you'll notice a rather conspicuous snow mound. (An<br/><br/>Ammy statue lies underneath.) The real point of interest, though, is a<br/><br/>buried Stray Bead #77 just south of the statue.<br/><br/>Continue north and trash another Devil Gate. You'll earn 50 Praise from it,<br/><br/>but nothing more. Now backtrack a tad and check out an isolated western<br/><br/>house. Feed a few sheep outside, then go in. Converse with the distressed<br/><br/>youngster named Wali until he coughs up the Kamui Wanted List.<br/><br/>Might as well complete the last Wanted List now that we have it, eh? The<br/><br/>monster locations:<br/><br/>Cold Remorse: Near the small island where Blockhead Grande resides. A little<br/><br/>east of it.<br/><br/>Creeping Igloo: North of the merchant.<br/><br/>Stalking Blizzard: Right beside the snow-covered Ammy statue, somewhat near<br/><br/>Wali's house.<br/><br/>Snowy Sigma: Near the northern edge of the map, on ice. It's east of the<br/><br/>bridge leading to Wep'keer.<br/><br/>Frozen Penitence: The last enemy on the path to Yoshpet (which is the<br/><br/>northeast branch leading out on the map, if you didn't know.)<br/><br/>Mission accomplished! Head back to Wali and collect your Gold Dust. Next,<br/><br/>proceed past Wali's house, clinging to the northwest edge of the map and<br/><br/>you'll soon find a cave. Inside, burn a frozen chest to obtain Vengeance<br/><br/>Slip, then jump to a small platform with another chest. After taking<br/><br/>Travel Guide: Tribe of the Moon, jump further ahead ("super double jump" is<br/><br/>required) for another frozen chest, this one holding Exorcism Slip L.<br/><br/>Explore the twisting passage to spot a huge green rock. Ignore that for the<br/><br/>time being and simply feed the lone bear behind it.<br/><br/>Return to the entrance of the cave, and this time jump to a right-hand<br/><br/>ledge. Bloom the clover on it, then leap to a new passage. At the end lies<br/><br/>two familiar sights: A lonely bear and a frozen chest. Of course, feed the<br/><br/>bear, burn the ice, and collect Stray Bead #75. Finally, exit the cave.<br/><br/>There's bridge nearby, which leads to a heightened path, which leads to the<br/><br/>game's next major destination. Rather than going there, head under the<br/><br/>bridge and feed hares underneath. Next, proceed east past the bridge, then<br/><br/>north to find an elevated little alcove. Grab Amethyst Tassels from a chest,<br/><br/>feed the cranes, and drop back down.<br/><br/>Progress further east now. There's a big, colorful rock here, so cut it down<br/><br/>if you can to reveal a clover. Past that are yet more bears, and nothing<br/><br/>else presently.<br/><br/>We're *finally* almost done with Kamui (took me months!), so cross that<br/><br/>bridge and run up the long, winding pathway. Just before entering Wep'keer,<br/><br/>look to your right. There's a tall ledge with a clover on it, so drop down<br/><br/>and bloom the clover. Drop down once more, and you'll find a chest which<br/><br/>holds Stray Bead #76. The only other thing down here is a spider cave, and<br/><br/>as I've been delaying covering those till later, I'll be consistent and ask<br/><br/>you to avoid it for now.<br/><br/>Oh, just one last (and slightly annoying) thing to do in this area. Go *all*<br/><br/>the way back to the entrance of Kamui, and feed some bears across from the<br/><br/>entrance. Sorry I waited till now to drop that on ya, but there wasn't any<br/><br/>better time to mention it. Anyway, go back and enter Wep'keer.<br/><br/>Treasures I didn't cover in the walkthrough:<br/><br/>Etched Glass (Buried): Amidst the cranes near Kokari and Ume.<br/><br/>White Porcelain Pot: In an ice-covered chest near Kokari and Ume. Use the<br/><br/>nearby torch to melt the ice.<br/><br/>Crystal (Buried): Right of the path leading to Yoshpet Forest.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.39 Wep'keer<br/><br/>----------------------------------------------------------------------------<br/><br/> .--------------------------------------------------------.<br/><br/> | Wep'keer Checklist |<br/><br/> .--------------------------------------------------------.<br/><br/> |*Animals to feed: |<br/><br/> | *1 Set of Hares |<br/><br/> | *1 Set of Cranes |<br/><br/> | *3 Sets of Sheep |<br/><br/> | *2 Sets of Bears |<br/><br/> |*Stray Bead #80 |<br/><br/> |*Stray Bead #81 |<br/><br/> |*Stray Bead #82 |<br/><br/> |*Stray Bead #83 |<br/><br/> |*Sun Fragment |<br/><br/> |*Jade Tassels |<br/><br/> |*Divine Instrument: Resurrection Beads (must be bought) |<br/><br/> |*Gold Dust x2 (must be bought) |<br/><br/> ----------------------------------------------------------<br/><br/>Save, for the Gingerbread Man's sake. Hares are frolicking around across<br/><br/>the ice from the Origin Mirror, to the east. In addition, the Jade Tassels<br/><br/>are buried right underneath them.<br/><br/>The houses in Wep'keer are all inaccessible right now, so obviously ignore<br/><br/>them. Go to a little snow patch amidst the ice (with houses surrounding it)<br/><br/>and bloom the clover there. From that point, ascend the eastern, right-most<br/><br/>set of stairs. A group of cranes are waiting for their meal, and beside them<br/><br/>Stray Bead #80 lies buried under the ground. Now go across the small wooden<br/><br/>bridge nearby and bloom another clover. That's all for this little space, so<br/><br/>backtrack to the main area.<br/><br/>Explore northward. A merchant stand, but no merchant! Ah well, he'll show up<br/><br/>later. Take the stairs up past the stand, then turn right. Now, go along the<br/><br/>left path leading down (not the right path along a ledge). When you see<br/><br/>another house, turn right. Feed a few sheep and bloom a clover, then look<br/><br/>back where you came from.<br/><br/>Two paths are actually back there. The one you came from, of course, but<br/><br/>also a little crevice to the left. Enter the crevice, feed a bear, and open<br/><br/>the chest for Stray Bead #81. Backtrack to the first crossroad above the<br/><br/>merchant stand. (Not difficult, just go the same way back you did to get<br/><br/>here.)<br/><br/>Take the western path you didn't last time. Just run along the linear road<br/><br/>until you see a large house with a huge green mask above it. Sheep are<br/><br/>milling around to the right. After feeding them, search a bit north near a<br/><br/>tree to find a buried Stray Bead #82. Next, head behind the house, across a<br/><br/>bridge, feed more sheep, and bloom a clover. Now, jump off that bridge you<br/><br/>crossed and take a Sun Fragment from the chest below. Back in front of the<br/><br/>green mask house you go.<br/><br/>Run across a narrow eastern road, ignore another house, and now take a<br/><br/>narrow northern road. Approach the guy pounding on a door for a scene. After<br/><br/>that, check the fenced area to the left of the chief's house and feed the<br/><br/>bears there. Now try to leave the entire village. An Oina girl named Kai<br/><br/>stops you and invites Ammy to her home.<br/><br/>Speak to Kai several times for lots of scenes until Samickle howls. Go back<br/><br/>up and talk to him, then enter the chief's house. Avoid thy hide-tanning and<br/><br/>headbutt this creepy old man. Chat with him a few times for yet more scenes.<br/><br/>Finally exit the house, and the gate behind chief Kemu's house opens. We'll<br/><br/>be going there very soon, but not quite yet.<br/><br/>The houses have all opened and the town merchant has arrived. The merchant<br/><br/>is selling Resurrection Beads for 150,000 yen and two Gold Dusts for 20,000<br/><br/>a piece. I bought the beads, because I'm a bead kind of guy, but it's your<br/><br/>choice to make. I do advise buying some fish bags if you're low. Oh, and I<br/><br/>also suggest selling any and all treasures you may be holding to this<br/><br/>merchant. You'll need the yen in a bit.<br/><br/>None of the houses have anything of interest, save one. You want head to the<br/><br/>double doors north of Kai's house marked "Snowy Playground". Enter for a<br/><br/>rather tedious mini-game.<br/><br/>Roll the snowball around the area, collecting all the clumps of snow lying<br/><br/>around, and avoid the fire pits. When you think you're finished, roll it<br/><br/>back to the kid and talk to him. He won't accept it unless it's absolutely<br/><br/>HUGE, so prepare to be annoyed. Reward upon completion is 50 Praise.<br/><br/>Snowball Playground also has few frozen chests scattered around, check below<br/><br/>for more details on those. More importantly, Stray Bead #83 is buried around<br/><br/>the southern tip of the area. Exit.<br/><br/>We're moving on, so take that path that opened behind Chief Kemu's house.<br/><br/>Other treasures:<br/><br/>Etched Glass: Buried in the front yard of the house nearest the merchant.<br/><br/>Exorcism Slip M: Frozen chest, northwest corner of Snowball Playground.<br/><br/>Crystal: Frozen chest, northeast area of Snowball Playground.<br/><br/>White Porcelain Pot: Frozen chest, a little south of the Crystal mentioned<br/><br/>above.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.40 Ezofuji<br/><br/>----------------------------------------------------------------------------<br/><br/> .--------------------------------------------------------.<br/><br/> |Ezofuji Checklist |<br/><br/> .--------------------------------------------------------.<br/><br/> |*Animals to feed: |<br/><br/> | *1 Set of Cranes |<br/><br/> | *1 Set of Raccoons |<br/><br/> | *2 Sets of Bears |<br/><br/> | *2 Sets of Monkeys |<br/><br/> | *1 Set of Sheep |<br/><br/> |*Stray Bead #84 |<br/><br/> |*Stray Bead #85 |<br/><br/> |*Stray Bead #86 |<br/><br/> |*Stray Bead #87 |<br/><br/> |*Sun Fragment |<br/><br/> |*Secret Brush Technique: Power Slash 3 (must be bought) |<br/><br/> |*Travel Guide: Power Slash 3 (comes with above) |<br/><br/> |*Travel Guide: Another Civilization |<br/><br/> ----------------------------------------------------------<br/><br/>After saving, open the impossible to miss chest containing Travel Guide:<br/><br/>Another Civilization. Next, head onto the surface of frozen Lake Naochi, and<br/><br/>go west past the crashed ship. Feed a few cranes hidden in a small crevice.<br/><br/>Now run all the way across the frozen lake to almost exactly the opposite of<br/><br/>where the cranes are. At the area's eastern-most point is a floating<br/><br/>Konohana Blossom, so vine up and jump to the ledge. Two chests lie on top:<br/><br/>one frozen, one flaming. Open the frozen chest to collect Stray Bead #84,<br/><br/>then the burning one for Etched Glass. Then look directly north to spot<br/><br/>another Konohana Blossom. Vine on over, feed some monkeys, and bloom a<br/><br/>clover. Return to the Origin Mirror.<br/><br/>Proceed up the western path leading to places above the lake. The path is<br/><br/>extremely linear, so I'll just point out important things along the way.<br/><br/>First you shall run into a group of raccoons, then a group of bears. After<br/><br/>feeding both of those, stop at where the path curves, at about the<br/><br/>northwestern-most point on the map. Look down, and drop onto the ledge<br/><br/>below.<br/><br/>First feed the monkeys out here, then check out the two big rocks. One you<br/><br/>can cut down (if you bought Power Slash 2 earlier), one you can't. Cut the<br/><br/>one you can, then, and drop into the revealed hole. It's another Divine<br/><br/>Spring, so bloom the standard clovers and trees, then examine the spring.<br/><br/>A whopping 360,000 yen is needed to acquire Power Slash 3. Hopefully the<br/><br/>treasures I told you to sell before were enough. If you can purchase it,<br/><br/>most definitely do! If you can't, remember to do so at a later point, as I<br/><br/>won't be reminding you to. Regardless, exit the grotto. Cut open the nearby<br/><br/>rock if you just bought PS3 and bloom the clover underneath. Finally, head<br/><br/>all the way back to the northwestern point you were before you dropped down<br/><br/>here.<br/><br/>At the end of the path there's a huge set of doors, plus a small house.<br/><br/>Ignore both for now, and look right (east) of the house to see a Konohana<br/><br/>Blossom. Vine to it, then double jump further east to a ledge. The large<br/><br/>spot of hard ground on this ledge covers two clovers and Stray Bead #86.<br/><br/>Enjoy your treats.<br/><br/>Three more Konohana Blossoms hover around this ledge: one far below to the<br/><br/>east, one above the ledge you're already on, and one above to the north.<br/><br/>Vine to the northern one first, and jump off to a higher ledge. Open the<br/><br/>chest for a Sun Fragment, then run east along this slender path. At the end<br/><br/>lies a clover, and just beside that, the buried Stray Bead #85.<br/><br/>Return to the lower ledge you were on before, and from there, vine to the<br/><br/>eastern Konohana Blossom. (The one far below the ledge you're standing on.)<br/><br/>Feed the sheep, bloom the clover, and you're done with these pesky ledges!<br/><br/>Head all the way back to that house. You can't take the blossoms, you have<br/><br/>to go the long way. :(<br/><br/>Inside, Tuskle has more long exposition scenes for you. Keep talking to her<br/><br/>until she gives you her amulet. Now exit her house, exit Ezofuji, and try to<br/><br/>exit Wep'keer. Kai stops you and says some stuff. After the scene, don't<br/><br/>exit the village just yet. Use Mist Warp on the nearby Origin Mirror, and<br/><br/>warp to "Ezofuji (Rocky Area)". Here, feed a single bear, and open three<br/><br/>chests. The goodies: Silver Pocket Watch, White Porcelain Pot, and Stray<br/><br/>Bead #87.<br/><br/>Warp back to Wep'keer again, and exit the village. Out in Kamui, head<br/><br/>directly for Yoshpet Forest. (It's east and somewhat south.) A Bull Charger<br/><br/>gets in the way, though. They are immune to attacks from the front, so wait<br/><br/>for them to charge at you, then bash 'em from behind. They're pretty much<br/><br/>wimps for late-game enemies. Anyway, enter Yoshpet after the fight.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.41 Yoshpet<br/><br/>----------------------------------------------------------------------------<br/><br/> .------------------------.<br/><br/> | Yoshpet Checklist |<br/><br/> .------------------------.<br/><br/> |*Animals to feed: |<br/><br/> | *1 Set of Hares |<br/><br/> | *1 Set of Deer |<br/><br/> | *1 Set of Boars |<br/><br/> | *1 Set of Boar Piglets |<br/><br/> |*Stray Bead #88 |<br/><br/> |*Stray Bead #89 |<br/><br/> |*Cat's Eye Tassels |<br/><br/> --------------------------<br/><br/>Waka interrupts things to start. No prophecies? Bah. Continue forward, save,<br/><br/>and speak to Kai. Yoshpet is basically a big, timed maze. Large layers of<br/><br/>purple vines often block the way, and you'll need to use specific vines to<br/><br/>get through them. Follow Kai to reach the exit<br/><br/>The only punishment for running out of time is starting over. Several<br/><br/>goodies also happen to be in Yoshpet. With these factors in mind, I'll<br/><br/>simply ignore the time element in this section, and guide you to all the<br/><br/>treasures etc. If you run out of time, just back to where you were when you<br/><br/>ran out.<br/><br/>Open the first chest you see for a Crystal. About a billion Evil Trees will<br/><br/>harass you in the next area. Fight and bloom them all for some extra Praise<br/><br/>and food if you feel like it. There's another chest near where Kai is<br/><br/>standing holding a Pearl. Follow her to next area, across a few islands, and<br/><br/>open another chest for Holy Bone S. Next, you'll come to a crossroads. Go<br/><br/>left, the opposite of where Kai went and the arrow is pointing. Grab Cat's<br/><br/>Eye Tassels at the end of a long path, then go back and take the correct<br/><br/>path.<br/><br/>Continue to follow Kai and avoid the falling icicles. Collect Holy Bone M<br/><br/>and Godly Charm from chests along the way. Hop across more (rather slippery)<br/><br/>islands, grabbing White Porcelain Pot from one of them. The next area has<br/><br/>more aggravating Evil Trees. Make your way through them, and near the end of<br/><br/>the Evil Tree area, open a chest for Stray Bead #88.<br/><br/>Avoid the falling snowballs in the next area by staying elevated. After that<br/><br/>you'll need to make your way across a slippery pond. Make heavy use of jumps<br/><br/>here. Near the end is a chest containing Kutani Pottery. Up next, just more<br/><br/>random obstacles you've seen before. Open a chest amidst them for Steel Soul<br/><br/>Sake. Come to the final crossroads and take the wrong path as usual. Dig up<br/><br/>Stray Bead #89 at the end, then go back and take the correct path.<br/><br/>A nice little utopia awaits. Approach the stump in the middle, but when<br/><br/>prompted select "I'll pass". Feed the three/four groups of animals outside,<br/><br/>which are hares, deer, boars, and boar piglets. (Three groups in actuality,<br/><br/>but the animal tome considers boars and boar piglets as separate, so...)<br/><br/>Enter Ponc'tan.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.42 Ponc'tan<br/><br/>----------------------------------------------------------------------------<br/><br/> .---------------------------------------------------.<br/><br/> | Ponc'tan Checklist |<br/><br/> .---------------------------------------------------.<br/><br/> |*Stray Bead #91 |<br/><br/> |*Stray Bead #92 |<br/><br/> |*Agate Tassels |<br/><br/> |*Divine Instrument: Eighth Wonder (must be bought) |<br/><br/> -----------------------------------------------------<br/><br/>(Special note: I've included all of Ponc'tan's "random treasures" in the<br/><br/>walkthrough itself, rather than leaving them at the end as is my norm. The<br/><br/>reason? Simply, the layout of the village just makes this method more<br/><br/>convenient.)<br/><br/>You can guess what I'm gonna say, right? That's right! Save your game.<br/><br/>Don't move too far after saving, though, because there's a big lily pad with<br/><br/>a Konohana Blossom above it northwest of the Origin Mirror. Look up and<br/><br/>you'll see it. Vine over and grab Stray Bead #91, then look northwest again<br/><br/>to spot another Konohana Blossom. Vine, and on the circular walkway, head<br/><br/>right, along the orange leaves. Collect Vengeance Slip from a chest, then<br/><br/>look east to notice a huge white mushroom. Perform a running "super double<br/><br/>jump" to land on it. (Your timing must be good.) Bloom a clover on top of<br/><br/>the mushroom, then leap off southward, and onto the bridge leading to the<br/><br/>Origin Mirror where you started.<br/><br/>Look east from this bridge, and Vine to another Konohana Blossom. Obtain<br/><br/>Agate Tassels from the chest, then Vine northeast across two more Konohana<br/><br/>Blossoms. (Be quick, one is pointing down toward the abyss.) From this<br/><br/>point, proceed east across a bridge, take Crystal from a chest, cross<br/><br/>another eastern bridge, and bloom a clover at the end.<br/><br/>Now go back across the two bridges and enter the house here. Speak to the<br/><br/>little girl and she'll hint what happened to Lika. Exit and return to the<br/><br/>central area with the big white mushroom. Take the western bridge this time<br/><br/>and enter the house ahead. Speak to the town merchant inside. He sells<br/><br/>Eighth Wonder, a powerful new glaive weapon, for 200,000 yen. Choose whether<br/><br/>to buy it based on your own personal weapon preferences.<br/><br/>Exit with or without Eighth Wonder, and scamper behind the merchant's house.<br/><br/>Go right at the intersection, take Inkfinity Stone from the chest, then take<br/><br/>the other path at the intersection. Open another chest for a Steel Fist<br/><br/>Sake. Ignore the blossom above you, instead vining to a far western one.<br/><br/>Hop along a few lily pads and open a chest for a Pearl. Now use Waterspout<br/><br/>to active the nearby geyser, and move on up. (Or just Vine up there.) Glean<br/><br/>Kutani Pottery from this new chest, then Vine east for yet another chest.<br/><br/>Stray Bead #92 rests inside. Next is a line of downward pointing Konohana<br/><br/>Blossoms. Carefully and quickly make your way across them, and collect one<br/><br/>last treasure, that being Etched Glass. Finally, Vine to a western Konohana<br/><br/>Blossom above safe ground.<br/><br/>Luckily, this leads us right to our next destination. Try to enter that<br/><br/>house right beside you, and do so when the guards let you. Speak to chief<br/><br/>Ishaku until he refuses to help. (Amaterasu, queen of comedy!) Exit the<br/><br/>village. (Save first, though.)<br/><br/>After the scenes outside, take the path *behind* the tree stump known as<br/><br/>Ponc'tan. Proceed when asked.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.43 Inner Yoshpet<br/><br/>----------------------------------------------------------------------------<br/><br/> .-----------------------.<br/><br/> |Inner Yoshpet Checklist|<br/><br/> .-----------------------.<br/><br/> |*Stray Bead #94 |<br/><br/> |*Stray Bead #95 |<br/><br/> |*Stray Bead #96 |<br/><br/> |*Sun Fragment |<br/><br/> |*Turquoise Tassels |<br/><br/> -------------------------<br/><br/>This place works just like the normal Yoshpet, except you don't have Kai<br/><br/>leading you. Again, don't worry about running out of time. It's not a big<br/><br/>deal.<br/><br/>Leap through the vine obstacles, open the first chest for Turquoise Tassels,<br/><br/>then jump your way through an icy area. Next up, avoid those infuriating<br/><br/>snowballs. Just past the snowball section, open a chest for Stray Bead #94.<br/><br/>Continue until you come to one of those trademark Yoshpet crossroads. Take<br/><br/>the wrong path first (right) for an Etched Glass, then the correct path.<br/><br/>Advance along the icy path, then you'll come to an intersection without the<br/><br/>arrow. Go left, take White Porcelain Pot from the chest, and progress to an<br/><br/>area of narrow, slippery ledges. Jump, jump, jump across them to another<br/><br/>crossroads. Choose the wrong path (left) to find Stray Bead #95, then the<br/><br/>right one.<br/><br/>More snowballs, another icy path. Yawn. Next is a big gap, with two walls of<br/><br/>paw prints on either side. Choose the right wall, stop about midway across<br/><br/>to claim Stray Bead #96, then on to the other side of the gap. Cross the<br/><br/>billionth icy path in Yoshpet, collect Inkfinity Stone from a chest, and a<br/><br/>little further is at last the final crossroads. You know the drill.<br/><br/>Incorrect (right) path first, dig up a Sun Fragment, then the correct path.<br/><br/>The Spirit Gate beckons, but so does that Origin Mirror. Save (needed that<br/><br/>health recovery, huh?) and head through the gate.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.44 Spirit Gate<br/><br/>----------------------------------------------------------------------------<br/><br/> .---------------------------------.<br/><br/> | Spirit Gate Checklist |<br/><br/> .---------------------------------.<br/><br/> |*Animals to feed: |<br/><br/> | *1 Set of Dogs |<br/><br/> |*Divine Instrument: Thunder Edge |<br/><br/> ="<br/"><br/>Warning: Once you leave this area you may never come back, meaning<br/><br/>everything is missable. Therefore, if you don't feed the dog here now, you<br/><br/>can never complete the animal="<br/"><br/>After the long series of scenes, run forward for a rather... charming scene.<br/><br/>Afterwards, continue into the village. Talk to whoever you want, but make<br/><br/>sure you feed Mushi's dog just past the turnip field. Next, talk to "Gramma"<br/><br/>by the river (where Mrs. Orange would normally be). She hands out a load of<br/><br/>free cherry cakes, which is a tremendous help if your Astral Pouch is low.<br/><br/>Save, then talk to "Susano" snoring in his yard. Actually, his name is...<br/><br/>****************************************************************************<br/><br/>* Boss: Nagi *<br/><br/>* *<br/><br/>* Yen obtained: 30,000 *<br/><br/>* *<br/><br/>* Nagi is honestly a rather boring boss, and there's not much to say about *<br/><br/>* him. *<br/><br/>* *<br/><br/>* He has the familiar "homing daggers" attack that most of Okami's bosses *<br/><br/>* do. (Power Slashing them back doesn't work.) In addition, he has a few *<br/><br/>* typical slashes, the long, slow one being the most powerful. *<br/><br/>* *<br/><br/>* As for strategy, just wait for an opening, then strike. Pretty generic, *<br/><br/>* I know, but so is Nagi. *<br/><br/>****************************************************************************<br/><br/>After dispatching Nagi, leap north into the water past where he was sleeping<br/><br/>and use lily pads to get to an island. Bloom a clover on top, then head<br/><br/>further north to another island. Dig up a buried chest to snatch a Crystal,<br/><br/>then return to the main landmass.<br/><br/>Our next objective is thieving Nami's sacrificial white robe. She's bathing<br/><br/>at the southern waterfall. Get caught intentionally the first to put<br/><br/>yourself in a good position. Slowly tilt the right analog stick towards the<br/><br/>robe to sneak, bite it, then sneak away. Next, approach the KO'd Nagi, and<br/><br/>you have a new rider. Exit Kamiki with Nagi.<br/><br/>Clay soldiers will ambush Ammy outside. Beat 'em till they die, nothing<br/><br/>special. This place is just like Shinshu Field, except pretty much<br/><br/>everything is missing save the Moon Cave. That's your next destination, but<br/><br/>first you should collect these:<br/><br/>(Note that some of the clovers are under colorful rocks, but I can't<br/><br/>remember which.)<br/><br/>Kutani Pottery: Near Kamiki Village, buried under weird symbols.<br/><br/>Clover: Near the northern point on the map.<br/><br/>Clover: The first of many clovers along the path to the Moon Cave. Northwest<br/><br/>of those weird symbols.<br/><br/>Exorcism Slip L: It's about right where the dojo should be.<br/><br/>Clover: Along the Moon Cave path, opposite of where the dojo should be.<br/><br/>Clover: Along the Moon Cave path, nearing the steep hill to the Moon Cave.<br/><br/>Clover: Right beside the steep hill.<br/><br/>Clover: South of the above clover.<br/><br/>Clover: Drop left off of the steep hill leading to the Moon Cave to find it.<br/><br/>Etched Glass: Drop right off of the steep hill leading to the Moon Cave to<br/><br/>find it.<br/><br/>(Those clovers give almost 300 Praise combined!)<br/><br/>Save at the entrance to the Moon Cave, then try to enter. Dogus pop out to<br/><br/>cause trouble. (Always nice to see more old friends from SMT: Nocturne!)<br/><br/>They have solid defense and take awhile to kill, but they're so slow that it<br/><br/>doesn't matter much. After those guys are dead, run forward for scenes.<br/><br/>We're inside the dreaded Moon Cave again. Ascend the stairs, pick up some<br/><br/>sake along the way, and continue forward. More scenes, then you gotta kill<br/><br/>Orochi again. Yeah, you read that right. Fighting one of the most overly<br/><br/>long bosses in recent memory isn't exactly the most pleasant experience, but<br/><br/>don't blame me. Blame Clover. Check the "Bosses" section if you need help,<br/><br/>but I don't see why you should, seeing how you already beat Orochi.<br/><br/>Upon completion of the grueling endeavor, draw a moon in the sky when<br/><br/>prompted. Next, it's the old "Power Slash Orochi's heads" routine. More<br/><br/>scenes, and Thunder Edge is Ammy's. After that, yet more extremely long<br/><br/>scenes to view, and we're finally out of the Spirit Gate.<br/><br/>Lika must reach Ezofuji now, and therefore so do we. Mist Warp doesn't work,<br/><br/>so make your way through Yoshpet, through Kamui, and through Wep'keer to<br/><br/>Ezofuji. Approach the alter there, but it seems nobody's around. Run all the<br/><br/>way up Ezofuji's main path, and it looks like that opening with the big<br/><br/>doors is the source of the blizzard. Scamper inside to...<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.45 Wawku Shrine<br/><br/>----------------------------------------------------------------------------<br/><br/> .--------------------------------.<br/><br/> | Wawku Shrine Checklist |<br/><br/> .--------------------------------.<br/><br/> |*Stray Bead #97 |<br/><br/> |*Stray Bead #98 |<br/><br/> |*Stray Bead #99 |<br/><br/> |*Sun Fragment |<br/><br/> |*Ruby Tassels |<br/><br/> |*Sapphire Tassels |<br/><br/> |*Emerald Tassels |<br/><br/> |*Divine Instrument: Solar Flare |<br/><br/> ----------------------------------<br/><br/>The camera shows a couple of deku-like cannons, and they are indeed not<br/><br/>friendly. As you cross the icy terrain ahead, the cannons will shoot, as<br/><br/>cannons are apt to do. Simply jump across as quickly as possible until you<br/><br/>get reasonably close to the cannons. Then use Veil of Mist. The purple balls<br/><br/>they shoot will be slowed drastically, giving you enough time to power slash<br/><br/>them back. Destroy both cannons with this method, then dig up treasures<br/><br/>where they were. On the right side are the Ruby Tassels, and on the left<br/><br/>Stray Bead #97. After grabbing the loot, exit the only door here.<br/><br/>Take note of the Lockjaw in the next area, and head right, across more<br/><br/>slippery pathways. Burn away the chunk of ice blocking a door, then go<br/><br/>through. Watch out for falling icicles in the following little hallway.<br/><br/>A puzzle room lies ahead. The layout of the room is like this: An ice ball<br/><br/>stands near the entrance. Two miniature trees are at the southeast corner of<br/><br/>the room. In the middle of room is a large scale hanging over a pit. The<br/><br/>scale's left platform holds an immovable weight, while the right one holds<br/><br/>two chunks of ice.<br/><br/>The first thing you need to do is melt those two ice chunks. Next, take one<br/><br/>of the miniature trees and jump to the right platform. Drop the tree, then<br/><br/>bloom it to full size. Repeat the process with the other tree, and the scale<br/><br/>becomes even, which in turn forms a path near the ice ball. Blow the ball<br/><br/>across that path with Galestorm, onto a lever. An Exercising Arrow key is<br/><br/>revealed. First open a chest in the northeast corner for a Vengeance Slip,<br/><br/>then grab the key. Backtrack to that Lockjaw you saw before and unlock it.<br/><br/>Melt the huge block of ice to create a spring, then use Waterspout to make a<br/><br/>tall geyser. Ride up, and jump off to an icy platform. (Don't stay on long,<br/><br/>or it'll break.) Next up is a long spiral pathway. Wrap around right to<br/><br/>what seems like a dead end, but tilt the camera to spot a cat statue on the<br/><br/>wall above. Make a paw print path which avoids both sets of icicles, and<br/><br/>climb up. At the top, make a big leap left to a new spiral pathway.<br/><br/>The deku cannons here are a real nuisance, but there's not much you can do<br/><br/>about them. Wrap right around the pathway to a rapidly spinning, mill-like<br/><br/>platform. Slow it down with Veil of Mist, and intentionally miss your first<br/><br/>jump to drop down below. Open the chest here for Etched Glass, Cherry Bomb<br/><br/>the cracked wall, and drop down. Make your way back up to that spinning<br/><br/>platform.<br/><br/>Veil of Mist it again. No delays permitted, you must be very fast in jumping<br/><br/>across. If the platform is in a bad position, use consecutive Veil of Mists.<br/><br/>And if a cannonball knock you down, well, that's just bad luck. Replicate<br/><br/>the process across another spinning platform, and you're home free. Step on<br/><br/>a switch to steady those platforms and obliterate those stupid cannons.<br/><br/>Cross the western bridge and save. Enter the door left (south) of the Origin<br/><br/>Mirror. Two pairs of spinning gears bridge the gap between you and a door.<br/><br/>Veil of Mist is once again your friend. "Super double jump" to a small ledge<br/><br/>above from the first pair of spinning gears, open the chest here for Kutani<br/><br/>Pottery, then "super double jump" to the door.<br/><br/>Ah, the lovely outdoors again at last. Open the frozen chest here for<br/><br/>Sapphire Tassels, then make your way left. A few platform spiders dance<br/><br/>around here, except they aren't platform spiders, they're flame spiders.<br/><br/>Don't jump on the spiders, just slow them down and run across. Drop down a<br/><br/>level after that and turn right to encounter Great Tengu. He's just like the<br/><br/>Blue Ogre, except his attribute is flame. After pounding his face in, you'll<br/><br/>be at a weird machine.<br/><br/>First off, melt the ice covering the lever on the left-hand side of the<br/><br/>contraption. Power Slashing the lever stops one the machine's rotating<br/><br/>wheels. Use Veil of Mist, and hit the lever when the eye on each successive<br/><br/>wheel is in the correct position. The correct positions are:<br/><br/>Left wheel: The eye should be pointing up.<br/><br/>Center wheel: The eye should be pointing right.<br/><br/>Right wheel: The eye should be pointing left.<br/><br/>Also note that you need to position them one at a time, from left to right.<br/><br/>Fill in five stars on the constellation. Itegami arrives and awards Ammy the<br/><br/>very last (well, standard) brush technique, Blizzard. The cow must be<br/><br/>feeling extra generous, as s/he also hands out Solar Flare. After the scene,<br/><br/>listen to Issun and draw a line from the icicles to the flame spider.<br/><br/>Use the frozen spider to jump up the ledge, back to the place with all the<br/><br/>crazy flame spiders. Look up and you should notice a small chest with a<br/><br/>ledge at the right-hand side of the area. That's obviously where we want to<br/><br/>go. Freeze the flame spider nearest you (running side-to-side) at its<br/><br/>right-most point, then quickly freeze the spider moving up and down at about<br/><br/>half-way between the ground and the chest ledge. Jump across those two<br/><br/>spiders, then "super double jump" to the ledge. Open the chest to receive<br/><br/>Stray Bead #98.<br/><br/>Drop down, run past the third flame spider, then all the way back to the<br/><br/>Origin Mirror. For some reason, you must fight a very easy wheel monster<br/><br/>first. Now it's time to test out Blizzard some more. Start with the flame<br/><br/>spider at the northeast area of the room, and jump up to a new pathway.<br/><br/>Freeze a second spider, and double jump to a tiny ledge. After collecting<br/><br/>Stray Bead #99, jump east to another pathway.<br/><br/>Look around to notice another area with flame spiders, a cat statue, and a<br/><br/>chunk of ice. First, burn the ice, which was covering a Konohana Blossom.<br/><br/>Vine over there, then Catwalk up the wall. Next up is a series of flame<br/><br/>spiders and platforms. Be careful, as messing up means quite a fall. Enter<br/><br/>the door at the final platform.<br/><br/>More of those silly gears to cross here. Follow the long path of them by<br/><br/>making long jumps and several consecutive Veil of Mists. Grab Wawku Shrine<br/><br/>Map on the following platform, then cross one last gear to reach the room's<br/><br/>(frozen over; use the Solar Flare on Ammy's back) exit.<br/><br/>Cross two rotating platforms (no mist needed), the freeze a burning one to<br/><br/>bridge the way. On the other side is a big gap with "sparkly stuff" in it.<br/><br/>Draw a line from the icicles on the other side of the gap to the sparkles to<br/><br/>create platforms. Hop across, the repeat that process to cross a gap<br/><br/>outside. Bloom a clover here, then maneuver through several Evil Trees to<br/><br/>reach a door.<br/><br/>Galestorm away the several layers of fire in this room and destroy the<br/><br/>ceiling cannon the same way you destroyed the two at the entrance of Wawku<br/><br/>Shrine. Head left into the next room, which is a treacherous place of<br/><br/>shattering ice floors, falling icicles, and a pesky cannon. Quickly scamper<br/><br/>to the first area of solid ground (after the initial one), then destroy the<br/><br/>cannon ASAP. (I believe it takes more than one hit.) The room is much safer<br/><br/>with that thing gone, so run/jump across, through another door.<br/><br/>Save your game, open the two frozen chests for Holy Bone M and Inkfinity<br/><br/>Stone, then go through the next door to meet...<br/><br/>****************************************************************************<br/><br/>* Boss: Nechku *<br/><br/>* *<br/><br/>* Yen Earned: 40,000 *<br/><br/>* *<br/><br/>* Shiranui helps Ammy out during this battle, which really makes Nechku a *<br/><br/>* breeze. *<br/><br/>* *<br/><br/>* Nechku just floats and there shoots out projectiles (either purple *<br/><br/>* objects or icicles) most of the time, with an occasional charge mixed *<br/><br/>* in. Power Slash them back at him, and after a few doses of his own *<br/><br/>* medicine, he'll lie stunned. Smack away, as this is the only time Ammy *<br/><br/>* can damage him. Shiranui seems to be able to hurt Nechku at any time, *<br/><br/>* however. *<br/><br/>* *<br/><br/>* In fact, I think it's feasible that the player could stand there, doing *<br/><br/>* absolutely nothing, and still win the battle. This would be an easy *<br/><br/>* fight with Ammy alone, but Shiranui just makes it a cinch. *<br/><br/>****************************************************************************<br/><br/>When you regain control, search for a small gold object to the southeast of<br/><br/>the arena. Pick it up, then talk to Oki. Afterwards, cross a familiar bridge<br/><br/>and save. Now head through the right door that was previously sealed, near<br/><br/>a flame spider.<br/><br/>This place has a load of cannons, both those for you and against you. First,<br/><br/>fire off the four cannons at your disposal, aiming to destroy the enemy<br/><br/>cannons across the canyon. The two stationary ones hit their targets<br/><br/>automatically. Your aiming for the other two doesn't have to be precise,<br/><br/>only in the general area.<br/><br/>When you're ready, use Blizzard to cross the gap. Be quick, for the enemy<br/><br/>cannon(s) show no mercy. Ignore the clover, and defeat any remaining cannons<br/><br/>(hopefully just the one). (If you forgot how, use Veil of Mist, then Power<br/><br/>Slash their ammo back at them.) Now you can bloom that clover.<br/><br/>Melt an ice block left of where the main enemy cannon was to reveal an ice<br/><br/>ball. Blow it into the next indoor room with Galestorm. (It helps if you<br/><br/>blow it while it's still moving.)<br/><br/>Here you can freeze the burning gears/wheels, but only for short time. Also<br/><br/>note that your ice source doesn't always have to be the ball, but can also<br/><br/>be already frozen wheels.<br/><br/>Start by freezing the left (south) gears, and collect Emerald Tassels from<br/><br/>the burning chest over there. Return to the main platform and now freeze the<br/><br/>two sets of gears directly opposite of the entrance (directly west). Jump to<br/><br/>a platform, and Cherry Bomb the floor there. Take the Exercising Arrow key<br/><br/>and now make your way to the only remaining platform, which is southwest.<br/><br/>Past the Lockjaw are two frozen chests, a merchant, and an Origin Mirror.<br/><br/>Loot the chests for Godly Charm and Kutani Pottery. The merchant has nothing<br/><br/>interesting, so save your game and get ready for...<br/><br/>****************************************************************************<br/><br/>* Boss: Lechku and Nechku *<br/><br/>* *<br/><br/>* Yen Earned: 80,000 *<br/><br/>* *<br/><br/>* These mechanical owls mostly just throw out objects to harm Ammy, *<br/><br/>* although they sometimes do a charge or two. Each object corresponds with *<br/><br/>* a brush technique, and you must draw that technique. All but one damage *<br/><br/>* the owl it originated from. Here are the objects, along with the *<br/><br/>* techniques that go with them: *<br/><br/>* *<br/><br/>* Purple balls: Power Slash *<br/><br/>* Icicles: Power Slash *<br/><br/>* Weird brown thing: Power Slash *<br/><br/>* Giant Bud: Bloom (this doesn't hurt the owl, but heals Ammy instead) *<br/><br/>* Teal sword: Thunderstorm *<br/><br/>* Bomb: Inferno *<br/><br/>* *<br/><br/>* After a few hits, the owl will float stunned and Oki will suggest using *<br/><br/>* himself as an arrow. Follow his advice. Hold Triangle, then let go to *<br/><br/>* shoot Oki. Once he's attached to Lechku or Nechku, double jump up and *<br/><br/>* slash the owl down. It will fall, still stunned, so beat it until it *<br/><br/>* recovers. Repeat several times to achieve victory. *<br/><br/>* *<br/><br/>* The battlefield can get pretty hectic with both Nechku and Lechku *<br/><br/>* constantly shooting stuff, but you've seen worse. The fight becomes a *<br/><br/>* lot easier when one boss goes down. *<br/><br/>****************************************************************************<br/><br/>A Sun Fragment is yours after the battle.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.46 Backtracking Through Nippon<br/><br/>----------------------------------------------------------------------------<br/><br/> .----------------------------------------------------.<br/><br/> | Backtracking Through Nippon Checklist |<br/><br/> .----------------------------------------------------.<br/><br/> |*Animals to feed: |<br/><br/> | *1 Set of Monkeys |<br/><br/> |*Stray Bead #9 |<br/><br/> |*Stray Bead #10 |<br/><br/> |*Stray Bead #26 |<br/><br/> |*Stray Bead #35 |<br/><br/> |*Stray Bead #40 |<br/><br/> |*Stray Bead #44 |<br/><br/> |*Stray Bead #45 |<br/><br/> |*Stray Bead #49 |<br/><br/> |*Stray Bead #50 |<br/><br/> |*Stray Bead #56 |<br/><br/> |*Stray Bead #65 |<br/><br/> |*Stray Bead #66 |<br/><br/> |*Stray Bead #73 |<br/><br/> |*Stray Bead #79 |<br/><br/> |*Stray Bead #90 |<br/><br/> |*Stray Bead #93 |<br/><br/> |*Sun Fragment x3 |<br/><br/> |*Divine Instrument: Tundra Beads (must be bought) |<br/><br/> |*Divine Instrument: Trinity Mirror (must be bought) |<br/><br/> |*Secret Brush Technique: Deluge |<br/><br/> |*Secret Brush Technique: Thunderbolt |<br/><br/> |*Travel Guide: Waterspout Tech 2 |<br/><br/> |*Travel Guide: Thunderstorm Tech |<br/><br/> ="<br/"><br/>Important: If you go up that rainbow road and select "Of Course!", you will<br/><br/>arrive at the game's final area, and you can never go back. In other words,<br/><br/>you will be beyond the point of no return. If you have any interest in<br/><br/>collecting the many more goodies available throughout Nippon, don't go="<br/"><br/>Following some interesting scenes, you will be at the foot of the ark. As I<br/><br/>say above, don't go there yet.<br/><br/>This section is going be a bit different, as we'll be travelling all over<br/><br/>Nippon. I'll be using somewhat of a "checklist" format, as writing a flowing<br/><br/>walkthrough for this section would be difficult. Oh, and be sure to make use<br/><br/>of Mist Warp to quickly get where you need to go.<br/><br/>One more note: Many of the things here have been obtainable for a while,<br/><br/>some a long while. "Why didn't you tell me about them before?!", you may<br/><br/>protest. Because constantly making notes like "By the way, blah blah blah is<br/><br/>now available, so do this to get it." would hamper the flow of the<br/><br/>walkthrough.<br/><br/>As a general preparation for all of these tasks, buy a ton of Vengeance<br/><br/>Slips and Holy Bones, and buy the Water Tablet from the Emperor in Sei-an.<br/><br/> .----------------.<br/><br/> | Kamiki Village |<br/><br/> .----------------.<br/><br/>*Go to Sakuya's sapling and cut any fruit that may be hanging there for<br/><br/>various treasures.<br/><br/> .---------------.<br/><br/> | Shinshu Field |<br/><br/> .---------------.<br/><br/>*Deliver the Nameless Man's final two vases to Guardian Statues. If you've<br/><br/>forgotten the locations, here they are again:<br/><br/>-South from where the Nameless Man is located, across the river.<br/><br/>-Along the winding path that leads to Agata Forest and the dojo.<br/><br/>-Inside of a cracked wall to the east, beside a cat statue.<br/><br/>-In the area leading to the Moon Temple (to the left when you run down the<br/><br/>slope).<br/><br/>-Where the Moon Temple was, after defeating Orochi.<br/><br/>Talk to the Nameless Man after offering all five vases and he coughs up<br/><br/>Stray Bead #10.<br/><br/>*Go to Tama's (the fireworks guy) house. Make a Cherry Bomb 2 for him for 20<br/><br/>Praise. Exit his house, re-enter, then perform a Cherry Bomb 3. This time<br/><br/>Tama gives you 50 Praise and Stray Bead #9.<br/><br/> .-----------.<br/><br/> | Taka Pass |<br/><br/> .-----------.<br/><br/>*Head to the area around Bingo, which is western Taka Pass. Dig up the hard<br/><br/>ground near to find one of those lovely little grottos. Feed the huge group<br/><br/>of monkeys, bloom all the clovers and trees, and open the three chests,<br/><br/>which hold: Godly Charm, Crystal, and Stray Bead #26.<br/><br/>*There's a cat statue just outside of the path to Kusa Village. Catwalk to a<br/><br/>small ledge and bloom a clover there.<br/><br/> .-------------.<br/><br/> | Gale Shrine |<br/><br/> .-------------.<br/><br/>*Bring at least a few Vengeance Slips and Holy Bones for this. Turn right<br/><br/>(north) at the intersection and speak to Princess Fuse. You must battle the<br/><br/>Kusa 5, which actually turns out to be the Kusa 9. There are three fights in<br/><br/>total: five dogs in the first, three in the second, and one in the third.<br/><br/>The dogs become more powerful as they reduce in numbers. I'd estimate that<br/><br/>maybe one Vengeance Slip is good for the first battle, two for the second,<br/><br/>and three for the third. If you need more than that, by all means, use them.<br/><br/>The problem with the last mutt is that he's so quick that it's hard to get<br/><br/>even a single hit on him. Use Veil of Mist for a little assistance. When you<br/><br/>manage to beat all nine mutts, Stray Bead #35 is yours, along with some<br/><br/>Praise.<br/><br/> .-----------------.<br/><br/> | City Checkpoint |<br/><br/> .-----------------.<br/><br/>*With the Water Tablet equipped, jump onto the river and run to the far<br/><br/>north. Bloom a clover and a tree (the tree strangely gives more Praise), and<br/><br/>dig up Stray Bead #40.<br/><br/> .----------------.<br/><br/> | Ryoshima Coast |<br/><br/> .----------------.<br/><br/>*Race Hayate (running along the beach) twice more. (Or three times if you<br/><br/>haven't yet.) He'll give ya lots of Praise and Stray Bead #45.<br/><br/>*Go to the area just before you reach the path to the Guardian Sapling,<br/><br/>north of Ankoku Temple. Dig up the hard ground near some cows. You must<br/><br/>fight a Bandit Spider down there. They're just like the Spider Queen, so<br/><br/>they're not much of a problem. Power Slash its exposed, er, things all at<br/><br/>once to kill it faster. You'll be rewarded with a Sun Fragment.<br/><br/>Now exit and re-enter. Your first special Devil Gate is down here. You must<br/><br/>go in there and fight ten consecutive battles without leaving. This one<br/><br/>actually isn't too tough at this point in the game. No Vengeance Slips<br/><br/>should be needed, just a few Holy Bones (M or L). Be sure to glean some<br/><br/>Demon Fangs from those Black Imps, especially in the last battle. You get a<br/><br/>Golden Peach and Stray Bead #44 after the tenth battle.<br/><br/> .--------.<br/><br/> | Sei-an |<br/><br/> .--------.<br/><br/>*Head around to the very back of Queen Himiko's palace. Connect water from<br/><br/>the small pool there to the four large stones in the distance to learn<br/><br/>Deluge (and Travel Guide: Waterspout Tech 2 comes with it).<br/><br/>*Check behind the very tall building west of Himiko's palace. Use a couple<br/><br/>of cat statues to reach a high room. Talk to the weird creature here named<br/><br/>Gen and hand over your Gimmick Gear. (You should have it if you've been<br/><br/>following this walkthrough. If not, check the section "Northward Bound".)<br/><br/>Draw a symbol based on the faint, dotted line. You'll obtain some Praise,<br/><br/>the brush technique Thunderbolt, and Travel Guide: Thunderstorm Tech. Use<br/><br/>Thunderbolt again to open the nearby chest, and out pops Stray Bead #56.<br/><br/>*Visit Camille and Camelia around the western area of the Commoner's<br/><br/>Quarter. (If they aren't there, you didn't follow my suggestion to headbutt<br/><br/>Camille a loooooooong time ago by Sakuya's sapling. They'll still be in<br/><br/>Kamiki, so just go there and do it now.)<br/><br/>When Camille asks the gods for a tree, draw a dot on the ground to make her<br/><br/>tree. She then asks for a tree followed by rain, so fulfill that wish as<br/><br/>well. You get some Praise and Stray Bead #50.<br/><br/>*Go to the southeast corner of the Commoner's Quarter and speak to the<br/><br/>soldier there. He'll mention something about Hayazo the thief and lighting<br/><br/>lanterns. Light the big lantern right beside him, then the one in the center<br/><br/>of town. (The other one is already lit.)<br/><br/>Next, be sure it's night and slash one of the two brown rocks near that<br/><br/>soldier. Hayazo will pop out of one of them, and introduce you to a<br/><br/>mini-game. Hayazo creates clones of himself and each has one of four<br/><br/>elements: Power Slash, fire, water, or lightning. Run around Sei-an,<br/><br/>attacking each clone with their own element, and in the order they were<br/><br/>given in at the start of the race.<br/><br/>There are four rounds in total, with another clone being added in each<br/><br/>successive round. Equip Solar Flare in the first three round, and Thunder<br/><br/>Edge in the last for an easier time. Equipping the Water Tablet is helpful<br/><br/>as well.<br/><br/>Hayazo coughs up an item after being caught each time. These should be given<br/><br/>to townspeople.<br/><br/>1st item: The samurai wondering near the town entrance.<br/><br/>2nd item: The boy hanging around the west side of town. Only appears during<br/><br/>the day.<br/><br/>3rd item: A guy in the restaurant.<br/><br/>4th item: Abe, in the building on the island in the sky.<br/><br/>All of them give 20 Praise except Abe, who gives 50 Praise and Stray Bead<br/><br/>#49.<br/><br/>*You can buy Tundra Beads (500,000 yen) and Trinity Mirror (150,000 yen)<br/><br/>from the weapon shop now. Buy Tundra Beads only if you like bead weapons. I<br/><br/>don't suggest buying the Trinity Mirror at all, as Solar Flare makes it<br/><br/>useless.<br/><br/> .----------------------.<br/><br/> | North Ryoshima Coast |<br/><br/> .----------------------.<br/><br/>*Sail or walk to the island north of Catcall Tower. Power Slash the colorful<br/><br/>rock there and bloom the clover underneath.<br/><br/>*You know that medium-sized island in the southwest corner of the ocean?<br/><br/>Well, sail/walk to the island north of that one, and dig up the hard ground<br/><br/>there. Defeat the Bandit Spider, take the Sun Fragment, then exit and<br/><br/>re-enter for another special Devil Gate.<br/><br/>This Devil Gate is just like the other one, except harder. Equip the Golden<br/><br/>Ink Pot if you have it. I still don't think Vengeance Slips are necessary,<br/><br/>but make sure you bring quite a few Holy Bones. Veil of Mist is extremely<br/><br/>helpful during the last battle with the ogres. Collect Golden Peach and<br/><br/>Stray Bead #65 when you're finished.<br/><br/> .---------------.<br/><br/> | Dragon Palace |<br/><br/> .---------------.<br/><br/>*Simply speak to Otohime to receive Stray Bead #73.<br/><br/>*Rejuvenate the area where you entered the water dragon. You'll get 50<br/><br/>Praise and Treasure Box. Next, warp to North Ryoshima Coast and speak with<br/><br/>Urashima (the bullied fat kid). He should be in his house. Urashima rewards<br/><br/>you with 20 Praise and Stray Bead #66 for the Treasure Box.<br/><br/> .-------.<br/><br/> | Kamui |<br/><br/> .-------.<br/><br/>*Another spider cave. This one's located where you got Stray Bead #76<br/><br/>before. (Drop off to the right just before entering Wep'keer. Cherry Bomb a<br/><br/>cracked wall and there it is.) As usual, kill the spider and collect your<br/><br/>Sun Fragment.<br/><br/>I suggest bringing as many Vengeance Slips and Holy Bones as you can<br/><br/>possibly afford. The first few fights aren't so bad because they're hard,<br/><br/>but they just take so freaking long to beat. Once you get to Rao and Waka,<br/><br/>start abusing those Vengeance Slips. When you get to the infamous three<br/><br/>Nagis, use Vengeance Slips non-stop to do away with them. Fifty should be<br/><br/>more than enough.<br/><br/>It may seem/be cheap, but attempting to fight them the "real" way only<br/><br/>invites frustration. Collect your Golden Peach and Stray Bead #79.<br/><br/> .----------.<br/><br/> | Ponc'tan |<br/><br/> .----------.<br/><br/>*Simply speak to Ishaku to receive Stray Bead #93 (and 50 Praise from his<br/><br/>guards).<br/><br/> .---------.<br/><br/> | Yoshpet |<br/><br/> .---------.<br/><br/>*Kai is waiting for a race near the entrance. Accept her challenge. She's<br/><br/>nearly impossible the first time, but as you become more familiar with the<br/><br/>course, subsequent races become more manageable. Try to keep in a constant<br/><br/>sprint through the course, and avoid the freezing obstacles at all costs.<br/><br/>If the Evil Trees are bothering you, clear them out before racing again.<br/><br/>Kai gives 50 Praise and Stray Bead #90 when you beat her.<br/><br/>After all that, if you've followed my walkthrough from beginning to end, you<br/><br/>should have 99 stray beads, a complete animal tome, all Sun Fragments, all<br/><br/>brush techniques, and all Travel Guides. You may wish to learn all the dojo<br/><br/>techniques as well, but I don't see any point in it. Brown Rage isn't worth<br/><br/>its price tag.<br/><br/>When you're ready, enter the Ark of Yamato. That dancing scene may be the<br/><br/>best in video game history.<br/><br/>----------------------------------------------------------------------------<br/><br/> 4.47 Ark of Yamato<br/><br/>----------------------------------------------------------------------------<br/><br/> .-------------------------------.<br/><br/> | Ark of Yamato Checklist |<br/><br/> .-------------------------------.<br/><br/> |*Stray Bead #100 |<br/><br/> |*Gold Dust x2 (must be bought) |<br/><br/> ---------------------------------<br/><br/>The merchant here sells all the standard stuff, two Gold Dusts, and the<br/><br/>Tundra Beads if you didn't buy them before. Now head to the center and you<br/><br/>shall see five long paths around you. Beyond each is a boss you've already<br/><br/>faced, and you have to do it again. Check the "Bosses" section if you need<br/><br/>strategies. (Why you have to face Orochi *three* times is beyond me.)<br/><br/>After slaying all five, return to the central area and save. (But I suggest<br/><br/>keeping at least one file from outside the ark.) Enter the light and finally<br/><br/>it's...<br/><br/>****************************************************************************<br/><br/>* Boss: Yami *<br/><br/>* *<br/><br/>* Yen Earned: 1,000,330 *<br/><br/>* *<br/><br/>* So the final boss of such an epic game is an inorganic sphere? That's... *<br/><br/>* different. *<br/><br/>* *<br/><br/>* Before the fight Yami drains all of Ammy's brush techniques. They will *<br/><br/>* be restored one by one as the boss takes damage. Yami has five forms in *<br/><br/>* total, and the first two are rather similar. The first one has only *<br/><br/>* short-range attacks, while the second launches missiles and covers *<br/><br/>* itself in flames. Otherwise, they are the same. *<br/><br/>* *<br/><br/>* Attack Yami until he gives back Rejuvenation and use that to repair the *<br/><br/>* holes in the ground. Otherwise, just continue hitting him until he *<br/><br/>* transforms. Beat the second form until it you regain Waterspout. Use *<br/><br/>* that to douse the flames around his body. *<br/><br/>* *<br/><br/>* Yami's third form is a change of pace. He's now a slot machine. Power *<br/><br/>* Slash the three spinning slots to stop them for a variety of events. *<br/><br/>* Some heal you, some give you ink, but most throw out harmful objects. *<br/><br/>* Simply Power Slash these back at Yami, regardless of their element, to *<br/><br/>* hurt the boss. *<br/><br/>* *<br/><br/>* Stop all three slots on a blue, swirly circle to recover another brush *<br/><br/>* technique. Don't worry, it's not random, it'll happen inevitably. When *<br/><br/>* you get back Veil of Mist, use it to slow down the slots and pick *<br/><br/>* whatever you like. Also, if the battlefield becomes too cluttered with *<br/><br/>* fire or ice, use Galestorm or Inferno respectively. *<br/><br/>* *<br/><br/>* The fourth form is more like a mech than a ball, as Yami grows legs and *<br/><br/>* long, elastic arms. Those arms can combo for lots of damage, so you *<br/><br/>* should consider using Vengeance Slips. After learning Catwalk, you can *<br/><br/>* climb to two treasures containing Vengeance Slip and Golden Peach. *<br/><br/>* *<br/><br/>* Yami can now only be damaged by hitting the core at the center of his *<br/><br/>* body. After re-learning Thunderstorm, use it to zap his raised arms. <br/><br/>*<br/><br/>* He'll lie stunned and spill his core, allowing you to strike away. *<br/><br/>* *<br/><br/>* After a few scenes, Yami reveals his fifth and final form. His core has *<br/><br/>* moved to a giant, claw-like hand. The first thing you should do is make *<br/><br/>* a sun and light up the arena. Yami has all kinds of powerful, long-range *<br/><br/>* moves in his arsenal, and he also crumbles the ground again. Start using *<br/><br/>* your Vengeance Slips and Steel Fist Sakes non-stop and go in for the *<br/><br/>* kill. If you beat the three Nagis, you can beat Yami. *<br/><br/>****************************************************************************<br/><br/>Enjoy the ending, and the sappy J-pop ballad that comes with="<br/"><br/> 5. Bonuses, Rankings, and New="<br/"><br/>You may earn several special treats based on the rankings shown after the<br/><br/>credits. Most are Karmic Transformers, which give Ammy a different look.<br/><br/>I got all of the rewards, and these were my totals:<br/><br/>Deaths: 0<br/><br/>Enemies Defeated: 719<br/><br/>Money Gained: 4396982<br/><br/>Demon Fangs Found: 348<br/><br/>Praise Earned: 5963<br/><br/>So, if you can at least attain my numbers, you're guaranteed to earn all of<br/><br/>the prizes.<br/><br/>Completing the games also earns a section on the main menu called "Presents<br/><br/>from Issun". You can view Okami art pieces and videos, and listen to the<br/><br/>game's music. The art and videos are especially interesting, as they show<br/><br/>many concepts that never made it to the finished title.<br/><br/>Load your completed save file to begin a new game. Nearly *everything* is<br/><br/>carried over, except: Health from Sun Fragments, the most powerful weapons,<br/><br/>brush techniques, and the tablet artifacts. In addition, if you collected<br/><br/>all 100 stray beads, you'll begin the game an absurd new artifact, String of<br/><br/>Beads. This gives Ammy complete invincibility, a massive attack power boost,<br/><br/>and infinite ink. Playing the game with this is honestly a bit pointless,<br/><br/>other than for the purpose of screwing="<br/"><br/> 6. Side="<br/"><br/>This section will mostly, but not entirely, consist of extracts from the<br/><br/>walkthrough.<br/><br/>----------------------------------------------------------------------------<br/><br/> 6.1 Wanted Lists<br/><br/>----------------------------------------------------------------------------<br/><br/>While you're hunting the wanted monsters down, don't forget to occasionally<br/><br/>draw a crescent in the sky to keep the sun at bay.<br/><br/>I believe the names are random, but I'm not entirely sure. For example,<br/><br/>Onimaru the Incorrigible appeared outside of the pyrotechnist's house for<br/><br/>me, but Izo the String Cutter may appear there for someone else. Regardless,<br/><br/>I'll list them as I found them.<br/><br/>--------------------------<br/><br/>Shinshu Field Wanted List<br/><br/>--------------------------<br/><br/>How to obtain: Speak to priest Mika inside of the Moon Shrine.<br/><br/>-Toyo of the Short Temper: Outside of the Moon Shrine. You automatically<br/><br/>fight him as part of the game.<br/><br/>-Onimaru the Incorrigible: Near the pyrotechnist's house.<br/><br/>-Biwamaru the Vandal: Southwest from the Guardian Sapling, near the sign<br/><br/>that reads "To Hana Valley".<br/><br/>-Akuzo the Interloper: East of the Nameless Man's kiln, on the road behind<br/><br/>the Guardian Sapling.<br/><br/>-Izo the String Cutter: South of the Nameless Man's house. (Not his kiln!)<br/><br/>----------------------<br/><br/>Taka Pass Wanted List<br/><br/>----------------------<br/><br/>How to obtain: Enter the Kusa Village Inn, which is the biggest building,<br/><br/>next to the upward path. Head up to the second floor and headbutt the door<br/><br/>in the back. A woman named Haruka doesn't enjoy such invasions of privacy.<br/><br/>Leave the entire inn, and go right back in and up to the second floor.<br/><br/>Haruka is now standing in the room to the right, so bust down the sliding<br/><br/>doors and talk to her a few times.<br/><br/>-Curse Gill the Repulsive: Southwest of the Cutters, near the bridge leading<br/><br/>to western Taka Pass.<br/><br/>-Weirdo the Abhorrent: Right beside Bingo, near the entrance to City<br/><br/>Checkpoint.<br/><br/>-Red Devil the Detested: Northwest from the tea master and merchant, near<br/><br/>some tigers. (I wonder if he supports Manchester United or South Korea?)<br/><br/>-Bulging Eyes the Despised: Near the cave leading to the Guardian Sapling,<br/><br/>also near the tea master and merchant.<br/><br/>-Death Fin the Repugnant: On the other side of the cave, near the beginning<br/><br/>of the path leading to the Guardian Sapling. Also near some horses.<br/><br/>---------------------------<br/><br/>Ryoshima Coast Wanted List<br/><br/>---------------------------<br/><br/>How to obtain: Enter the Sei-an restaurant, and make sure it's at night.<br/><br/>You'll see a guy sitting at the right-most table named Masu. Chat with the<br/><br/>drunkard and he'll give up the Ryoshima Coast Wanted List.<br/><br/>Shame Flasher: Close to the Animal Lover, on the north (Sei-an) side.<br/><br/>Thunder of Degradation: Along the beach. It's about where the beach sticks<br/><br/>out most toward to the sunken ship.<br/><br/>Dishonorable Tempest: Right in front of the Ankoku Temple Bell.<br/><br/>Petulant Lightning: Very near the Ryoshima Coast entrance.<br/><br/>Foul Thunder: Somewhat near the Guardian Sapling. It's also near some cows<br/><br/>and a spider cave entrance.<br/><br/>------------------<br/><br/>Kamui Wanted List<br/><br/>------------------<br/><br/>How to obtain: Simply enter Wali's house and converse with him until he<br/><br/>hands out the list.<br/><br/>Cold Remorse: Near the small island where Blockhead Grande resides. A little<br/><br/>east of it.<br/><br/>Creeping Igloo: North of the merchant.<br/><br/>Stalking Blizzard: Right beside the snow-covered Ammy statue, somewhat near<br/><br/>Wali's house.<br/><br/>Snowy Sigma: Near the northern edge of the map, on ice. It's east of the<br/><br/>bridge leading to Wep'keer.<br/><br/>Frozen Penitence: The last enemy on the path to Yoshpet.<br/><br/>----------------------------------------------------------------------------<br/><br/> 6.2 Guardian Statues<br/><br/>----------------------------------------------------------------------------<br/><br/>Talk to the Nameless Man beside his kiln to acquire vases. (He works only<br/><br/>during the day.) These vases must be offered to the Guardian Statues placed<br/><br/>around Shinshu Field. There are a total of five Guardian Statues, but the<br/><br/>Nameless Man only offers the vases at certain points in the game. He'll only<br/><br/>make one vase a day, so advance the time by using Sunrise and Crescent.<br/><br/>Here are the locations of all five Guardian Statues:<br/><br/>-South from where the Nameless Man is located, across the river.<br/><br/>-Along the winding path that leads to Agata Forest and the dojo.<br/><br/>-Inside of a cracked wall to the east, beside a cat statue.<br/><br/>-In the area leading to the Moon Temple (to the left when you run down the<br/><br/>slope).<br/><br/>-Where the Moon Temple was, after defeating Orochi.<br/><br/>----------------------------------------------------------------------------<br/><br/> 6.3 Blockhead Grande<br/><br/>----------------------------------------------------------------------------<br/><br/>There's a large, frozen pond west of Kamui's Guardian Sapling. It's left of<br/><br/>a merchant in the area. A small, snowy island sits on the south of the pond.<br/><br/>There is a clover on the island to bloom, but more importantly, a hard dig<br/><br/>spot in the middle. After digging it up, head into the hole below.<br/><br/>First, there are three clovers and two trees around, so bloom all of them<br/><br/>for over 100 Praise. Now, I'm sure you see the big blockhead standing there.<br/><br/>His name is Blockhead Grande, and Mr. Grande is a sadist.<br/><br/>For you see, gentle readers, this blockhead has *eight* weak spots that must<br/><br/>be remembered. That's a huge, huge step up from five. Blockhead Grande is<br/><br/>the most excessively frustrating part of Okami, and many people cannot<br/><br/>defeat him without cheating. Fear not, for I have a few recommendations that<br/><br/>may be of use:<br/><br/>1. Use a camera phone or even a camcorder to record the dots. This the<br/><br/>preferred method and I strongly suggest it if you have the equipment.<br/><br/>2. Use graph paper or possibly regular paper to quickly jot down the dots.<br/><br/>Although it isn't visible, Blockhead Grande's dots appear on a 5x5 grid.<br/><br/>Unfortunately, the dots appear far too quickly for this to really work. Not<br/><br/>suggested.<br/><br/>3. Have family or friends help you out. For instance, if you have two<br/><br/>people, Person A remembers the first four dots, and Person B the last four.<br/><br/>4. Complete it the "true" way, with memory and concentration. The more you<br/><br/>practice, the more doable it is. Or, simply hope to get lucky with an easily<br/><br/>memorable pattern.<br/><br/>I used number four, and it took about thirty tries. Whichever method you<br/><br/>choose, good luck! The rewards are Stray Bead #78, Gold Dust, Siver Pocket<br/><br/>Watch, and 50="<br/"><br/> 7. Celestial Brush="<br/"><br/>You gain new Celestial Brush Techniques after completing constellations.<br/><br/>This is a listing and description of all of them.<br/><br/>----------------------------------------------------------------------------<br/><br/> 7.1 Rejuvenation<br/><br/>----------------------------------------------------------------------------<br/><br/>What to draw: A solid block of paint in the appropriate area<br/><br/>Where to obtain: River of the Heavens<br/><br/>Rejuvenation is used to restore broken objects to their former states. It is<br/><br/>mainly used to fill in bridges, but several other objects need to be<br/><br/>rejuvenated as well. When something appears to be broken or destroyed, try<br/><br/>using Rejuvenation.<br/><br/>----------------------------------------------------------------------------<br/><br/> 7.2 Power Slash<br/><br/>----------------------------------------------------------------------------<br/><br/>What to draw: A straight, horizontal line<br/><br/>Where to obtain: Cave of Nagi<br/><br/>The Power Slash allows you to slice through objects. This is going to be one<br/><br/>of your most used Brush Powers. Wooden gates, trees, rocks, treasure chests,<br/><br/>and enemies are just a few of the things that need to be Power Slashed.<br/><br/>----------------------------------------------------------------------------<br/><br/> 7.3 Sunrise<br/><br/>----------------------------------------------------------------------------<br/><br/>What to draw: A simple circle in the sky<br/><br/>Where to obtain: Kamiki Village<br/><br/>Drawing a sun in the sky makes the game world revert to dawn. You can do<br/><br/>this at any time, day or night. Although occasionally necessary, this<br/><br/>technique is mostly used optionally to complete day-related tasks.<br/><br/>----------------------------------------------------------------------------<br/><br/> 7.4 Greensprout: Bloom<br/><br/>----------------------------------------------------------------------------<br/><br/>What to draw: A circle around a plant<br/><br/>Where to obtain: Hana Valley<br/><br/>The vast majority of the time, this is used on trees. Draw a circle around<br/><br/>the branches of a withered tree to make it bloom. You'll earn some Praise<br/><br/>and sometimes more.<br/><br/>Occasionally, Bloom needs to be used on Giant Buds or even certain types of<br/><br/>enemies.<br/><br/>----------------------------------------------------------------------------<br/><br/> 7.5 Cherry Bomb<br/><br/>----------------------------------------------------------------------------<br/><br/>What to draw: A circle with a small slash through the upper-right corner<br/><br/>Where to obtain: Shinshu Field<br/><br/>The Cherry Bomb, you guessed it, blows stuff up. It typically needs to be<br/><br/>used on cracks on the wall or ground. Sometimes it needs to be used for more<br/><br/>unorthodox things, such as activating elevators. Cherry Bombs can also be<br/><br/>used in combat, but aren't very effective because how long it takes for them<br/><br/>to explode.<br/><br/>----------------------------------------------------------------------------<br/><br/> 7.6 Greensprout: Water Lily<br/><br/>----------------------------------------------------------------------------<br/><br/>What to draw: A circle in the water<br/><br/>Where to obtain: Kamiki Village<br/><br/>Water Lily, predictably, makes lily pads appear in the water. You need to<br/><br/>use it for when a body of water is too large to swim across. You can either<br/><br/>make multiple lily pads and jump across them, or blow a single lily pad<br/><br/>around with the wind.<br/><br/>----------------------------------------------------------------------------<br/><br/> 7.7 Greensprout: Vine<br/><br/>----------------------------------------------------------------------------<br/><br/>What to draw: A line from a Konohana Blossom to Amaterasu's body<br/><br/>Where to obtain: Tsuta Ruins<br/><br/>Vine can only be used with Konohana Blossoms, which are pink, floating<br/><br/>flowers. If the blossom is pointing up, you can stand on it, if it's<br/><br/>pointing down, you'll be dropped to whatever is below.<br/><br/>Vine is usually used to transport Ammy to otherwise inaccessible areas, but<br/><br/>sometimes has to be used on other objects, such as hooks.<br/><br/>----------------------------------------------------------------------------<br/><br/> 7.8 Waterspout<br/><br/>----------------------------------------------------------------------------<br/><br/>What to draw: A line from a body of water to the intended target<br/><br/>Where to obtain: Sasa Sanctuary<br/><br/>Use Waterspout to put out fires or fill things with water. Or, draw a line<br/><br/>up from power springs to create a fountain of water. Use these to elevate<br/><br/>yourself to higher areas.<br/><br/>----------------------------------------------------------------------------<br/><br/> 7.9 Crescent<br/><br/>----------------------------------------------------------------------------<br/><br/>What to draw: A crescent in the sky with the "mouth" facing left<br/><br/>Where to obtain: Agata Forest<br/><br/>Crescent is the opposite of Sunrise; it immediately changes the time to<br/><br/>night. An absolutely essential technique, Crescent is particularly useful<br/><br/>for hunting down wanted monsters or searching for buried treasure.<br/><br/>----------------------------------------------------------------------------<br/><br/> 7.10 Galestorm<br/><br/>----------------------------------------------------------------------------<br/><br/>What to draw: A swirl or coil shape, going in the direction you want the<br/><br/>wind to blow<br/><br/>Where to obtain: Gale Shrine<br/><br/>The Galestorm technique creates a large gust of wind. Use it to blow up<br/><br/>banners, blow out fires, knock down umbrellas, or just simply to move<br/><br/>things.<br/><br/>----------------------------------------------------------------------------<br/><br/> 7.11 Inferno<br/><br/>----------------------------------------------------------------------------<br/><br/>What to draw: A line from a source of fire to the intended target<br/><br/>Where to obtain: Moon Cave<br/><br/>The only time you ever really use Inferno is when you need to melt ice.<br/><br/>----------------------------------------------------------------------------<br/><br/> 7.12 Veil of Mist<br/><br/>----------------------------------------------------------------------------<br/><br/>What to draw: Two horizontal lines<br/><br/>Where to obtain: Imperial Palace<br/><br/>Veil of Mist slows down time. Unquestionably one of the most useful<br/><br/>techniques in battle, you should use Veil of Mist frequently throughout the<br/><br/>game. A life saver for some grueling encounters.<br/><br/>----------------------------------------------------------------------------<br/><br/> 7.13 Catwalk<br/><br/>----------------------------------------------------------------------------<br/><br/>What to draw: A line from a cat statue up the structure you wish to climb<br/><br/>Where to obtain: Catcall Tower<br/><br/>Catwalk is only needed for cat statues. Whenever you see one, use Catwalk to<br/><br/>climb somewhere (usually) nice.<br/><br/>----------------------------------------------------------------------------<br/><br/> 7.14 Thunderstorm<br/><br/>----------------------------------------------------------------------------<br/><br/>What to draw: A line from an electrical source to the intended target<br/><br/>Where to obtain: Oni Island<br/><br/>Thunderstorm is necessary for a few specific situations. If you see a teal<br/><br/>green post or sword sticking up, you probably need to use Thunderstorm on<br/><br/>it.<br/><br/>----------------------------------------------------------------------------<br/><br/> 7.15 Blizzard<br/><br/>----------------------------------------------------------------------------<br/><br/>What to draw: A line from an ice source to the intended target<br/><br/>Where to obtain: Wawku Shrine<br/><br/>Use it to freeze stuff, mainly just flame spiders.<br/><br/>----------------------------------------------------------------------------<br/><br/> 7.16 Mist Warp<br/><br/>----------------------------------------------------------------------------<br/><br/>What to draw: An X over the red X already on certain Origin Mirrors<br/><br/>Where to obtain: The Imperial Palace. Buy the Fog Pot from the emperor for<br/><br/>80 Demon Fangs.<br/><br/>Mist Warp allows you to warp between "Ultimate Origin Mirrors" (the ones<br/><br/>with the red Xs on them).<br/><br/>----------------------------------------------------------------------------<br/><br/> 7.17 Fireburst<br/><br/>----------------------------------------------------------------------------<br/><br/>What to draw: A lying down eight. Start at the top-left and draw the rest<br/><br/>from there.<br/><br/>Where to obtain: Sei-an City, in the restaurant<br/><br/>Fireburst allows you to create fire without a source. In battle, it creates<br/><br/>a huge burst of flames and heavily damages all enemies it touches.<br/><br/>----------------------------------------------------------------------------<br/><br/> 7.18 Cherry Bomb 2<br/><br/>----------------------------------------------------------------------------<br/><br/>What to draw: Same as Cherry Bomb<br/><br/>Where to obtain: North Ryoshima Coast ocean, on the northern, tree-shaped<br/><br/>island<br/><br/>An upgrade of Cherry Bomb. It allows you to draw two cherry bombs at once.<br/><br/>----------------------------------------------------------------------------<br/><br/> 7.19 Cherry Bomb 3<br/><br/>----------------------------------------------------------------------------<br/><br/>What to draw: Same as Cherry Bomb<br/><br/>Where to obtain: Kamui, on an elevated alcove near the Guardian Sapling<br/><br/>An upgrade of Cherry Bomb 2. It allows you to draw three cherry bombs at<br/><br/>once.<br/><br/>----------------------------------------------------------------------------<br/><br/> 7.20 Power Slash 2<br/><br/>----------------------------------------------------------------------------<br/><br/>What to draw: Same as Power Slash<br/><br/>Where to obtain: North Ryoshima Coast ocean, on the island directly west of<br/><br/>the tree-shaped island<br/><br/>An upgrade of Power Slash. It allows you to slash open more boulders.<br/><br/>----------------------------------------------------------------------------<br/><br/> 7.21 Power Slash 3<br/><br/>----------------------------------------------------------------------------<br/><br/>What to draw: Same as Power Slash<br/><br/>Where to obtain: Ezofuji, at the northwest ledge below the main path<br/><br/>An upgrade of Power Slash. It allows you to slash open more boulders.<br/><br/>----------------------------------------------------------------------------<br/><br/> 7.22 Whirlwind<br/><br/>----------------------------------------------------------------------------<br/><br/>What to draw: Three horizontal lines<br/><br/>Where to obtain: North Ryoshima Coast, in Umi's Restaurant<br/><br/>Whirlwind is only useful in battle (I think). It makes a huge cyclone of<br/><br/>wind and damages all enemies in its path.<br/><br/>----------------------------------------------------------------------------<br/><br/> 7.23 Fountain<br/><br/>----------------------------------------------------------------------------<br/><br/>What to draw: A large swirl, about one circular line larger than Galestorm<br/><br/>Where to obtain: Dragon Palace<br/><br/>This technique is used to warp between Mermaid Springs without having to use<br/><br/>Mermaid Coins. Just use Fountain in one of the springs and it has the same<br/><br/>effect.<br/><br/>----------------------------------------------------------------------------<br/><br/> 7.24 Deluge<br/><br/>----------------------------------------------------------------------------<br/><br/>What to draw: Two vertical lines<br/><br/>Where to obtain: Sei-an, at the back of Himiko's Palace<br/><br/>Deluge is need for one specific stray bead. Other than that, it doesn't seem<br/><br/>to do a whole lot.<br/><br/>----------------------------------------------------------------------------<br/><br/> 7.25 Thunderbolt<br/><br/>----------------------------------------------------------------------------<br/><br/>What to draw: A down-left diagonal line, followed by a right horizontal<br/><br/>line, followed by another down-left diagonal line<br/><br/>Where to obtain: Sei-an, Gen's Tower<br/><br/>This technique creates a bolt of lightning from thin air. The Thunder Edge<br/><br/>weapon is also a free source of lightning, though, making Thunderbolt kind<br/><br/>of useless.<br/><br/>----------------------------------------------------------------------------<br/><br/> 7.26 Ice Storm<br/><br/>----------------------------------------------------------------------------<br/><br/>What to draw: An X with a line through it<br/><br/>Where to obtain: Wawku Shrine, comes with Blizzard<br/><br/>Ice Storm is basically the "ice" version of Fireburst, Deluge,="<br/"><br/> 8.="<br/"><br/>These are simply the boss strategies copied from the walkthrough. This could<br/><br/>be useful for quick reference.<br/><br/>****************************************************************************<br/><br/>* Boss: Waka *<br/><br/>* *<br/><br/>* Yen Earned: 2000 *<br/><br/>* *<br/><br/>* Waka will occasionally either try a combo or charge attack with his *<br/><br/>* sword, Pillow Talk, but most frequently fires little red daggers(?) as *<br/><br/>* projectiles. Don't let Waka get close enough to use Pillow Talk. Always *<br/><br/>* keep your distance, so that Waka is continuously throwing his daggers. *<br/><br/>* *<br/><br/>* The trick to winning this battle easily is Power Slashing his daggers *<br/><br/>* back at him. He'll fall down, stunned for a few moments, giving you free *<br/><br/>* reign to beat him madly. This strategy pretty much makes Waka a *<br/><br/>* cakewalk. *<br/><br/>* *<br/><br/>* One more thing: Try to keep both yourself and Waka on the central *<br/><br/>* island. It's hard to maneuver in the water. *<br/><br/>****************************************************************************<br/><br/>****************************************************************************<br/><br/>* Boss: Spider Queen *<br/><br/>* *<br/><br/>* Yen Earned: 5000 *<br/><br/>* *<br/><br/>* The Spider Queen has three offensive attacks that I know of. She'll hurl *<br/><br/>* several strands of webbing, throw purple spheres, or melee attack with *<br/><br/>* her legs up close. All of these are easy to avoid by employing an *<br/><br/>* incredibly simple strategy: Constantly run around her and never stop *<br/><br/>* moving. *<br/><br/>* *<br/><br/>* How to damage the Spider Queen, you ask? Well, she has four small hooks *<br/><br/>* located on her posterior. Attach two vines from the surrounding Konohana *<br/><br/>* Blossoms to her hooks to make her "open up". Smash the revealed eyeballs *<br/><br/>* as fast as you can before she recovers. Watch out, though, because you *<br/><br/>* will get hurt if you're still inside of her when she closes back up. *<br/><br/>* (Geez, this is starting to sound dirty.) *<br/><br/>* *<br/><br/>* Also, occasionally an odd brown thing will appear on top of the Spider *<br/><br/>* Queen. Power Slash it to stun her. This just makes it easier to connect *<br/><br/>* the vines to her hooks. *<br/><br/>* *<br/><br/>* Destroy all of the eyeballs to vanquish the beauty. Overall, a long, but *<br/><br/>* not very difficult battle. *<br/><br/>****************************************************************************<br/><br/>****************************************************************************<br/><br/>* Boss: Waka (Rematch) *<br/><br/>* *<br/><br/>* Yen Earned: 3000 *<br/><br/>* *<br/><br/>* Waka is quite a bit harder than the last time you fought him, mostly due *<br/><br/>* to his massively increased health bar. I swear, it seems at least five *<br/><br/>* times bigger. *<br/><br/>* *<br/><br/>* He has all the same attacks as last time, with one new addition: a *<br/><br/>* floating torpedo charge that goes back and forth, attempting to strike *<br/><br/>* Ammy multiple times. Simply jump over him when he gets near. *<br/><br/>* *<br/><br/>* Just use the same tactics against Waka you did previously. Keep your *<br/><br/>* distance and Power Slash his red daggers back at him. Sure, Waka doesn't *<br/><br/>* fire them quite as much this time, but he still does it enough to use it *<br/><br/>* against him. *<br/><br/>****************************************************************************<br/><br/>****************************************************************************<br/><br/>* Mini-boss: Canine Warrior Tei *<br/><br/>* *<br/><br/>* Yen Earned: 1500 *<br/><br/>* *<br/><br/>* Get of his way when a light begins shining on his chest, as that's when *<br/><br/>* he starts unleashing his attacks. I don't believe he *ever* attacks *<br/><br/>* without having that light shine on his chest first. *<br/><br/>* *<br/><br/>* Other than that, just get behind him and beat him. I can't imagine Tei *<br/><br/>* giving anyone much trouble. *<br/><br/>****************************************************************************<br/><br/>****************************************************************************<br/><br/>* Mini-boss: Canine Warrior Gi *<br/><br/>* *<br/><br/>* Yen Earned: 1600 *<br/><br/>* *<br/><br/>* Canine Warrior Gi is pretty much exactly like Canine Warrior Tei, except *<br/><br/>* he's quicker, more agile, and can leap off of walls. Use the same *<br/><br/>* strategy, too: Avoid him when he shines, and attack him from behind. *<br/><br/>* What a pushover. *<br/><br/>****************************************************************************<br/><br/>****************************************************************************<br/><br/>* Mini-boss: Canine Warrior Jin *<br/><br/>* *<br/><br/>* Yen Earned: 1500 *<br/><br/>* *<br/><br/>* Canine Warrior Jin is just like the two previous Canine Warriors, but *<br/><br/>* with two new moves. *<br/><br/>* *<br/><br/>* One of them is planting land mines on the battlefield. They look like *<br/><br/>* little yellow things. Simply avoid getting near them and you should be *<br/><br/>* fine. His other new move is digging holes in the ground. If you come *<br/><br/>* into contact with a hole, Ammy will get stuck in the ground, defenseless *<br/><br/>* for a period of time. Simply avoid them, and if you see him digging one, *<br/><br/>* back off. *<br/><br/>* *<br/><br/>* Jin also has a slightly bigger health bar than his previous comrades, so *<br/><br/>* he is tougher than them. Still, he shouldn't too much of an obstacle. *<br/><br/>****************************************************************************<br/><br/>****************************************************************************<br/><br/>* Mini-boss: Canine Warrior Chu *<br/><br/>* *<br/><br/>* Yen Earned: 15,000 *<br/><br/>* *<br/><br/>* Chu is exactly like Jin except a) he doesn't lay land mines, b) he digs *<br/><br/>* holes more frequently, and c) he flings harmful debris while digging his *<br/><br/>* holes. *<br/><br/>* *<br/><br/>* Just use the same strategy against Chu as you did against the other *<br/><br/>* three Canine Warriors. *<br/><br/>* *<br/><br/>* Lizbeth Ulrey adds: "Canine Warrior Chu does lay landmines, just not *<br/><br/>* often. Also, I don't know about the others, but if you get stuck in one *<br/><br/>* of Chu's holes he will urinate on you and you lose all of your equipment *<br/><br/>* temporarily." *<br/><br/>****************************************************************************<br/><br/>****************************************************************************<br/><br/>* Boss: Crimson Helm *<br/><br/>* *<br/><br/>* Yen Earned: 7000 *<br/><br/>* *<br/><br/>* Crimson Helm has three main attacks that I know of: Simple slashes of *<br/><br/>* his two huge swords, breathing big waves of fire, and charging forward. *<br/><br/>* Try to position yourself behind him or to his side to avoid all of *<br/><br/>* these. *<br/><br/>* *<br/><br/>* You can't directly damage Crimson Helm at first, so simply hit him until *<br/><br/>* his outer shell breaks off. His body is consumed by flames. Use *<br/><br/>* Galestorm to douse them, then rapidly attack his fossil-like body before *<br/><br/>* his shell returns. *<br/><br/>* *<br/><br/>* Mr. Helm can't take much punishment at all, and should go down quickly. *<br/><br/>* To top it off, the eight Satomi Power Orbs protect Ammy throughout this *<br/><br/>* battle, meaning you can take up to eight hits without damage to your *<br/><br/>* health. All of this taken together makes Crimson Helm one of the easiest *<br/><br/>* bosses in the game. And after all that build up, too. *<br/><br/>****************************************************************************<br/><br/>****************************************************************************<br/><br/>* Boss: Orochi *<br/><br/>* *<br/><br/>* Yen Earned: 10,030 *<br/><br/>* *<br/><br/>* First, simply Power Slash one of Orochi's heads. Another long scene will *<br/><br/>* play, then the real fight begins. *<br/><br/>* *<br/><br/>* Sake gets poured in the gutters around Orochi. Your goal is to wait for *<br/><br/>* one of Orochi's heads to roar, then draw a line from the sake to the *<br/><br/>* head's gaping mouth. *<br/><br/>* *<br/><br/>* Each of Orochi's eight heads has an "attribute", and they all attack *<br/><br/>* differently. *<br/><br/>* *<br/><br/>* Water: Floods the entire battlefield. Power Slash him after he does this *<br/><br/>* to make him roar. *<br/><br/>* *<br/><br/>* Thunder: Shoots bolts of lightning. *<br/><br/>* *<br/><br/>* Poison: Breathes out poison clouds. Dissipate clouds using Galestorm. *<br/><br/>* Also throws out little eels to attack. Kill them for health. *<br/><br/>* *<br/><br/>* Wind: Blows out tornadoes. Use your own wind to blow them away. *<br/><br/>* *<br/><br/>* Light: Shoots barriers and lasers of light. *<br/><br/>* *<br/><br/>* Fire: Breathes out big columns of fire. *<br/><br/>* *<br/><br/>* Earth: Bangs his head against the ground, causing tremors. *<br/><br/>* *<br/><br/>* Darkness: Temporarily curses the area, preventing the use of the brush. *<br/><br/>* It also drains your ink pots a bit. *<br/><br/>* *<br/><br/>* (I may have Darkness and Poison mixed up, I'm not sure.) *<br/><br/>* *<br/><br/>* The majority of the heads roar after they perform their unique attacks. *<br/><br/>* *<br/><br/>* At first, you need to get three of the heads drunk. All of them will *<br/><br/>* then collapse, turning into makeshift ramps to the center of Orochi's *<br/><br/>* bizarre body. Run up one as quickly as possible, and attack the bell *<br/><br/>* rapidly. It's possible, but difficult, to destroy it one try. *<br/><br/>* *<br/><br/>* After the bell is destroyed, you may attack the heads directly. After *<br/><br/>* just one dose of sake, the head will tumble onto the ground. Pummel it *<br/><br/>* ASAP. You should be able to eliminate each head in two attempts. You *<br/><br/>* have tp debilitate all eight heads to win the battle. *<br/><br/>* *<br/><br/>* Try to take out the more annoying heads first, such as Water and *<br/><br/>* Darkness. Thunder will likely be the last head remaining, as he only *<br/><br/>* rarely roars. *<br/><br/>* *<br/><br/>* If you're having trouble, try consuming a Steel Fist Sake before *<br/><br/>* attacking the heads. You may have to use Holy Bones or even an Astral *<br/><br/>* Pouch to achieve victory. *<br/><br/>****************************************************************************<br/><br/>****************************************************************************<br/><br/>* Boss: Blight *<br/><br/>* *<br/><br/>* Yen: 15,000 *<br/><br/>* *<br/><br/>* Blight makes for a rather boring boss fight, really, as he only has two *<br/><br/>* attacks. First, he'll attempt a lightning quick slash across the screen. *<br/><br/>* Second, he'll surround himself with a number of swords and throw them *<br/><br/>* all atAmmy. The second attack can be dodged easily by simply performing *<br/><br/>* a mobile double jump. *<br/><br/>* *<br/><br/>* The first attack, however, is the key to winning this battle. Both *<br/><br/>* attacks are premeditated by a hesitation and a growl by Blight. Use Veil *<br/><br/>* of Mist when he does this. If he uses his slash-across-the-screen move, *<br/><br/>* Blight will be slowed and vulnerable to attack. Quickly run behind him *<br/><br/>* and get in as many hits as you can. After enough of this punishment, *<br/><br/>* he'll lose his precious sword. *<br/><br/>* *<br/><br/>* Run over to the sword and start whacking away at it. Blight's life bar *<br/><br/>* drops rather slowly, so using a few Steel Fist Sakes is advised. Strike *<br/><br/>* from a reasonable distance, however, for Blight's sword sends out a *<br/><br/>* damaging shockwave a few seconds before returning to its owner. *<br/><br/>* *<br/><br/>* Repeat this long, irritating process several times, and Blight shall be *<br/><br/>* erased. *<br/><br/>****************************************************************************<br/><br/>****************************************************************************<br/><br/>* Boss: Tube Foxes *<br/><br/>* *<br/><br/>* Yen earned: 27,500 *<br/><br/>* *<br/><br/>* Three of the foxes will attack at a time, and you must fight nine in *<br/><br/>* total. *<br/><br/>* *<br/><br/>* They will often quickly slash at Ammy, which does a little damage. They *<br/><br/>* also jump up and shoot purple stuff from their mouths, which has longer *<br/><br/>* range than the slashes. Finally, they frequently do a goofy dance that *<br/><br/>* drains ink. *<br/><br/>* *<br/><br/>* The ink-sapping dance is by far the most troubling aspect of this *<br/><br/>* battle. Not only does it prevent use of the brush, but also strips Ammy *<br/><br/>* of her weapons. And a weaponless Ammy is a useless Ammy. *<br/><br/>* *<br/><br/>* Quickly detect which fox is doing the draining and attack it to make the *<br/><br/>* process stop. Power Slash is a good idea. *<br/><br/>* *<br/><br/>* These guys surprisingly put up a worthy challenge, so don't be afraid to *<br/><br/>* use those holy bones. *<br/><br/>****************************************************************************<br/><br/>****************************************************************************<br/><br/>* Boss: Evil Rao *<br/><br/>* *<br/><br/>* Yen Earned: 20,000 *<br/><br/>* *<br/><br/>* Her fox mask heavily reminds me of Ran from Texhnolyze. *<br/><br/>* *<br/><br/>* Rao's most common method of attack by far is shooting several homing *<br/><br/>* swords in a line at Ammy. This is fairly similar to an attack Blight *<br/><br/>* made, but Rao's swords are slightly faster and more accurate. No jumping *<br/><br/>* is advised here, just run in a circle to dodge them. *<br/><br/>* *<br/><br/>* She will also make simple, close-range slices and jabs with her sword. *<br/><br/>* These are very fast and quite damaging, so anticipate them early to get *<br/><br/>* out of the way. Lastly, at a certain point, Rao will begin constantly *<br/><br/>* dive-bombing Ammy with her sword. *<br/><br/>* *<br/><br/>* This is the pivotal point of the battle, as after Rao misses one of her *<br/><br/>* dive-bombs, she'll stand there stunned for a few moments. Pound away at *<br/><br/>* her then, because this easily the best chance you'll get. Hopefully you *<br/><br/>* can take enough health away from her at this point to make the rest of *<br/><br/>* the battle painless. *<br/><br/>* *<br/><br/>* Rao is very mobile and gets lots of quick attacks in, so don't hesitate *<br/><br/>* to use items if you need them. *<br/><br/>* *<br/><br/>* (Hatchi says I'm completely wrong about the flying swords. He says that *<br/><br/>* double jumps work well, and running in circles doesn't work at all. *<br/><br/>* Different strokes for different folks.) *<br/><br/>****************************************************************************<br/><br/>****************************************************************************<br/><br/>* Boss: Ninetails *<br/><br/>* *<br/><br/>* Yen Earned: 62,530 *<br/><br/>* *<br/><br/>* Ninetails has several attacks in his arsenal to watch out for. *<br/><br/>* *<br/><br/>* First, his least threatening attack is a series of wide-ranging slashes *<br/><br/>* forward. Just back off to dodge them. He also often makes quick charges *<br/><br/>* directly at Ammy. This move is very difficult to avoid. Try to run out *<br/><br/>* of the way, I guess. Next, he shoots out poisonous brown liquid from his *<br/><br/>* tails. If you get far enough away, you won't get hit. Finally, he sends *<br/><br/>* his tails through the ground and tries to damage Ammy from underneath. *<br/><br/>* Keep in a constant sprint to dodge the tails. *<br/><br/>* *<br/><br/>* Sometimes, Ninetails will stupidly raise his sword into the air. Use a *<br/><br/>* nearby lightning bolt to electrify the sword. (By the way, Ninetails can *<br/><br/>* use the Celestial Brush at the same time as you. But if you're quick *<br/><br/>* enough, he shouldn't be able to.) His nine tails will turn into little *<br/><br/>* armed creatures that run around and try to harm Ammy. You must kill them *<br/><br/>* all, but that's not an easy task. *<br/><br/>* *<br/><br/>* Not only do all of the sprite-like creatures attack at once, but purple *<br/><br/>* fox masks shoot crap at you too. Try to hit a bunch of the sprites all *<br/><br/>* at once with a bead weapon. Consuming a Steel Fist Sake at this time *<br/><br/>* wouldn't be a bad choice. *<br/><br/>* *<br/><br/>* After killing all the little dudes, the white Ninetails transforms to an *<br/><br/>* orange onetail. At this point, he's vulnerable to normal attacks, and he *<br/><br/>* himself will only perform his charge attack. Also, he'll still raise his *<br/><br/>* sword (or whatever it is), but ignore it now and just use it as an *<br/><br/>* opportunity for free strikes. *<br/><br/>* *<br/><br/>* Keep hacking away and Ninetails will eventually fall. He's a pretty *<br/><br/>* decent challenge overall, especially compared to most of Okami's bosses. *<br/><br/>* *<br/><br/>* (Hatchi e-mailed me a different strategy. He says you should gather all *<br/><br/>* the little creatures together, then unleash an Exorcism Slip L on them.) *<br/><br/>****************************************************************************<br/><br/>****************************************************************************<br/><br/>* Boss: Oki *<br/><br/>* *<br/><br/>* Yen earned: 20,000 *<br/><br/>* *<br/><br/>* Oki's pretty generic in a lot of ways, but he's no slouch. Like so many *<br/><br/>* other bosses, Oki sends out a wave of daggers targeting Ammy. To avoid *<br/><br/>* them, either running around or double jumping will do. He also blows out *<br/><br/>* a freezing gust of wind, in addition to standard sword slashes and jabs. *<br/><br/>* *<br/><br/>* There is one little trick up Oki's sleeve that makes him a nuisance. *<br/><br/>* ALL of his attacks imprison you in a block of ice, freezing all movement *<br/><br/>* for a short time. Not only are you completely vulnerable to attack in *<br/><br/>* this frozen state, but the Fan Menu is also inaccessible, meaning no *<br/><br/>* items. To prevent unexpected death (or Astral Pouch usage), keep your *<br/><br/>* health relatively high. *<br/><br/>* *<br/><br/>* Do you remember the key to defeating Waka way back when? The same method *<br/><br/>* works on Oki. Power Slash his daggers back at him, and he'll lie stunned *<br/><br/>* for a bit. Take that opportunity to bash his brains. After he takes *<br/><br/>* enough abuse, Oki turns into a blue wolf. *<br/><br/>* *<br/><br/>* Wolf Oki acts pretty similarly to the Canine Warriors, but he's more *<br/><br/>* powerful in just about every way. He still shoots out projectiles, but *<br/><br/>* this time they are icicles rather than daggers, and deflecting them back *<br/><br/>* does nothing. Oki is very agile with his slashes, charges, and whirling *<br/><br/>* dive-bombs. Get behind him when you can and attack from there. *<br/><br/>* *<br/><br/>* Occasionally, Oki summons icy clones of himself to help in combat. The *<br/><br/>* battlefield becomes very hectic and dangerous with Oki's helpers around, *<br/><br/>* so eliminate them with a few attacks ASAP. *<br/><br/>* *<br/><br/>* Oki presents a reasonable threat, but with the correct tactics and a *<br/><br/>* little skill, he'll succumb. *<br/><br/>****************************************************************************<br/><br/>****************************************************************************<br/><br/>* Boss: Nagi *<br/><br/>* *<br/><br/>* Yen obtained: 30,000 *<br/><br/>* *<br/><br/>* Nagi is honestly a rather boring boss, and there's not much to say about *<br/><br/>* him. *<br/><br/>* *<br/><br/>* He has the familiar "homing daggers" attack that most of Okami's bosses *<br/><br/>* do. (Power Slashing them back doesn't work.) In addition, he has a few *<br/><br/>* typical slashes, the long, slow one being the most powerful. *<br/><br/>* *<br/><br/>* As for strategy, just wait for an opening, then strike. Pretty generic, *<br/><br/>* I know, but so is Nagi. *<br/><br/>****************************************************************************<br/><br/>****************************************************************************<br/><br/>* Boss: Nechku *<br/><br/>* *<br/><br/>* Yen Earned: 40,000 *<br/><br/>* *<br/><br/>* Shiranui helps Ammy out during this battle, which really makes Nechku a *<br/><br/>* breeze. *<br/><br/>* *<br/><br/>* Nechku just floats and there shoots out projectiles (either purple *<br/><br/>* objects or icicles) most of the time, with an occasional charge mixed *<br/><br/>* in. Power Slash them back at him, and after a few doses of his own *<br/><br/>* medicine, he'll lie stunned. Smack away, as this is the only time Ammy *<br/><br/>* can damage him. Shiranui seems to be able to hurt Nechku at any time, *<br/><br/>* however. *<br/><br/>* *<br/><br/>* In fact, I think it's feasible that the player could stand there, doing *<br/><br/>* absolutely nothing, and still win the battle. This would be an easy *<br/><br/>* fight with Ammy alone, but Shiranui just makes it a cinch. *<br/><br/>****************************************************************************<br/><br/>****************************************************************************<br/><br/>* Boss: Lechku and Nechku *<br/><br/>* *<br/><br/>* Yen Earned: 80,000 *<br/><br/>* *<br/><br/>* These mechanical owls mostly just throw out objects to harm Ammy, *<br/><br/>* although they sometimes do a charge or two. Each object corresponds with *<br/><br/>* a brush technique, and you must draw that technique. All but one damage *<br/><br/>* the owl it originated from. Here are the objects, along with the *<br/><br/>* techniques that go with them: *<br/><br/>* *<br/><br/>* Purple balls: Power Slash *<br/><br/>* Icicles: Power Slash *<br/><br/>* Weird brown thing: Power Slash *<br/><br/>* Giant Bud: Bloom (this doesn't hurt the owl, but heals Ammy instead) *<br/><br/>* Teal sword: Thunderstorm *<br/><br/>* Bomb: Inferno *<br/><br/>* *<br/><br/>* After a few hits, the owl will float stunned and Oki will suggest using *<br/><br/>* himself as an arrow. Follow his advice. Hold Triangle, then let go to *<br/><br/>* shoot Oki. Once he's attached to Lechku or Nechku, double jump up and *<br/><br/>* slash the owl down. It will fall, still stunned, so beat it until it *<br/><br/>* recovers. Repeat several times to achieve victory. *<br/><br/>* *<br/><br/>* The battlefield can get pretty hectic with both Nechku and Lechku *<br/><br/>* constantly shooting stuff, but you've seen worse. The fight becomes a *<br/><br/>* lot easier when one boss goes down. *<br/><br/>****************************************************************************<br/><br/>****************************************************************************<br/><br/>* Boss: Yami *<br/><br/>* *<br/><br/>* Yen Earned: 1,000,330 *<br/><br/>* *<br/><br/>* So the final boss of such an epic game is an inorganic sphere? That's... *<br/><br/>* different. *<br/><br/>* *<br/><br/>* Before the fight Yami drains all of Ammy's brush techniques. They will *<br/><br/>* be restored one by one as the boss takes damage. Yami has five forms in *<br/><br/>* total, and the first two are rather similar. The first one has only *<br/><br/>* short-range attacks, while the second launches missiles and covers *<br/><br/>* itself in flames. Otherwise, they are the same. *<br/><br/>* *<br/><br/>* Attack Yami until he gives back Rejuvenation and use that to repair the *<br/><br/>* holes in the ground. Otherwise, just continue hitting him until he *<br/><br/>* transforms. Beat the second form until it you regain Waterspout. Use *<br/><br/>* that to douse the flames around his body. *<br/><br/>* *<br/><br/>* Yami's third form is a change of pace. He's now a slot machine. Power *<br/><br/>* Slash the three spinning slots to stop them for a variety of events. *<br/><br/>* Some heal you, some give you ink, but most throw out harmful objects. *<br/><br/>* Simply Power Slash these back at Yami, regardless of their element, to *<br/><br/>* hurt the boss. *<br/><br/>* *<br/><br/>* Stop all three slots on a blue, swirly circle to recover another brush *<br/><br/>* technique. Don't worry, it's not random, it'll happen inevitably. When *<br/><br/>* you get back Veil of Mist, use it to slow down the slots and pick *<br/><br/>* whatever you like. Also, if the battlefield becomes too cluttered with *<br/><br/>* fire or ice, use Galestorm or Inferno respectively. *<br/><br/>* *<br/><br/>* The fourth form is more like a mech than a ball, as Yami grows legs and *<br/><br/>* long, elastic arms. Those arms can combo for lots of damage, so you *<br/><br/>* should consider using Vengeance Slips. After learning Catwalk, you can *<br/><br/>* climb to two treasures containing Vengeance Slip and Golden Peach. *<br/><br/>* *<br/><br/>* Yami can now only be damaged by hitting the core at the center of his *<br/><br/>* body. After re-learning Thunderstorm, use it to zap his raised arms. <br/><br/>*<br/><br/>* He'll lie stunned and spill his core, allowing you to strike away. *<br/><br/>* *<br/><br/>* After a few scenes, Yami reveals his fifth and final form. His core has *<br/><br/>* moved to a giant, claw-like hand. The first thing you should do is make *<br/><br/>* a sun and light up the arena. Yami has all kinds of powerful, long-range *<br/><br/>* moves in his arsenal, and he also crumbles the ground again. Start using *<br/><br/>* your Vengeance Slips and Steel Fist Sakes non-stop and go in for the *<br/><br/>* kill. If you beat the three Nagis, you can beat Yami. ="<br/"><br/> 9.="<br/"><br/>This section is almost exactly copied from Shadow Edge's Items FAQ. This is<br/><br/>done with his full permission, of course. Shadow Edge deserves full credit<br/><br/>for this section, and I thank him for allowing me to use his FAQ.<br/><br/>Shadow Edge's Items FAQ can be found separately here:<br/><br/>http://db.gamefaqs.com/console/ps2/file/okami_item.txt<br/><br/>If you have any questions or concerns about this section, don't contact me,<br/><br/>contact Shadow Edge. He is the one who wrote it.<br/><br/>----------------------------------------------------------------------------<br/><br/> 9.1="<br/"><br/>| Feedbag="<br/"><br/>Freshly roasted seeds that seed loving animals can't resist.<br/><br/>SHOP PRICE: 500 Yen<br/><br/>SOONEST AVAILABILITY: Kamiki Village="<br/"><br/>| Feedbag="<br/"><br/>Sweet herbs. Popular among herbivorous animals.<br/><br/>SHOP PRICE: 500 Yen<br/><br/>SOONEST AVAILABILITY: Kamiki Village="<br/"><br/>| Feedbag="<br/"><br/>Fresh red meat. Irresistible to carnivorous animals.<br/><br/>SHOP PRICE: 500 Yen<br/><br/>SOONEST AVAILABILITY: Kamiki Village="<br/"><br/>| Feedbag="<br/"><br/>Fresh fish. Irresistible to animals who dine on fish.<br/><br/>SHOP PRICE: 500 Yen<br/><br/>SOONEST AVAILABILITY: Kamiki Village="<br/"><br/>| Holy Bone="<br/"><br/>Amaterasu's favorite snack. Restores 3 Solar Energy.<br/><br/>SHOP PRICE: 500 Yen<br/><br/>SOONEST AVAILABILITY: Kamiki Village="<br/"><br/>| Holy Bone="<br/"><br/>Amaterasu's favorite snack. Restores 10 Solar Energy.<br/><br/>SHOP PRICE: 1500 Yen<br/><br/>SOONEST AVAILABILITY: Kusa Village Merchant="<br/"><br/>| Holy Bone="<br/"><br/>Amaterasu's favorite snack. Restores maximum Solar Energy.<br/><br/>SHOP PRICE: 2500 Yen<br/><br/>SOONEST AVAILABILITY: Sei An City Merchant="<br/"><br/>| Exorcism Slip="<br/"><br/>Paper depicting holy incantation. Slightly damages nearby enemies.<br/><br/>SHOP PRICE: 4000 Yen<br/><br/>SOONEST AVAILABILITY: Kamiki Village="<br/"><br/>| Exorcism Slip="<br/"><br/>Paper depicting holy incantation. Moderately damages nearby enemies.<br/><br/>SHOP PRICE: 7000="<br/"><br/>| Exorcism Slip="<br/"><br/>Paper depicting holy incantation. Greatly damages nearby enemies.<br/><br/>SHOP PRICE: 10000="<br/"><br/>| Vengeance="<br/"><br/>Paper depicting karmic backlash. Temporarily deflects enemy attacks.<br/><br/>SHOP PRICE: 10000 Yen<br/><br/>SOONEST AVAILABILITY: Kamiki Village="<br/"><br/>| Traveler's="<br/"><br/>Protects travelers from danger. Increases godhood by 1 level.<br/><br/>SHOP PRICE: 3 Demon Fangs<br/><br/>SOONEST AVAILABILITY: Agata Forest="<br/"><br/>| Godly="<br/"><br/>Charm imbued with the breath of the gods. Increases godhood to max.<br/><br/>SHOP PRICE: 8 Demon Fangs<br/><br/>SOONEST AVAILABILITY: Agata Forest="<br/"><br/>| Steel Fist="<br/"><br/>Sake brewed with the spirit of steel. Temporarily increases Attack Power.<br/><br/>SHOP PRICE: 2000 Yen<br/><br/>SOONEST AVAILABILITY: Kamiki Village="<br/"><br/>| Steel Soul="<br/"><br/>Sake brewed with the spirit of steel. Temporarily increases defense.<br/><br/>SHOP PRICE: 2000 Yen<br/><br/>SOONEST AVAILABILITY: Kamiki Village="<br/"><br/>| Gold="<br/"><br/>Powder made from golden earth that unleashes the potential of weapons.<br/><br/>SHOP PRICE: Variable, from 2,500 Yen to 25,000 Yen.<br/><br/>SOONEST AVAILABILITY: Kamiki Village Merchant<br/><br/>*note: Only certain stores stock them at variable prices. Also obtainable<br/><br/> by clearning wanted lists. There are only="<br/"><br/>| Mermaid="<br/"><br/>Toss into Mermaid Springs to teleport to other locations.<br/><br/>SHOP PRICE: 1000 Yen<br/><br/>SOONEST AVAILABILITY: Taka Pass="<br/"><br/>| Golden="<br/"><br/>Mystical fruit that fills the Astral Pouch instantaneously.<br/><br/>SHOP PRICE: 15 Demon Fangs<br/><br/>SOONEST AVAILABILITY: Agata Forest="<br/"><br/>| Inkfinity="<br/"><br/>Stone with limitless source. Temporarily enjoy infinite ink.<br/><br/>SHOP PRICE: 5000 Yen<br/><br/>SOONEST AVAILABILITY: Kusa Village Merchant (?)<br/><br/>____________________<br/><br/>--------------------|<br/><br/> KEY ITEMS ="<br/"><br/>| Canine="<br/"><br/>Seal that reacts to the presence of Canine warriors.<br/><br/>SHOP PRICE: N/A<br/><br/>USED FOR: Tracking Canine warriors. It appears when one is nearby.<br/><br/>SOONEST AVAILABILITY: Kusa="<br/"><br/>| Lucky="<br/"><br/>Magical Hammer capable of miniturizing objects.<br/><br/>SHOP PRICE: N/A<br/><br/>USED FOR: Shrink Amaterasu to get to the Emperor in Sei An. Also used to<br/><br/> visit Ponc'Tan.<br/><br/>SOONEST AVAILABILITY: Sunken Ship in Ryoshima="<br/"><br/>| Border="<br/"><br/>Key marked with Himiko's seal. Allows passage over the border.<br/><br/>SHOP PRICE: N/A<br/><br/>USED FOR: Guarded gate to the left of the entrance of Sei-An City.<br/><br/>SOONEST AVAILABILITY: Sei An City, given by Queen="<br/"><br/>| Shell="<br/"><br/>Used as a gate pass, this shell is only granted to the chosen.<br/><br/>SHOP PRICE: N/A<br/><br/>USED FOR: Automatic access to the whole Dragonian Palace.<br/><br/>SOONEST AVAILABILITY: Dragonian Palace, from the Dragoninan="<br/"><br/>|="<br/"><br/>Charm displaying the Oina Crest. Allowes passage into the forest.<br/><br/>SHOP PRICE: N/A<br/><br/>USED FOR: Entrance to the forest in Kamui.<br/><br/>SOONEST AVAILABILITY: Ezofuji, from the Oina="<br/"><br/>| Blizzard="<br/"><br/>Fishing rod combining purity of snow and spirit of work.<br/><br/>SHOP PRICE: 5000 Yen<br/><br/>USED FOR: Give to fisher in Sei-An City, Aristocrat Quarter<br/><br/>SOONEST AVAILABILITY: Sei-An City="<br/"><br/>| Marlin="<br/"><br/>Fishing rod specially augmented for marlin fishing.<br/><br/>SHOP PRICE: 10000 Yen<br/><br/>USED FOR: Give to fisher the western island in North Ryoshima.<br/><br/>SOONEST AVAILABILITY: Sei-An City="<br/"><br/>| Herbal="<br/"><br/>A mixture of many medicines. Capable of curing any ailment.<br/><br/>SHOP PRICE: 2000 Yen<br/><br/>USED FOR: Give to sick man inside the house nearby the clothes shop in<br/><br/> Sei-An Commoners Qtr.<br/><br/>SOONEST AVAILABILITY: Sei-An="<br/"><br/>| Treasure="<br/"><br/>SHOP PRICE: n/a<br/><br/>USED FOR: Give to Urashima (fat man) in North Ryoshima Coast. He's usually<br/><br/> inside his house.<br/><br/>SOONEST AVAILABILITY: After beating the Water Dragon, use Bloom on the<br/><br/> cursed grass where his mouth="<br/"><br/>|="<br/"><br/>SHOP PRICE: 5000 Yen<br/><br/>USED FOR: Give to traveler beside the tea shop right on the entrance of Taka<br/><br/> Pass.<br/><br/>SOONEST AVAILABILITY: Kusa Village="<br/"><br/>| 8 Purification="<br/"><br/>SHOP PRICE: n/a<br/><br/>USED FOR: Meet True Orochi and Issun will use it.<br/><br/>SOONEST AVAILABILITY: On the stairs just before True="<br/"><br/>|="<br/"><br/>SHOP PRICE: ???<br/><br/>USED FOR: Give it to the kids drawing on the floor in Sei An Commoner's<br/><br/> Qtrs.<br/><br/>SOONEST AVAILABILITY: Sei An City Merchant<br/><br/>----------------------------------------------------------------------------<br/><br/> 9.2 Equipment<br/><br/>----------------------------------------------------------------------------<br/><br/>____________________<br/><br/>--------------------|<br/><br/> REFLECTOR ="'<br/"><br/>'''''''''''''''''''''<br/><br/>Disc-shaped weapons that have decent range and power.<br/><br/>Main Weapon: Deals decent damage with decent range.<br/><br/>Sub Weapon : Forms a shield in front of Amaterasu. Some enemies can<br/><br/> be="<br/"><br/>| Divine="<br/"><br/>Reflector received from Sakuya. Banishes evil with divine power.<br/><br/>WHERE: You start with="<br/"><br/>| Snarling="<br/"><br/>Reflector marked with a beastly seal. Grants Ink Bullet power.<br/><br/>WHERE: Beat Spider Queen in Tsuta Ruins.<br/><br/>SPECIAL: Ink Bullet -- Hold R1 button then dot an enemy as many times as you<br/><br/> desire. This will "shoot" the enemy. More dots mean<br/><br/> more="<br/"><br/>| Infinity="<br/"><br/>Reflector marked indelible with the loop of inifinity. Judges evil.<br/><br/>WHERE: Purchase at Kusa Village="<br/"><br/>| Trinity="<br/"><br/>Reflector marked with knowledge, faith and power. Tramples evil.<br/><br/>WHERE: Purchase from Sei An Merchant after beating="<br/"><br/>| Solar="<br/"><br/>Sun-centric reflector imbued with the burning power of fire.<br/><br/>WHERE: Acquired after learning the Blizzard brush stroke in Wawku Shrine,<br/><br/> after turning off the demonic machine that emits ice.<br/><br/>SPECIAL: Power of Fire -- you can trace fire from the disc. Requires<br/><br/> Inferno.<br/><br/>____________________<br/><br/>--------------------|<br/><br/> ROSARY ="'<br/"><br/>'''''''''''''''''''''<br/><br/>Holy beads the surround Amaterasu's neck capable of long-ranged rapid<br/><br/>attacks.<br/><br/>Main Weapon: Enables insanely fast attacks with supreme range.<br/><br/>Sub Weapon : Shoots long-range beads. Manner of attacking varies. Eg.<br/><br/> Exorcism allows continuos single fire while Resurrection Beads<br/><br/> fire multiple beads="<br/"><br/>| Devout="<br/"><br/>Holy rosary capable of rapid attacks when equipped as a sub weapon.<br/><br/>WHERE: Treasure chest in Agata="<br/"><br/>| Life="<br/"><br/>Rosary that draws upon pure life energy to destroy evil.<br/><br/>WHERE: Beat Crimson Helm in Gale Shrine.="<br/"><br/>| Exorcism="<br/"><br/>Purifying rosary that contains the power of holy light.<br/><br/>WHERE: Beat Blight in Emperor's stomach.="<br/"><br/>| Resurrection="<br/"><br/>Rosary that uses divine light to guide lost souls to the right="<br/"><br/>| Tundra="<br/"><br/>Rosary that calls upon the power of ice to combat wily foes.<br/><br/>WHERE: Purchase from Sei-An Merchant after beating the twin demons, or from<br/><br/> the merchant in Ark of Yamato.<br/><br/>SPECIAL: Power of Ice -- you can trace ice from the rosary. Requires<br/><br/> Blizzard.<br/><br/>____________________<br/><br/>--------------------|<br/><br/> GLAIVE ="'<br/"><br/>'''''''''''''''''''''<br/><br/>Sword-esque weapon with poor range but deals massive damage.<br/><br/>Main Weapon: Deals insane damage. Slow and cumbersome. Can be charged.<br/><br/>Sub Weapon : Also deals big damage. Chargeable. If used in mid-air, Ammy<br/><br/> will "ride" the glaive down to an="<br/"><br/>|="<br/"><br/>Hold and release button for charged attacks with Orochi's glaive.<br/><br/>WHERE: Beat Orochi for the first="<br/"><br/>| Seven="<br/"><br/>Glaive whose edge is divided into seven parts. Grants Ink Bullet power.<br/><br/>WHERE: Purchase at Sei-An City Commoner Qtrs. merchant.<br/><br/>SPECIAL: Ink Bullet -- Hold R1 button then dot an enemy as many times as you<br/><br/> desire. This will "shoot" the enemy. More dots mean<br/><br/> more="<br/"><br/>| Blade of="<br/"><br/>Jade-edged glaive obtained upon the defeat of Ninetails.<br/><br/>WHERE: Beat="<br/"><br/>| Eighth="<br/"><br/>Glaive wielded by 8-armed beast god. Ink Bullet power.<br/><br/>WHERE: Purchase at Ponc'tan Merchant.<br/><br/>SPECIAL: Ink Bullet -- Hold R1 button then dot an enemy as many times as you<br/><br/> desire. This will "shoot" the enemy. More dots mean<br/><br/> more="<br/"><br/>| Thunder="<br/"><br/>Glaive imbued with the thunder spirit. Utilizes lightning power.<br/><br/>WHERE: Beat True Orochi after travelling back to 100 yrs ago. (?)<br/><br/>SPECIAL: Power of Thunder -- you can trace thunder from the glaive. Requires<br/><br/> Thunderbolt.<br/><br/>----------------------------------------------------------------------------<br/><br/> 9.3="<br/"><br/>| Fire="<br/"><br/>Ancient tablet that grants the wearer protection from fire.<br/><br/>PRICE : n/a<br/><br/>EFFECT: Any sea of lava will act like water for you. Unfortunately,<br/><br/> you don't get any damage-reduction from fire-based attacks.<br/><br/>SOONEST AVAILABILITY : Kaguya, the daughter of Mr. Bamboo, will give you<br/><br/> this in Sasa Sanctuary after freeing her from the<br/><br/> Imperial="<br/"><br/>| Water="<br/"><br/>Ancient tablet that allows one to walk on the water's surface.<br/><br/>PRICE : 100 Demon Fangs<br/><br/>EFFECT: Water walk -- no more need to repetitively draw Lilypads!<br/><br/>SOONEST AVAILABILITY : Trade it from the Sei An Emperor after you beat<br/><br/> Ninetails. Also purchasable from Ark of Yamato="<br/"><br/>| Peace="<br/"><br/>Emits a holy tone that keeps Demon Scrolls at bay.<br/><br/>PRICE : 20 Demon Fangs<br/><br/>EFFECT: Demon Scrolls will not chase you when you get near them.<br/><br/>SOONEST AVAILABILITY : First time at Agata Forest="<br/"><br/>| Golden Lucky="<br/"><br/>Brings owner luck. Draws money and other valuables near.<br/><br/>PRICE : 50 Demon Fangs<br/><br/>EFFECT: Draw items. Any valuables dropped will be sucked towards you.<br/><br/>SOONEST AVAILABILITY : First time at Agata Forest="<br/"><br/>| Thief's="<br/"><br/>Draw a line connecting Issun to an enemy to steal items.<br/><br/>PRICE : 70 Demon Fangs<br/><br/>EFFECT: Just draw a line connecting Issun to an enemy. Note a BLACK SMOKE<br/><br/> appears when you properly point to steal.<br/><br/>SOONEST AVAILABILITY: Trade with the Sei An Emperor after beating Blight in<br/><br/> his="<br/"><br/>| Wood="<br/"><br/>Make a cash offering and sleep on this mat and your wounds will heal.<br/><br/>PRICE: 30 Demon Fangs<br/><br/>EFFECT: Equip this and don't press anything. Ammy will lie down on the floor<br/><br/> and flowers will start growing around her. If she's wounded, your<br/><br/> money will be continuously drained as your Solar Enery heals.<br/><br/>SOONEST AVAILABILITY: First time at Agata Forest="<br/"><br/>| Golden Ink="<br/"><br/>Ink Pot with golden sheen. Increases ink restoration speed.<br/><br/>PRICE : 100 Demon Fangs<br/><br/>EFFECT: Your ink bottles grow gold and will replenish at a stunning rate.<br/><br/>SOONEST AVAILABILITY: Trade with the Emperor of Sei An after beating Blight<br/><br/> in the Emperor's="<br/"><br/> 10.="<br/"><br/>These are real questions I've received. Spelling or grammar errors from the<br/><br/>asker are left in.<br/><br/>----------------------------------------------------------------------------<br/><br/>Q: Throughout Shinshu Fild there are these weird statues that Issun keeps<br/><br/>telling me to make an offering and I have no idea. I could really use some<br/><br/>help. (from Verda A. Varley)<br/><br/>A: You can't do anything about them until somewhat later in the game. At<br/><br/>that point, talk to the "Nameless Man" and he'll give you some<br/><br/>pottery/vases. That's what you need to offer the statues.<br/><br/>----------------------------------------------------------------------------<br/><br/>----------------------------------------------------------------------------<br/><br/>Q: There is a light eminating from the floor inside of Madames Fawns hut<br/><br/>(right side just inside the door) I've tried to push the big cabbage into<br/><br/>the hut but it just disapears. Have you tried the large round tone and if<br/><br/>so what was the result? (from elaine furniss)<br/><br/>A: The light eminating from the floor has a purpose much, much later in the<br/><br/>game. When you first arrive there, it is indeed useless.<br/><br/>The big cabbage should be rolled to Sleepy the bear, who is on top of the<br/><br/>hill right beside the cabbage. Hopefully, I'll eventually cover this in the<br/><br/>"Side Quests"="<br/"><br/> 11. Contact="<br/"><br/>My e-mail address is: paridoxicallyidiotic@hotmail.com<br/><br/>Feel free to send any corrections to me regarding this FAQ, no matter how<br/><br/>minor. General comments and criticism are welcome too. Or, if the FAQ helped<br/><br/>you out and you simply wish to thank me, send that as well. I'd appreciate<br/><br/>it more than you probably know.<br/><br/>Please DO NOT send me:<br/><br/>-Extremely stupid flames ("ur gide sux u r looser")<br/><br/>-Spam or viruses<br/><br/>-E-mails asking for help on a topic not relating to the FAQ.<br/><br/>-E-mails asking for help for something that is already clearly covered in<br/><br/>the FAQ<br/><br/>Make the title something like "Okami FAQ" so I'll know it's not spam.<br/><br/>And yes, I do realize my e-mail address is misspelled. I've known it for<br/><br/>many years. I don't care. I'm not gonna change it="<br/"><br/> 12. Version="<br/"><br/>Version 0.01, 11/28/06, 4:50 AM: Started the FAQ. Completed Controls. Yep,<br/><br/>that's it! I'm trying not to burn myself out by going too quickly, which is<br/><br/>what happened with my last FAQ/Walkthrough. This is going to be a massive<br/><br/>project, so I need to take it one small chunk at a time.<br/><br/>Version 0.02, 11/28/06, 8:51 PM: Completed most of Game Basics. I'll<br/><br/>probably be completing or starting many other sections before I start the<br/><br/>Walkthrough.<br/><br/>Version 0.07, 12/16/06, 6:33 PM: Completed the Walkthrough up to Shinshu<br/><br/>Field (Restored). That may not seem like much, but it sure seems like it has<br/><br/>been. This beast is going to be torture to complete.<br/><br/>Version 0.15, 12/18/06, 8:25 PM: Completed the walkthrough up to the<br/><br/>beginning of Tsuta Ruins.<br/><br/>Version 0.25, 12/19/06, 6:49 AM: Completed the walkthrough up to Taka Pass.<br/><br/>I finally feel like I'm making some decent progress.<br/><br/>Version 0.28, 12/21/06, 9:34 PM: Completed the walkthrough up to Kusa<br/><br/>Village (Cursed)<br/><br/>Version 0.31, 12/22/06, 8:36 AM: Completed the walkthrough up to Sasa<br/><br/>Sanctuary. Also added some craptacular ASCII art.<br/><br/>Version 0.33, 12/25/06, 4:42 AM: Completed the walkthrough up to Shinshu<br/><br/>Field (Return Trip). Maelly Kleesmoss. I finally ordered that Masters of<br/><br/>Cinema Naruse set. Yay for me.<br/><br/>Version 0.38, 12/31/06, 1:54 PM: Completed the walkthrough up to Moon Cave.<br/><br/>I've been addicted to Fire Emblem: Path of Radiance recently. I love it,<br/><br/>much more than I thought I would.<br/><br/>Version 0.40, 1/1/07, 11:13 AM: Completed the walkthrough up to City<br/><br/>Checkpoint. Happy 2007.<br/><br/>Version 0.42, 1/2/07, 11:52 AM: Completed the walkthrough up to Sei-an City<br/><br/>(Cursed).<br/><br/>Version 0.43, 2/14/07, 7:28 PM: I just added 1337mangamaster's ASCII art<br/><br/>plus made a couple of corrections. Sorry to those expecting a big update. I<br/><br/>probably won't get to that for a long while. Sorry.<br/><br/>Version 0.55, 6/27/07, 7:32 PM: Finished up to the completion of Sunken<br/><br/>Ship. Wow, six months since the last substantial update. Sorry to all those<br/><br/>I left hanging. Laziness just overtook me. Everyone who sent tips: I haven't<br/><br/>added them yet because I haven't gotten to sorting through all those e-mails<br/><br/>yet. I hope to eventually.<br/><br/>Version 0.60, 7/4/07, 6:03 AM: Completed the walkthrough up to the<br/><br/>completion of the Imperial Palace. I'm trying to work more slowly, yet more<br/><br/>consistently. On another note, the new Coaltar Of The Deepers album just<br/><br/>shipped to me, and I'll be getting the limited edition first pressing, too.<br/><br/>Me happy.<br/><br/>Version 0.64, 8/4/07, 2:37 PM: Completed the walkthrough up to North<br/><br/>Ryoshima Coast. I'm so sick of Sei-an. I'll be picking up Persona 3 in a<br/><br/>little over a week, so that should keep me busy for a while.<br/><br/>Version 0.70, 8/9/07, 4:40 PM: Completed the walkthrough up to the Dragon<br/><br/>Palace area... or thereabouts. I also added a few Celestial Brush Techniques<br/><br/>to the appropriates section, and split up some huge paragraphs throughout<br/><br/>the walkthrough. No more behemoth walls of text!<br/><br/>Version 0.80, 8/14/07, 1:32 AM: Completed the walkthrough up to Kamui. Also<br/><br/>added a few more brush techniques. I'm on a roll.<br/><br/>Version 0.81, 8/27/07, 6:47 PM: Completed the walkthrough further through<br/><br/>Kamui, plus made a few additions and corrections throughout. This one's an<br/><br/>admittedly tiny update, but I though it'd be better than nothing. I lost<br/><br/>that momentum I had. I'm also *still* waiting for Persona 3. Stupid Family<br/><br/>Video...<br/><br/>Version 0.82, 10/26/07, 4:34 AM: Changed the formatting a little and<br/><br/>finished more of the walkthrough. Bleeeeehhhhhh. I don't think I'll ever<br/><br/>complete this thing.<br/><br/>Version 1.00, 10/30/07, 5:26 AM: And four days later, the guide is complete.<br/><br/>I have nothing left to do, except maybe proofreading the whole thing and<br/><br/>cleaning up the "Sidequests" section.="<br/"><br/> 13. Legal="<br/"><br/>The following sites have permission to host this FAQ:<br/><br/>www.gamefaqs.com<br/><br/>www.neoseeker.com<br/><br/>www.supercheats.com<br/><br/>www.gamerhelp.com<br/><br/>www.honestgamers.com<br/><br/>faqs.ign.com<br/><br/>I'll probably let anyone who asks nicely host this guide, as long as full<br/><br/>credit is given and no changes are made to it. Unless the site looks utterly<br/><br/>horrendous or something.<br/><br/>This document may be not be reproduced under any circumstances except for<br/><br/>personal, private use. It may not be placed on any web site or otherwise<br/><br/>distributed publicly without advance written permission. Use of this guide<br/><br/>on any other web site or as a part of any public display is strictly<br/><br/>prohibited, and a violation of copyright.<br/><br/>In other words: Just don't steal it. That wouldn't be very nice.<br/><br/>All trademarks and copyrights contained in this document are owned by their<br/><br/>respective trademark and copyright="<br/"><br/> 14.="<br/"><br/>Me: I wrote it.<br/><br/>Clover Studio: You shall be missed.<br/><br/>Shadow Edge: For allowing me to use his Items FAQ. Thanks!<br/><br/>WrenchNinja, AzNsHaDoW553, and portuguese100 from the Okami GameFAQs message<br/><br/>board: They gave me various bits of info.<br/><br/>Lizbeth Ulrey: Gave me lots of info on various things I had missed.<br/><br/>TyrannisUmbra: A few corrections and omissions<br/><br/>Moguri88: A little help with the Guardian Statues<br/><br/>theranmafan: Allowed me to link to his YouTube video.<br/><br/>1337mangamaster: For making the excellent ASCII art at the top.<br/><br/>Hatchi: For being my biggest "fan" and urging me to stop being so lazy. Also<br/><br/>gave me a few tips.<br/><br/>Coaltar of the Deepers: For being the best band in the world. Hey, everyone<br/><br/>else pointlessly credits their favorite bands in their FAQs, why not me?<br/><br/>----------------------------------------------------------------------------<br/><br/>"It's difficult to be a human being, but let's not turn into monsters,<br/><br/>okay?" -On the Occasion of Remembering the Turning Gate<br/><br/></pre><br/><br/>&#169;2012-06-21, IGN Entertainment, Inc. All Rights Reserved

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